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Doubles on an ORC in a TRR 115 Tournament

Posted: Mon Aug 03, 2009 7:46 pm
by DeeTee
Hi folks,

I'm off to a Tourney in September - TRR 115 - 6 skills: 2 of which are doubles.

I'm finding it difficult to pick the doubles - nothing leaps out quite like it does for some of the speedier, agile teams.

I was considering Dodge for 2 of my Blitzers. I'm not looking at throwing skills for my Thrower as I intend giving him Block as some ball-carrying protection.

Any ideas or thoughts will be very gratefully appreciated.

Cheers

Danny

Posted: Mon Aug 03, 2009 7:51 pm
by Digger Goreman
I don't think you can go wrong with blodging blitzers... unless you put block on a Troll (if used)....

Leader on the thrower is a suggestion (non-doubles... scoop up kick and hand off quickly)....

Posted: Mon Aug 03, 2009 8:24 pm
by mattgslater
One Sidestep Blitzer to man one WZ and protect a Frenzy Blitzer: the opponent can't go his way, so he's always on the backside of plays, where he can put his Sidestep on the ball: on offense, he manages the cage front. Then get either Dodge on the Blitzer who mans the other WZ, or Block on your Troll. Whichever guy (corner or Troll) doesn't get doubles should get Guard or Stand Firm.

Posted: Tue Aug 04, 2009 3:11 pm
by DeeTee
Thanks fellas for some great ideas. I'll let you know how I get on.

Posted: Wed Aug 05, 2009 7:54 pm
by PubBowler
Very few good doubles picks for Orcs in tournies.

Block on the Troll is the obvious one but for the 2nd it's tricky.

I had the same rule set when I played Orcs (TV110) and I ignored the 2nd double and just took 5 normal skills.

4 Guard BOBs, Block Troll and a Block Thrower.

And I'd advise against Side Step and Dodge.

Side Step is just not that good as a single skill on a non-frenzy player and it's very easy to negate a solo Dodge player, especially one who won't be dodging that much.