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Nurgle at the Carrot Crunch
Posted: Tue Jun 16, 2009 7:23 am
by Warboss Richard
Hi guys,
Im thinking of taking my nurgle team (AFC Neiglen) to the carrot crunch for a laugh, and as its a 1.1mil tourney, it gives me a few options.
The lineup im thinking of is:
1 Beast 140k
2 Warriors 220k
2 Block 100k
2 Pestigors 160k
6 Rotters 240k
3 RR 210k
1 FF
1 AC
1 CL
Starting with block on the warriors will be a great help and hopefully save some of my rerolls for just picking up the ball

Posted: Tue Jun 16, 2009 7:43 am
by Grumbledook
just looked at the rules pack
you are wasting 100k taking block twice and only have 11 players *facepalm*
1 beast
2 warriros
3 pestigors (2 aint enough imo)
6 rotters
3 rerolls
totals 1050k leaving 50k spare
now you could give someone a skill (wrestle on a pestigor would be most useful imo)
could buy another rotter giving yourself 13 players +1FF (or a coach or a cheerleader)
1 FF 2 coaches 2 cheerleaders (should win any rerolls on kick off table) or go 3FF to try and get more fame
skill wise you can go block on a warriror before game 2 (or wrestle pestigor if you didn't buy a skill which is probably what I would do)
before game 3 could block up the beast though I think I would be tempted by 2 random skills (block/wrestle rotters, block warriors, stripball/tackle a pestigor)
before game 4 pick the skills on your positionals who haven't got them yet
think I would take the 13 man squad though the random skills will be more likely to land on rotters but hey ho
Posted: Tue Jun 16, 2009 5:21 pm
by SillySod
Someone on FUMBBL has started a
similar thread which has quite a few suggestions on it. Could be useful for you
I definately wouldnt overload on pestigors because they are pretty expensive for what you're getting... I'd go for a mass of warriors and a beast.
Posted: Tue Jun 16, 2009 5:35 pm
by Grumbledook
take one and you might lose him
tis why i like 3 can cover the pitch from side to side
Posted: Tue Jun 16, 2009 5:55 pm
by SillySod
Its not a loss which is going to happen often (av8 + regen) and its hardly a devastating loss. Remember that the 40k linemen are still pretty ok at ballhandling.
Posted: Tue Jun 16, 2009 5:59 pm
by Grumbledook
the move 6 helps as well
horses for courses at the end of the day
you also suggest 2 rerolls which imo is asking for trouble
Posted: Wed Jun 17, 2009 8:44 pm
by Smeborg
The following may sound counter-intuitive, but I guess that's because it is.
When I started playing Nurgle in tournaments, I thought that the Pestigors were the key players. But what I have found the hard way, is that it is the Warriors and the Beast with their Disturbing Presence that wins games. Their better survivability (AV9 + F-App) does no harm, either.
So when given the choice between 2 Warriors + 3 Pestigors versus 3 Warriors + 2 Pestigors, I will now favour the latter.
Hope this helps.
Posted: Wed Jun 17, 2009 8:51 pm
by Smeborg
'Dook - Nurgle are a very expensive team (their positional players average 100,000 each). I have yet to take a Nurgle roster to a tournament with more than 2 Re-rolls. It's something you just have to live with as a Nurgle coach.
Sometimes tournaments allow a doubles skill to be taken on day 1. In this case Leader is a good choice. But if it is at TV100, you have to take one Re-roll plus Leader to get a viable side.
Nurgle are very sensitive to starting any drive with less than 11 players, and lose players to the dugout with monotonous regularity (AV8 + no Block). So I try to get a 13 player roster for tourneys.
Hope this helps.