Hello'
I'm playing a small tournament with my nurgle team TTK (dancing with infected for english) and I have now played about 7 games. I'm leading the league, with 5 wins, 1 loss and 1 draw. the League is small, 4 teams, that are: Elf team Blades Of The Sleepping Forest, Halfling team Blue Dragon Noodles, Dwarf team Karak Izor Blitzers and me, Nurgle team Tansii Tautisten kanssa. Here is my Cockerel:
1# Mosca (rotter) TD1 MVP2 SPP:13 guard
2# Plaga (rotter)
3# Pestilencia (rotter)
4# Viruela (rotter)
5# Resfriado (rotter)
12# Akne (rotter)
14# Khirrosis (rotter) CAS1 MVP1 SPP:7 Wrestle
7#Franzosenkkrankheit (pestigor) COMP2 TD2 INT1 CAS1 MVP1 SPP:16 Extra arm Block
8# Chlamydic (pestigor) TD1 CAS1 MVP1 SPP:7 Big hand
15# KherIpukki (pestigor) TD1 SPP:3
16# Kheli'Akia (Pestigor)
6#Boilflesh (N.warrior)
9# Bileflood (N.warrior) CAS1 MVP2 SPP:7 Block
10# Wormlord (N.warrior) TD1 CAS4 MVP1 SPP:17 Claw ST+
13# Torg Maggotfist (N.warrior) CAS2 MVP3 SPP:19 Block Mighty Blow
11# Koffing pox (N.beast) CAS4 SPP:8 Grab
Next game is with the dwarf-team.
What new skills my team should take? We have still kinda long league, so the SPP will grow, eventually. [/b]
Nurgle team TTK-tournament-advices!
- Ragnar Northwind
- Rookie
- Posts: 18
- Joined: Sun May 17, 2009 7:34 am
- Location: Finland
Nurgle team TTK-tournament-advices!
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- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
need to build one pestigor with the aim of blitzing the ball carrier
two heads is good for dodging to get there, wrestle will help knock them over to get the ball loose
build one who takes tackle and another who takes stripball
you want to get the warriors block then guard
guard or if a doubles block on the beast
the rotters I wouldn't count on living that long, block/tackle guard standard linemen stuff tbh perhaps fend and wrestle
they aren't likely to get past a couple of skills anyway as your spp should be going elsewhere
the extra arms block guy could do with sure hands
big hand guy two heads will help him get to the ball and out again after picking it up in tacklezones, though I may take block first to keep him alive
you certainly need more guard though or you aren't going to be able to cage very well and will struggle against other bashing teams unless you get a numerical advantage early on
two heads is good for dodging to get there, wrestle will help knock them over to get the ball loose
build one who takes tackle and another who takes stripball
you want to get the warriors block then guard
guard or if a doubles block on the beast
the rotters I wouldn't count on living that long, block/tackle guard standard linemen stuff tbh perhaps fend and wrestle
they aren't likely to get past a couple of skills anyway as your spp should be going elsewhere
the extra arms block guy could do with sure hands
big hand guy two heads will help him get to the ball and out again after picking it up in tacklezones, though I may take block first to keep him alive
you certainly need more guard though or you aren't going to be able to cage very well and will struggle against other bashing teams unless you get a numerical advantage early on
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