I'm thinking about Slann for this ruleset:
Each team can be constructed using 1.200.000 gps following LRB 6.
• The following inducements are allowed: 0‐3 bribes, 0‐1 halfling master chef,
0‐1 igor, 0‐1 star player & 0‐2 halfling waitresses (each waitress gives +1 on
the roll to steal rerolls from the opponent using a master chef; each waitress
costs 100K)
At the start of the tournament each coach is allowed to spend 25 points on skills and stat increases according to the following point system:
• 3 points for normal skill
• 5 points for a skill only allowed on a double
• 8 points for an extra MA or AV
• 10 points for an extra AG
• 12 points for an extra ST
No player can receive more than one skill or stat increase and a aximum of five players can be given a normal skill.
Slan @ 1200
- TuernRedvenom
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- TuernRedvenom
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- Posts: 2051
- Joined: Wed Apr 07, 2004 10:39 am
- Location: Argueing the call...
I was thinking:
4 catchers @ 320k
1 krox @ 140k
8 linemen @ 480k
5 rerolls @ 250k
1 assistant coach
skills:
5 regulars:
Dodge on 2 Catchers
Wrestle on 2 linemen
Strip Ball on 1 lineman
2 doubles:
Guard on 1 lineman
Block on the Krox
what do you think?
4 catchers @ 320k
1 krox @ 140k
8 linemen @ 480k
5 rerolls @ 250k
1 assistant coach
skills:
5 regulars:
Dodge on 2 Catchers
Wrestle on 2 linemen
Strip Ball on 1 lineman
2 doubles:
Guard on 1 lineman
Block on the Krox
what do you think?
Reason: ''
Un bon mot ne prouve rien. - Voltaire
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I think I'm glad I'm on your team
Played slann for 5 games or so and you will obviously need those reserves. 5 RR will get you far, but maybe giving one up can help you to field a star player? Slann can field Hemlock, and he looks kind of annoying to me...
I do like the skill choises, however my first reaction was to get the Krox guard. He's more likely to keep the pitch than the one lineman and it fits a passive role.

Played slann for 5 games or so and you will obviously need those reserves. 5 RR will get you far, but maybe giving one up can help you to field a star player? Slann can field Hemlock, and he looks kind of annoying to me...
I do like the skill choises, however my first reaction was to get the Krox guard. He's more likely to keep the pitch than the one lineman and it fits a passive role.
Reason: ''
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Guard a catcher, not a lineman. 2+ guard anywhere is wicked.
Skip a lino for an apoth, and use on a skilled player/positional bh or a 2nd half knockout.
Swap the strip for a block. You will not regret it. 4 Blocks/wrestles in 11 players in all is not too much really. Strip won't be too useful in an 8+ skill tourney I would think. Can do pretty much the same with wrestle + guard catcher (2die into cage).
Consider a surehands catcher, not mandatory, but can be very useful.
Skip a lino for an apoth, and use on a skilled player/positional bh or a 2nd half knockout.
Swap the strip for a block. You will not regret it. 4 Blocks/wrestles in 11 players in all is not too much really. Strip won't be too useful in an 8+ skill tourney I would think. Can do pretty much the same with wrestle + guard catcher (2die into cage).
Consider a surehands catcher, not mandatory, but can be very useful.
Reason: ''
- TuernRedvenom
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Good advice, I'll use it (except the SH catcher).Carnis wrote:Guard a catcher, not a lineman. 2+ guard anywhere is wicked.
Skip a lino for an apoth, and use on a skilled player/positional bh or a 2nd half knockout.
Swap the strip for a block. You will not regret it. 4 Blocks/wrestles in 11 players in all is not too much really. Strip won't be too useful in an 8+ skill tourney I would think. Can do pretty much the same with wrestle + guard catcher (2die into cage).
Consider a surehands catcher, not mandatory, but can be very useful.
We'll see how I do.

Reason: ''
Un bon mot ne prouve rien. - Voltaire