Would you rather...

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GFI and 3+ handoff, or 3+ pass and 3+ catch?

Pass, always: want SPP, don't want to get hurt.
16
24%
Handoff, always: don't want to risk 3+ when I can roll 2+.
31
46%
Not Sure or 50/50.
7
10%
Not Sure or 50/50.
7
10%
Handoff, usually (explain in post).
6
9%
 
Total votes: 67

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mattgslater
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Would you rather...

Post by mattgslater »

OK, so the ball is loose, and you can score. To do it, you have to pick up with one AG3 guy, and either QP or GFI to handoff to another AG3 guy. Do you declare a Pass or a Handoff? If you declare a Pass, you have a higher chance of failure, but no chance of getting hurt and a good chance of pulling in an extra SPP. If you declare a Handoff, you have no chance of getting extra SPP and a small chance of getting hurt, but you're more likely to succeed. Assume a failure puts the ball in the middle of the scrum with no clear advantage.

Assume you're playing the AG3 team (or team with AG3 non-Stunty ball-handlers) you play most. Assume these are the only two players left to act. If team race or situational factors (TRRs, relative number of players, etc) matter, explain in post.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by mattgslater »

Dammit. Screwed up poll. The second of those "not sure or 50/50" is supposed to be "Pass, usually (explain in post)."

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Digger Goreman »

For my money, a surer 3spp is worth more than a riskier 4spp....

Assumption: I need the TD....

If the TD is "meaningless", AND the passer requires 1spp to skill up, AND the passer can't make the TD himself... then I'll take the throw....

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Post by Grumbledook »

depends on a number of things

how well developed my team is already

is the ball handler 1spp away from a skill

do i have a reroll

what position the other teams players are in

the scoreline

if i fail it, would it be better to have the thrower standing or does it not matter

if my team is really developed i don't think the extra spp would matter that much, though i probably do the gfi most times, play the numbers

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Post by stashman »

If I'm in the lead - Always pass

If it's a tight game - probably hand-off

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Post by mattgslater »

My instinct says pass (that's how I voted), but I might handoff if it's turn 8, or if I think a failed attempt will cost me the game.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by Storch »

I think the key thing missing here is context.
If it is turn 7 and I'm ahead and the ball is deep in my opponent's end of the field, then I may very well try to farm the SPP for the pass.

If the ball were three squares from my own endzone and I'm playing elves, that's a very different question.

I think you framed it in terms of the odds of things going right for you, but I tend to look at situations like this in terms of what's the worst that can happen if things go wrong and that makes it a very situational question.

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Post by mattgslater »

Elves never get there, unless there are enemy TZs involved, and usually in that case the "GFI" is a 2+ dodge that frequently also spares an Int attempt. With elves, a QP is a 2+ and a GFI on any pass shorter than Long is never a good idea. A GFI to turn an elf QP to a handoff is a 2+ that can kill you and can't earn SPP vs. a 2+ that can't kill you and can earn SPP. A GFI to turn a SP into a QP pays off a net 1/36, but it nearly doubles the chance of "fumbling" and half those fumbles are super-fumbles, with lost TZs, lost movement, reduced blocking opportunities and the chance of injury. This question really implies AG3, no Pass skill.

In response to the broader question, what are some dictating circumstances for you?

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by bjorn9486 »

Going to agree with everyone else and say that the situation determines my action. (Winning/Losing, What turn, # of rerolls and skills on thrower/catcher)

But, I normally like to go for the pass to receive the 1 SPP.

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Post by DoubleSkulls »

Ignoring game context you should pass because you'll get SPPs faster by passing (44% chance of success vs 56%, but 4 SPPs instead of 3 - giving 1.78 SPPs rather than 1.67.

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Post by TuernRedvenom »

Digger Goreman wrote:For my money, a surer 3spp is worth more than a riskier 4spp....

Assumption: I need the TD....

If the TD is "meaningless", AND the passer requires 1spp to skill up, AND the passer can't make the TD himself... then I'll take the throw....
ditto

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Post by oryxwild »

at first I thought to myself, well obviously I'd hand off most of the time, assuming failure implies loss of control with the possibility of losing the game.

I'm assuming this is with no reroll, since with a reroll the gfi is probably the better way to go.

Without a reroll though, I'd seriously consider the pass because the thrower is guaranteed to be standing at the end of said action.

It's worth considering that passes into the end zone are always a big risk because it's more likely than normal to scatter outside the pitch, in which case you *really* have no idea whether or not you'll have control of the ball.

Really, I'm on the fence. I'm not sure what I'd do - probably would depend on my mood more than anything.

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Post by Warpstone »

Handoff always.

Nuffle gets you when you try to be too cute for the spps.

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Post by zephard »

Warpstone wrote:Handoff always.

Nuffle gets you when you try to be too cute for the spps.
Normally Pass, due to wanting to fumble due to Nuffle rather than the Death from Tripping that Nuffle gives me a lot of.

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Post by mattgslater »

Never underestimate the awesome power of the Vorpal Blade of Grass, especially when you lack a TRR.

How much of a factor is toughness-to-value? Are you less willing to GFI with a skilled Ghoul than with a rookie Lineman?

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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