chaos, against the odds?
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chaos, against the odds?
Hi there,
I just got my hands on some chaos bits earlier today and I started thinking about converting myself a team out of those. So either Chaos or Nurgle it is.
The only problem is, after browsing this forum I haven't found a reason to make it Chaos instead of Nurgle. But somehow, something in me resists building a Nurgle team, I don't know what it is, it's not rational...
So can anyone help my conscience by giving me any in-game tactical reason for chosing chaos? Is there anything they do better than the Nurgle side (I'm not especially interested in powergaming them, I just want to have fun with the team)???
Any personal preferences and anecdotes would be greatly appreciated.
P.S.: I haven't played either team myself and only played against regular Chaos before.
I just got my hands on some chaos bits earlier today and I started thinking about converting myself a team out of those. So either Chaos or Nurgle it is.
The only problem is, after browsing this forum I haven't found a reason to make it Chaos instead of Nurgle. But somehow, something in me resists building a Nurgle team, I don't know what it is, it's not rational...
So can anyone help my conscience by giving me any in-game tactical reason for chosing chaos? Is there anything they do better than the Nurgle side (I'm not especially interested in powergaming them, I just want to have fun with the team)???
Any personal preferences and anecdotes would be greatly appreciated.
P.S.: I haven't played either team myself and only played against regular Chaos before.
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Re: chaos, against the odds?
That has been my one personal gripe about the Nurgle team - it is like a lazy man's Chaos team where they get a whole bunch of skills to start a league without being forced to build it up. I am surprised they have not tried to do it with the other Chaos gods.poochée wrote:So can anyone help my conscience by giving me any in-game tactical reason for chosing chaos?
There are differences however:
1. Chaos has more players that can effectively pick up the ball
2. Chaos teams are slightly faster (this can definately matter against elf teams)
Other than that, there is simply no reason to take a Chaos team over a Nurgle team.
Happy for anyone to prove me wrong.
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- Catt
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Re: chaos, against the odds?
I agree.frogbear wrote:That has been my one personal gripe about the Nurgle team - it is like a lazy man's Chaos team where they get a whole bunch of skills to start a league without being forced to build it up. I am surprised they have not tried to do it with the other Chaos gods.poochée wrote:So can anyone help my conscience by giving me any in-game tactical reason for chosing chaos?
There are differences however:
1. Chaos has more players that can effectively pick up the ball
2. Chaos teams are slightly faster (this can definately matter against elf teams)
Other than that, there is simply no reason to take a Chaos team over a Nurgle team.
Happy for anyone to prove me wrong.
If you want to take your Chaos team down the bashy route then Nurgle is the better choice.
If you want to take your Chaos team down the fast agile route (lots of two heads, extra arms etc) they suit this better than Nurgle. But to be honest Chaos don't do this briliiantly well anyay. So again Nurgle is probably the better choice. Chaos Pact is better than Chaos at the faster agility route anyway (probably)
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- mattgslater
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Chaos are fun. They're not as effective as Nurgle and Chaos Pact, but they're more fun than either. Anybody can handle the ball, anybody can blitz without an assist, anybody can score. That's fun, when you throw in M access.
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What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Chaos teams have much better player development than nurgle. They also have a better big guy.
Chaos warriors are faster and more agile than nurgle warriors. This is often dismissed because blockers dont really use movement or agility. However, the big difference is that chaos warriors can and should be scoring early in their careers (St4 ball carriers are a big asset early on). A steady supply of touchdowns early on will get the warriors block and then guard alot quicker than the nurgle warriors will ever see any skills. That difference is critical because the heart of any good chaos/nurgle team is a cadre of block/guard warriors.
Minotaurs are better than beasts of nurgle because they are:
- louder
- more useful on an undeveloped team
- faster at picking up SPPs
- bigger
- able to develop into a wide variety of roles
- able to replicate the beast of nurgles main asset with only a single skill roll
- more manly
Chaos warriors are faster and more agile than nurgle warriors. This is often dismissed because blockers dont really use movement or agility. However, the big difference is that chaos warriors can and should be scoring early in their careers (St4 ball carriers are a big asset early on). A steady supply of touchdowns early on will get the warriors block and then guard alot quicker than the nurgle warriors will ever see any skills. That difference is critical because the heart of any good chaos/nurgle team is a cadre of block/guard warriors.
Minotaurs are better than beasts of nurgle because they are:
- louder
- more useful on an undeveloped team
- faster at picking up SPPs
- bigger
- able to develop into a wide variety of roles
- able to replicate the beast of nurgles main asset with only a single skill roll
- more manly
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- Axtklinge
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I've played them both, and with very sucessfull results, and generaly I agree with all the opininons above.
I agree Caos is more reliable, faster, and you get a lot more ways to develop both the warriors and the beastmen.
You probably wont regret choosing them.
Still theres one point were I belive Nurgle might get the upperhand over Caos and thats exacly when facing elves and other agility teams: Disturbing Presence can be amasingly usefull if the players are well positioned.
Other than that the Beast is a "two edged sword", because what he lack of reliability (Stupid), he more than compensates with Tentacles.
I've lost the count of the Gutterrunners and human catchers, and even some St3 from other races that he has pinned down for several turns.
I agree Caos is more reliable, faster, and you get a lot more ways to develop both the warriors and the beastmen.
You probably wont regret choosing them.
Still theres one point were I belive Nurgle might get the upperhand over Caos and thats exacly when facing elves and other agility teams: Disturbing Presence can be amasingly usefull if the players are well positioned.
Other than that the Beast is a "two edged sword", because what he lack of reliability (Stupid), he more than compensates with Tentacles.
I've lost the count of the Gutterrunners and human catchers, and even some St3 from other races that he has pinned down for several turns.
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It also depends on whether you're playing in a league or in resurrection tournaments. Not having any way to save players from injury - especially with Decay on the Rotters - can hamper Nurgle in a league.
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- JaM
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I advise you to look at different teams from both "races" and see what appeals most to you. After all, you are the one who has to paint them and play with them.
It's far more fun using a team that you like in spite of it not being the strongest out-of-the-box, then a team that is quite good, but not as fun to use.
That's why goblins appeal to a lot of people, after all...
I like both teams, really. I can see the appeal of both, but chaos has more movement and that's what most of the time wins me games.
However, the foul appearence of the nurgly ones have some appeal. Not being able to get an apo, however, sucks sometimes.
Choose wisely
JaM
It's far more fun using a team that you like in spite of it not being the strongest out-of-the-box, then a team that is quite good, but not as fun to use.
That's why goblins appeal to a lot of people, after all...

I like both teams, really. I can see the appeal of both, but chaos has more movement and that's what most of the time wins me games.
However, the foul appearence of the nurgly ones have some appeal. Not being able to get an apo, however, sucks sometimes.
Choose wisely

JaM
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- mattgslater
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I'd echo what JaM said, but I have to say that these three teams are all FUN modeling projects. Chaos and Nurgle teams have the added advantage of being cheap (not so Chaos Pact, unless you're like me and have extra big guys lying around, and even then they're only as aesthetic as the big guys you have). They're all rather high on commitment level, both in terms of effort to assemble and effort to develop.
1 box Beastmen + 1 box Warriors + a lot of green stuff and a good raiding of your bin = cheaper than any other pair of teams =
8 Beastmen
4 Pestigors
8 Ungor/Bray Rotters
4 CWs
4 Nurgle Warriors
4 leftover CWs for the bin, plus scads of weapons, banners,
Then you just need a BoN, which could be cheap or expensive, but will take a lot of time and make everybody ooh and ah, and a Mino, for which you have an outrageous number of options: heck, if you don't mind paying too much, you could even keep it all Citadel. Of course, you could just go Citadel for your BoN conversion, and do whatever with the Mino... Nurgle is tournament worthy, but Chaos is much more a league thing, as their primary relative advantage is in development potential.
1 box Beastmen + 1 box Warriors + a lot of green stuff and a good raiding of your bin = cheaper than any other pair of teams =
8 Beastmen
4 Pestigors
8 Ungor/Bray Rotters
4 CWs
4 Nurgle Warriors
4 leftover CWs for the bin, plus scads of weapons, banners,
Then you just need a BoN, which could be cheap or expensive, but will take a lot of time and make everybody ooh and ah, and a Mino, for which you have an outrageous number of options: heck, if you don't mind paying too much, you could even keep it all Citadel. Of course, you could just go Citadel for your BoN conversion, and do whatever with the Mino... Nurgle is tournament worthy, but Chaos is much more a league thing, as their primary relative advantage is in development potential.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Digger Goreman
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Im with the go with what appeals to you crowd! Blood bowl is a fun game, and always go for a team that appeals to you. it makes it much more enjoyable to play with a team you like, rather than a bland team for their skills.
that being said, chaos has the advantage that they have excellent ST and AG and AV on all players. the Warriors lack movement a little bit, but the extra ST and average AG makes a formible player. being able to get TD's with them is something a Bull Centuar or Saurus will find much harder.
i forget who said it, but chaos shines in leagues. when they begin to develop skills, with a high AV you dont lose players often and high ST makes them formidible. Wood elves and skaven etc... can suffer in a league when they lose many players, but you know your star warrior and beastman will stick around alot longer.
that being said, chaos has the advantage that they have excellent ST and AG and AV on all players. the Warriors lack movement a little bit, but the extra ST and average AG makes a formible player. being able to get TD's with them is something a Bull Centuar or Saurus will find much harder.
i forget who said it, but chaos shines in leagues. when they begin to develop skills, with a high AV you dont lose players often and high ST makes them formidible. Wood elves and skaven etc... can suffer in a league when they lose many players, but you know your star warrior and beastman will stick around alot longer.
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- Storch
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I'm gonna toss my hat into the "do what you like" ring as well.
I would thin baout how long you plan on playing the team as Chaos really starts to shine around a TV of 2 Million. If you have a short league and/or you don't keep teams, you will likely never get there and simply find them a bit frustrating.
I would thin baout how long you plan on playing the team as Chaos really starts to shine around a TV of 2 Million. If you have a short league and/or you don't keep teams, you will likely never get there and simply find them a bit frustrating.
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- mattgslater
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My Chaos team is 2-0, with 9 completions.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.