What to give a str.5 saurus

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pulp
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What to give a str.5 saurus

Post by pulp »

What to give a str.5 saurus who have +1 str, block, mighty blow, and guard?
im thinking, tackel, multi block, frenzy, or brake tackel.

most of the other sauruses have block, guard, and mb
one of them have frenzy, block, and +1ma

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Post by plasmoid »

Break Tackle! (or Frenzy)

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Post by Funksultan »

Str 5, Block, and guard?

I'd definitely go for stand firm. With that beautiful AV9, put him in the thick of things and force your opponent to commit a ton of STR to removing him (just like the Krox).

Depending on the proposed length of the league (will he be back for another league after this one? Is it almost playoffs / retire team time?). If he's still got a lengthy career in front of him, I'm one of the sick people who likes Frenzy. That many more chances to hurt people, and rake in SPPs. Crowd surfing people is also much, much easier with 1 or 2 Frenzy players.

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Post by pulp »

its on cyanids open leauge.. so he have plenty of time a head of him.. well if he dont die:-)

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Post by wesleytj »

Stand Firm, Frenzy, Break Tackle are all good choices. I agree with the Stand Firm idea - it makes him a very imposing roadblock. You put that guard where you want it, and it STAYS there.

I had a friend whose undead team had both mummies with Block and Stand Firm - they were massively annoying.

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Post by Machiavellismx »

Stand firm will allow you to dump him in the fighting, and hold his own.
Break tackle might be ok, but I wouldn't go for it, as he's not a runner, he's a blocker. it could be useful for allowing him to dodge out and make a vital block, but most of the time he wont have the MA to use it well.

go for stand firm, or frenzy, depending how long of the league is left. if its a good few games, frenzy is a great choice.

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Post by plasmoid »

I think I'd better elaborate:

Looks like you have no other saurii with break tackle.
Bringing down opposing key players with your blitz is sometimes very hard work for the skinks - needing lots of assists, and having no access to the crucial G-skills.

A ST5 saurus with block can blitz almost anything, it has good range with a MA of 6.
Heck, it can even dodge into a standard cage on a 4+, to deliver a 2 dice smack on almost anything.

Cheers
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Post by CoachScott »

nice...

I'd opt for break tackle (manaouverable skinks combined with manouverable saurus = win). Grab is also nice.

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Post by Ullis »

I'd take Break Tackle too, especially because of ST5. As plasmoid pointed, it's not just dodging out, but in.

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Post by Machiavellismx »

plasmoid wrote:A ST5 saurus with block can blitz almost anything, it has good range with a MA of 6.
Heck, it can even dodge into a standard cage on a 4+, to deliver a 2 dice smack on almost anything.

Cheers
Martin
That is a good point. Something I didnt think of. Break tackle would seem to be the better choice then, though i still like frenzy

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Post by Jural »

Break Tackle, Frenzy, and Stand Firm are worthy of consideration, in my view.

I'd go for Break Tackle personally, but perhaps this player is never marked anyway with STR 5, Guard, block, and MB? But is he really getting pushed away from the action a lot?

With all that said, I'd probably go for Tackle.

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Post by bjorn9486 »

Going to agree with Break Tackle because no one on the rest of the team has it. However, if you are doing well with out it, or your planning on getting BT on the rest of the Saurus soon I would go Frenzy!

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Post by cyagen »

BT!

Got it as a lone skill of a Saurus, never regretted it!

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Post by Wanchor »

Break Tackle was my first inclination and while the others are still quite valid (Stand Firm coming in second place), being able to throw that well-needed blitz on key targets is an important asset.

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Post by mattgslater »

If you have a couple of Saurus ready to improve, then maybe Stand Firm. If not, maybe Break Tackle. ST5/Block is tough enough for an inside backer, and even with MB he's still prone to ending up in a TZ. But a Krox with Stand Firm and a ST5 Saurus with Mighty Blow and Stand Firm will just shut down all inside play, and force everything to the wide zones, maximizing the value of your high MA.

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