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Ghoul or Re-roll?

Posted: Thu May 21, 2009 2:51 pm
by Skarsnikk
I'm thinking of running a Necromantic teamfor a up-coming league and I'm slightly stuck on what to put in the starting line-up, so far I have:

1 x Flesh Golem
2 x Werewolf
2 x Wight
1 x Ghoul
5 x Zombies
2 x RR

That leaves me with 70k, do I get the second Ghoul or a 3rd RR?

I like to utilize the teams speed and try to put as high a movement on the pitch as possible, though the lack of ball handling skills may mean I burn those re-rolls quickly.

Posted: Thu May 21, 2009 2:53 pm
by Darkson
Reroll - you'll need the 3.

Posted: Thu May 21, 2009 3:07 pm
by Digger Goreman
League/Tournament, whatever, here are my suggestions:

viewtopic.php?p=495139#495139

I've tried the one golem variation and found him hopeless by himself....

Good luck and make sure to RAISE the DEAD!!!!

Posted: Thu May 21, 2009 4:37 pm
by Skarsnikk
Heh I've started with 1 Golem before and he's done ok, though saving for one can be a struggle.

Posted: Thu May 21, 2009 6:41 pm
by mattgslater
Golems save cash by reducing your cas count, and Golem-like players often take awhile to get to that first improvement. I think that, particularly in a longer or perpetual format, or when you expect to compete in a postseason tournament, you should definitely start both Golems, and work hard to block with them as much as possible (hint: go after guys with Block, avoid guys with Dodge) until they skill. If a Golem skills when you expect to have many more games, give him Block: he'll almost certainly last long enough and inflict enough damage to get Guard or Grab by the start of the postseason (don't underestimate Grab on a ST4/Block/Stand Firm player and Frenzy teammates). If a Golem hits 6SPP right before the tournament, Guard may be a better bet.

2 TRR hurts, but running out of AG3 hurts a lot more. Play conservatively, don't throw unless you have no choice or it doesn't matter, and try to get Block on your Weres and FGs as fast as possible.

Posted: Thu May 21, 2009 7:02 pm
by Joemanji
Reroll. You'll soon have 70K to spend, in which case you can buy the Ghoul. But the reroll with cost 140K.

Posted: Thu May 21, 2009 11:21 pm
by mage75
Yep, reroll for exactly the same reason as Joemanji.

Posted: Fri May 22, 2009 1:18 am
by Lictor
2x Golems
1x WW
3x RR's.

Posted: Fri May 22, 2009 5:30 am
by Glowworm
Joemanji wrote:Reroll. You'll soon have 70K to spend, in which case you can buy the Ghoul. But the reroll with cost 140K.
2nd that

Posted: Fri May 22, 2009 7:37 am
by Skarsnikk
Right, after actually listening to you guys in the origional list a 3rd re-roll is the way to go. However, due to prodding from Digger and Mr Slater, I've devised a 2nd list of:
2 x Golems
2 x Werewolves
2 x Wight
1 x Ghoul
4 x Zombie
2 x RR
10k Banked

A bit stronger, but still as fast as the origional list, so which is the way to go?

Posted: Fri May 22, 2009 10:36 am
by Digger Goreman
That could very well work....

Necros are a team so subject to Nuffle's Will, anyway: You should ONLY (barring a worse-than-worse case scenario) use RRs to pick up the ball....

If all goes remotely according to plan... you'll be sitting nicely for as long as it takes to pack the second ghoul and 2 rerolls... even @ 140k each....

What I really like about the above: It frees all your best hitters to go after the opposition, while the quick(er not est) ghoul fields the ball on receiving... AND, when getting the second ghoul, you already have a spare zombie for the bench and, hopefully, he'll have Kick by then....

Me likes! :D

Posted: Fri May 22, 2009 10:50 am
by Master Wang
Bit late, but I vote for a third re-roll.

Posted: Fri May 22, 2009 11:17 am
by mubo
I'd drop the were down to a zombie and take the 3rd reroll.

Posted: Fri May 22, 2009 12:03 pm
by Digger Goreman
mumbojumboist wrote:I'd drop the were down to a zombie and take the 3rd reroll.
:o Blasphemy :o

The Werewolves are the only reason to put up with otherwise mediocre to sub-standard players....

Posted: Fri May 22, 2009 12:37 pm
by mubo
Were's aren't that good until they get block/wrestle. One still gives you the surf threat. Plus it's another expensive, fragile player to protect.

I really think you need that 3rd RR.

Other option is to start with 0 wights, but having a team with no block at all...