My buddy needs your help
Posted: Wed May 20, 2009 4:41 pm
OK, preseason week 3. My buddy, C, has played a few games, so I make an effort of trying not to help coach him, but he's still fairly raw (his blocking skills are still improving quickly; he's done better this game than last, which is heartening). C has an Undead team that's played all three preseason matches, and he's trying Necromantic 'cause he's enchanted with their Frenzy/Stand Firm combos (who isn't?) and he can transfer Wights, Ghouls and Zombies to either team for the regular season. Being allowed to take experienced preseason players in the regular season, and liking his Undead Wights as-is, he didn't take any Wights on his roster, and instead opted for two Ghouls, two Weres and two FGs, plus five Zombies and 3 TRRs, hoping to skill a Were and/or an FG, plus get an MVP on a Zombie, and being afraid of fielding either 2 TRRs or only three AG3 players.
It has sort of worked. They're 1-1, but more important in this sense, C is getting a pretty good understanding of positioning skills and has SPP on both Weres and both FGs (one FG has Block), and has the Zombie MVP he was looking for. But now he's got a problem with earning SPP in Week 3, and I don't think I could fairly help him out, given that I'm his opponent.
Halftime against my Orcs (2-0), score 0-0, he's kicking. This is both teams' final game in the preseason: the betting line favors me by a score and a half and I'm going to disappoint (which makes me feel good, actually: I've been playing hard and he's been fending me off). The Orcs brought 12 guys and suffered an MNG on a rookie BOB. They still have their Apothecary. The Necros induced a pair of Babes, which looked like a good investment when I KO'ed six players in the first half. Unfortunately, the Weres and one Zombie all rolled 1s at halftime. Fortunately, he made his only Regen roll (on a dead Golem, no less). He did a good job playing keep away in the first half, ultimately getting a piece of good luck by fumbling the ball into the crowd on Turn 8, scattering it improbably out of range, but his O-line completely blew chunks (yeah, a lucky casualty, but it was on a 1d block).
C has the following stuff available:
FG with Block (7 SPP)
FG (4)
2x Ghoul (0, 4)
5x Zombie (0)
Total 9 players
1x AC
3 TRR
2 Babes
Were (2), Were (3), Zombie (5) in KO bin.
I have the following available:
Thrower w/Leader (7)
3x BOB (0)
Blitzer w/ Frenzy (13)
3x Blitzer (0, 3, 5)
Lineman
Goblin
Troll w/ Guard (7)
Total 11 players
Apothecary (saving for skilled player)
2 TRR+Leader
FAME +1
BOB (2) MNG (might as well be dead).
Real question: Can you come up with a strategy, as C, to force me to score in 4-5 turns, or takeaway and score in 4-5 turns? How? I intend to comp with the Blitzer with 5, march the cage up and score with the Blitzer with 3 in turn 8. If that leads to OT, no worries. I figure if I were in his shoes, I'd try to block the front of the cage with Flesh Golems: should he put them inside? Should he leave me the wide zones and just try to defend the inner 7 squares (or maybe 9 or 11)? Should he set up asymmetrically to force me to build to one side, to keep his FGs from getting taken out of the play?
Note: he has no especial incentive to score with the players on the field, unless he can figure out how to do it with a Flesh Golem or in Turn 7-8. The Ghoul with 4 SPP has to compete with a Guard Wight and a Ghoul with Block and Side Step for one roster spot... he'd need to roll an 11 or 12. It's the preseason, so record doesn't matter and injuries only matter if they're on skilled guys.
It has sort of worked. They're 1-1, but more important in this sense, C is getting a pretty good understanding of positioning skills and has SPP on both Weres and both FGs (one FG has Block), and has the Zombie MVP he was looking for. But now he's got a problem with earning SPP in Week 3, and I don't think I could fairly help him out, given that I'm his opponent.
Halftime against my Orcs (2-0), score 0-0, he's kicking. This is both teams' final game in the preseason: the betting line favors me by a score and a half and I'm going to disappoint (which makes me feel good, actually: I've been playing hard and he's been fending me off). The Orcs brought 12 guys and suffered an MNG on a rookie BOB. They still have their Apothecary. The Necros induced a pair of Babes, which looked like a good investment when I KO'ed six players in the first half. Unfortunately, the Weres and one Zombie all rolled 1s at halftime. Fortunately, he made his only Regen roll (on a dead Golem, no less). He did a good job playing keep away in the first half, ultimately getting a piece of good luck by fumbling the ball into the crowd on Turn 8, scattering it improbably out of range, but his O-line completely blew chunks (yeah, a lucky casualty, but it was on a 1d block).
C has the following stuff available:
FG with Block (7 SPP)
FG (4)
2x Ghoul (0, 4)
5x Zombie (0)
Total 9 players
1x AC
3 TRR
2 Babes
Were (2), Were (3), Zombie (5) in KO bin.
I have the following available:
Thrower w/Leader (7)
3x BOB (0)
Blitzer w/ Frenzy (13)
3x Blitzer (0, 3, 5)
Lineman
Goblin
Troll w/ Guard (7)
Total 11 players
Apothecary (saving for skilled player)
2 TRR+Leader
FAME +1
BOB (2) MNG (might as well be dead).
Real question: Can you come up with a strategy, as C, to force me to score in 4-5 turns, or takeaway and score in 4-5 turns? How? I intend to comp with the Blitzer with 5, march the cage up and score with the Blitzer with 3 in turn 8. If that leads to OT, no worries. I figure if I were in his shoes, I'd try to block the front of the cage with Flesh Golems: should he put them inside? Should he leave me the wide zones and just try to defend the inner 7 squares (or maybe 9 or 11)? Should he set up asymmetrically to force me to build to one side, to keep his FGs from getting taken out of the play?
Note: he has no especial incentive to score with the players on the field, unless he can figure out how to do it with a Flesh Golem or in Turn 7-8. The Ghoul with 4 SPP has to compete with a Guard Wight and a Ghoul with Block and Side Step for one roster spot... he'd need to roll an 11 or 12. It's the preseason, so record doesn't matter and injuries only matter if they're on skilled guys.