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Hobgoblin with everything - what skill next?

Posted: Fri Jul 17, 2009 12:35 am
by Smeborg
My all Hobgoblin team, The Grass Eaters, are having a pleasant run in our league (6 wins, 4 draws, 2 losses). Their success is due in no small measure to Slick Willie, who is +1ST, +1AG, Block, Sure Hands (64 SPPs). I'll re-state that for easy viewing:

6447 Block, Sure Hands

Now it is quite difficult to keep the ball away from Slick Willie, he just keeps getting the TDs (14 so far). Sort of a Hobgoblin Griff. So it's a safe bet that, if he survives, he will reach his 5th Skill Advance before long. The question then is, what to give him?

We play an open league format, using LRB5 + 2008 Rules Review Experimental Rules (aka draft 6th Ed.). The rest of the team has:

Sure Hands, Block
Kick, Wrestle
Wrestle
Wrestle
Guard
Guard
+1MA
(& 7 Rookies)

Some possibilities are: Fend, Kick-off Return, Pass Block, Pro, Tackle. I am most tempted by Pro. Obviously he would take any stat increase on offer. On doubles, Dodge is the most tempting, I guess, but there is also Sure Feet, Sidestep, Jump-Up and Pass, to mention a few. What do you all think?

Posted: Fri Jul 17, 2009 12:42 am
by mattgslater
Dodge on doubles unless you're a big Nerves fan. This guy's too fragile and valuable to put Side Step on, when you've got so many guys to soak up hits, and most Tackle players are ST3. On a normal roll, I'd give him either Pro or Pass Block, depending on whether your offense or defense is stronger. He's too valuable for Kickoff Return.

Posted: Fri Jul 17, 2009 12:44 am
by Grumbledook
the +ST obviously :wink:

though your team has no tackle at all and it will be useful on him

Posted: Fri Jul 17, 2009 12:49 am
by Digger Goreman
He's a third elf, third blorc, and all Hobgoblin! Keep him alive with dodge... cover the occasional "oops" with Pro....

Posted: Fri Jul 17, 2009 10:20 pm
by SierraKiloBravo
Giving him Wrestle is basically tantamount to giving him a "PLEASE FOUL ME" sign whenever he wrestles someone down. I would give him skills that increase his survivability ... side step / fend / dodge if possible.

If I were you, I'd also make an active effort to get the ball to other hobs for scoring. This guy can of course tote the rock through the hairy part of the pitch, but you're going to be sorry when someone finally cracks him. ST4 and AV7 isn't that difficult to hurt.

Re: Hobgoblin with everything - what skill next?

Posted: Fri Aug 07, 2009 8:08 am
by lord_real
Smeborg wrote:
6447 Block, Sure Hands


Sure Hands, Block
Kick, Wrestle
Wrestle
Wrestle
Guard
Guard
+1MA
(& 7 Rookies)
Dodge on doubles (to keep him alive).
Any stat increase.

But I recommend tackle on a regular skill.
You don't have any tackle in this team and opponents will use their Blodge-players to keep the ball safe sooner or later against you.

Posted: Fri Aug 07, 2009 8:34 am
by Joemanji
Doubles = Dodge or Side Step

Normal = Fend (to cancel Frenzy & Piling On).

basically just try to keep him alive - he is good enough as is! :)

Posted: Fri Aug 07, 2009 8:36 am
by sann0638
+1 Fend

Posted: Thu Aug 20, 2009 12:43 pm
by stormmaster1
sack him. too much TV tied up in one player. :lol:

Posted: Thu Aug 20, 2009 12:54 pm
by Machiavellismx
you have no idea how jealous i am :o
if you could get dodge that'd be amazing as well, bloding vampire almost, with no nega traits.

otherwise fend's a good choice, prevents him being hit so much

Posted: Thu Aug 20, 2009 4:48 pm
by Wanchor
Dodge on doubles, otherwise Fend. Pro would be nice to ensure his successes, but keeping him alive longer is probably the safer bet. He might just make it to 176 at this rate anyhow. That's usually a good time for Pro, heh.

Posted: Thu Aug 20, 2009 10:38 pm
by Jural
Hmm, No takers for kick? :wink:

Ok, I second Dodge, it allows you to get where you want and protects you. On a normal roll though, I can see Fend as a good choice. However, I think Strip Ball would also be excellent on this piece, and I find any MA 6 team really benefits from Kick Off return on such a solid piece. Being able to cheat this player to ball side and depth would be very useful...

I like tackle, but you can put that on other players.

Final tally fend is probably the best choice, but I would choose Strip Ball or Kick-Off return... there is only so much surviveability you can add to a piece!