My woodelf team ... comments appreciated.
Posted: Fri May 22, 2009 2:42 pm
Hi there!
Here's the situation: We just started with a new season, 7 teams, fixed schedule, i.e. 12 games overall. We use straight LRB 5.0 with only two house rules: hidden rosters (cannot see the other guys levelups) and coaches can borrow each other some cash, if they want to. Participating teams are orcs, chaos dwarves, skaven, norse, lizards, necros and my woodelf side. So far, I already have four games finished, losing to the skaven, but defeating norse, lizard and chaos dwarves and I reckon my team starts to shape up nicely. Here is the roster:
WD +strip ball (one spp away from next skillup)
WD +ST (yeah, I am a lucky bastard)
Lineman +leader
Lineman +block
Lineman +kick
Lineman +fend
and five additional, unskilled linemen. Unfortunately, I also already suffer from a few casualties. Last game, one lineman died and two of my unskilled linemen suffer from a -AG (one of them being MNG currently). However, skill points are well distributed, I have almost linos in a TD-range of an upgrade. I have a FF of 6 and 3 rerolls.
Due to the fact, that I borrowed some money from a fellow coach to purchase the second WD, which I have to pay back, before I can get new additions to the team, I reckon, there will be at least three more games until I can buy a new player (probably a thrower).
My plans are to get all linemen up to at least one skill by the time, I can get an additional player. I wil focus on defensive skills for them like block, dodge, wrestle, sidestep and fend. I plan to more or less randomly assign those skills to the players. The block lineman will gain frenzy on his next skillup, so I can harass the sidelines of my opponents, leaving more gaps to exploit. I have no problems scoring (averaging more than three TDs per game so far) and my focus lies in prying the ball from the opponents hand as soon as possible to turn them over.
So, my main questions actually concern the development of my wardancers. There are so many excellent skill choices for them, that I just can't make up my mind. Actually, I planned to pick tackle as first skill for my second WD, however +ST definitely comes in handy, so I wonder, what I should go for next with this guy. Stick with my first idea of tackle? Or rather use frensy to make even more out of his +st? Take jump up, since they ARE gonna gang up on him? What about the other wardancer. Sidestep? Dauntless? What am I gonna do in case of a double?
Then, what about my two AG3 elves? I am gonna put them on the LOS, as much as possible so the take the brunt of my opponents heavy hitters. Planning on fend, of they level up, so I dont have to dodge them away. Any other thought? Should I just kick them out, relying on journeymen on their positions?
Finally: Is there anything, I have overlooked so far? Any must-have skill, I didn't pick / plan to pick yet? Any other comments or critique?
Oh ... and sorry about this wall of text. I ... tend to be verbose.
Here's the situation: We just started with a new season, 7 teams, fixed schedule, i.e. 12 games overall. We use straight LRB 5.0 with only two house rules: hidden rosters (cannot see the other guys levelups) and coaches can borrow each other some cash, if they want to. Participating teams are orcs, chaos dwarves, skaven, norse, lizards, necros and my woodelf side. So far, I already have four games finished, losing to the skaven, but defeating norse, lizard and chaos dwarves and I reckon my team starts to shape up nicely. Here is the roster:
WD +strip ball (one spp away from next skillup)
WD +ST (yeah, I am a lucky bastard)
Lineman +leader
Lineman +block
Lineman +kick
Lineman +fend
and five additional, unskilled linemen. Unfortunately, I also already suffer from a few casualties. Last game, one lineman died and two of my unskilled linemen suffer from a -AG (one of them being MNG currently). However, skill points are well distributed, I have almost linos in a TD-range of an upgrade. I have a FF of 6 and 3 rerolls.
Due to the fact, that I borrowed some money from a fellow coach to purchase the second WD, which I have to pay back, before I can get new additions to the team, I reckon, there will be at least three more games until I can buy a new player (probably a thrower).
My plans are to get all linemen up to at least one skill by the time, I can get an additional player. I wil focus on defensive skills for them like block, dodge, wrestle, sidestep and fend. I plan to more or less randomly assign those skills to the players. The block lineman will gain frenzy on his next skillup, so I can harass the sidelines of my opponents, leaving more gaps to exploit. I have no problems scoring (averaging more than three TDs per game so far) and my focus lies in prying the ball from the opponents hand as soon as possible to turn them over.
So, my main questions actually concern the development of my wardancers. There are so many excellent skill choices for them, that I just can't make up my mind. Actually, I planned to pick tackle as first skill for my second WD, however +ST definitely comes in handy, so I wonder, what I should go for next with this guy. Stick with my first idea of tackle? Or rather use frensy to make even more out of his +st? Take jump up, since they ARE gonna gang up on him? What about the other wardancer. Sidestep? Dauntless? What am I gonna do in case of a double?
Then, what about my two AG3 elves? I am gonna put them on the LOS, as much as possible so the take the brunt of my opponents heavy hitters. Planning on fend, of they level up, so I dont have to dodge them away. Any other thought? Should I just kick them out, relying on journeymen on their positions?
Finally: Is there anything, I have overlooked so far? Any must-have skill, I didn't pick / plan to pick yet? Any other comments or critique?
Oh ... and sorry about this wall of text. I ... tend to be verbose.