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Make my Orc Blitzer a superstar!

Posted: Tue Aug 18, 2009 11:50 am
by Grogmir
Hi Guys,

Online BB Orc team is comin along nicely

my Superstar is No.1 Blitzer - Block, +1 ST, Mighty Blow and Tackle. And He’s just rolled a double!

Now you should know there rest of my team I guess…
Blitzer, -1MA, SF, Guard
Blitzer, SF, Guard, Tackle
Blitzer, Frenzy, Tackle
BOB1 Block, Guard, SF
BOB2 Block, Guard
BOB3 Block
BOB4 Block
Thrower1 Accurate, Strong Arm
Thrower1 KOR
Line – Block, Kick, Guard
Goblin1 – Catch, Side Step
Goblin2 – Catch +1MA +1MA

So you can see my team does what it’s supposed to. However I’m missing the wow factor – there’s no +1AG, which doesn’t help with the passing plays and dodging.

So long question short.

What would you have on No.1 superstar Blitzer?

I was going to give him Frenzy, but the Double has thrown that out the window. Dodge obviously… I need a mobile threat and keeps him on his feet.
I just can’t help wonder if he could be a Biff wannabe? And take Jump Up followed by Pile On? Then what about Side Step? Such a nice skill!

If you go Dodge or SS now - what would you last skill be?

I just don’t know! Any advice? :D

Thanks
Grogmir.

Posted: Tue Aug 18, 2009 11:55 am
by plasmoid
If he is your primary ball carrier, Dodge is the only choice.

Frenzy is also good. It is. Doubles can be ignored.

Are you having trouble breaking down enemy cages?
Leap on a player with ST4 block and tackle is really truly scary.
Not just when he actually does it, but the threat if it will alter your opponents options radically!

Cheers
Martin

Posted: Tue Aug 18, 2009 12:06 pm
by stormmaster1
if you want to use the doubles then agility skills are what you need. Think about the problems you encounter with this guy and what you want to use him for before you go with the generic "dodge" choice.

Dodge is still a good choice. Increase his survivability (and you do want him to live long enough for his 7th SPP roll), and give you a chance to dodge out, or make a difficult dodge for a key blitz. My experience of dodge on orcs is that it never gets used as much as you think it might. ST4 mighty blow players tend hit more than dodge away.

The thing my orcs usually miss more than mobility is speed, so i'm a big fan of sure feet on orc blitzers. This guy's going to end up with the ball at times and want to score. He's also going to want an increased blitz range to hunt those gutter runners.

Jump up could be an option. i know he ain't going to spend too much time on the floor, but it would be great when he does and sets up nicely for piling on as a later skill. (would help rack up cas at this point to get max spps)

Side step is a great skill. the better the player, the more usefull side step is. keeps him alive, stops opponents pushing him away so you may end up taking more blocks (a good thing in this guys case). Would also set up nicely for frenzy as a later skill (you say you were planning that route).

For me i'd go side step. it's just so useful.

Posted: Tue Aug 18, 2009 12:56 pm
by Joemanji
stormmaster1 wrote:Side step is a great skill. the better the player, the more usefull side step is. keeps him alive, stops opponents pushing him away so you may end up taking more blocks (a good thing in this guys case). Would also set up nicely for frenzy as a later skill (you say you were planning that route).

For me i'd go side step. it's just so useful.
These were my thoughts too.

I had a Jump Up (+Stand Firm) Orc blitzer once, and tbh he was rubbish.

Posted: Tue Aug 18, 2009 1:02 pm
by wesleytj
Dodge no question. For last skill I'd take Stand Firm. The only block result that would affect him at all then would be the Pow.

Posted: Tue Aug 18, 2009 1:32 pm
by bjorn9486
You could take Dodge now and then Break Tackle as his last skill.

Posted: Tue Aug 18, 2009 1:37 pm
by mattgslater
Side Step! Man, that guy would just shut down the WZ of your choice, which means he'd be on the backside of every play. With ST4, Block, Side Step, he's almost impossible to get off the ball.

Posted: Tue Aug 18, 2009 1:54 pm
by Grogmir
Oooh SideStep – then Frenzy – I really like that!

Better than Jump Up and Pile On,

Dodge then SF has its place. But he’s not a dedicated ball handler so the dodge is a bit passive.

I tend to give the ball to whoever I want to score – sounds obvious but it works ;)

Posted: Tue Aug 18, 2009 2:04 pm
by Grogmir
Thanks everyone - I think I've been convinced to go SS then Frenzy.

He's going to be a monster! :D

Posted: Tue Aug 18, 2009 3:30 pm
by plasmoid
I think Stand Firm does almost the same job.
Might as well save the 1 point of TV 8)

Posted: Tue Aug 18, 2009 3:59 pm
by Funksultan
plasmoid wrote:I think Stand Firm does almost the same job.
Might as well save the 1 point of TV 8)
Agreed. Don't waste the double.

Dodge, then Stand Firm.

Dodge is a no-brainer. 1/6th more survivability PER DIE of block he'll have thrown his way in his lifetime, plus a little added manuverability.

Stand firm makes them deal with the Str 4 blodger. Yikes!

Posted: Tue Aug 18, 2009 4:28 pm
by mattgslater
Stand Firm isn't half the skill Side Step is. A player with Side Step can man the corner with damn near 100% effectiveness: knocking him down doesn't open a lane! Moreover, in the scrum, every block he takes puts him where he can do the most damage. People will be horrified of the consequences of pushing him. Stand Firm doesn't do that: it wasn't as good as Side Step before they nerfed it way back when, and it sure as heck isn't as good now.

Posted: Tue Aug 18, 2009 4:37 pm
by voyagers_uk
I'm with Matt

Posted: Tue Aug 18, 2009 5:30 pm
by Grogmir
Dodge is sooo - good - and I do dodge with a him first if possible.

But I'm worried - I'm playing at 2000k plus now. Every team I face has someone with Tackle... This would draw them onto him like a magnet... which isn't a bad thing. I'm just not sure Dodge gives me the benefit now that it would have done at lower levels.

Whereas SS has a lot of interest possibilites, generating crowd pushes, getting closer to the BC just some of them.

Posted: Tue Aug 18, 2009 5:40 pm
by Joemanji
SS is brilliant on high STR pieces. People have to commit 1 or 2 assists to block him, and then if they don't knock him down (44%) then you win! You can put your ST4 superstar in places he couldn't reach without a 6+ dodge.