Double 5 on an Undead Ghoul
Posted: Sun Sep 06, 2009 5:24 am
Ok, so my Undead buddy wanted to learn more strategy with BB. In the developmental league we have going on the side he has an Orc team that he had done well with in one game (in fact, he beat my developmental Humans with them). So he asked me to build an Undead team and play him. He ran 4 BOBs, 4 Blitzers, 2 Throwers, a Goblin, a Troll and 2 TRRs. Inspired by a discussion off this forum, he gave his Blitzer who skilled in the last game Pro. I named my team The Red and the Black, and gave them 2 Mummies, 2 Wights, 3 Ghouls, 3 Zombies, 1 Skeleton and 3 TRRs, and with 80k underdog I induced a Zombie.
I just finished crushing him like a bug 4-0, with 6-1 Casualties. Pro actually came in handy, as it were, but Nuffle just rained Heck on the poor Orcs, killing a BOB and a Blitzer and knocking an AV off the Goblin (all three of those casualties were caused by one Wight, Sir Rastus Bear; the other three were spread out, on a Ghoul, a Mummy and a Z). He killed my only Skel, Charles the Grinning Boy, who failed to Regen. My MVP went to the only Ghoul without SPP (Susie Dear), but I had one Ghoul (Joan Crawford) with 2 TDs roll double 5. Both Wights skilled (Salamander Drake off 2 TDs and Sir Rastus Bear off 3 Cas) and I think I want to give them Mighty Blow so I'll have 4 of it, to accelerate development. Guard might be smarter, sure, but it's not as fearsome and I'm not really all that worried about maximization: this is a developmental team.
Here's the question: What does Joan Crawford get? +MA? +AV? Pass? Mighty Blow? Nerves of Steel? Guard? With this one, I want to do it right, as I really want to leave an intriguing piece behind for someone to pick up off waivers.
I just finished crushing him like a bug 4-0, with 6-1 Casualties. Pro actually came in handy, as it were, but Nuffle just rained Heck on the poor Orcs, killing a BOB and a Blitzer and knocking an AV off the Goblin (all three of those casualties were caused by one Wight, Sir Rastus Bear; the other three were spread out, on a Ghoul, a Mummy and a Z). He killed my only Skel, Charles the Grinning Boy, who failed to Regen. My MVP went to the only Ghoul without SPP (Susie Dear), but I had one Ghoul (Joan Crawford) with 2 TDs roll double 5. Both Wights skilled (Salamander Drake off 2 TDs and Sir Rastus Bear off 3 Cas) and I think I want to give them Mighty Blow so I'll have 4 of it, to accelerate development. Guard might be smarter, sure, but it's not as fearsome and I'm not really all that worried about maximization: this is a developmental team.
Here's the question: What does Joan Crawford get? +MA? +AV? Pass? Mighty Blow? Nerves of Steel? Guard? With this one, I want to do it right, as I really want to leave an intriguing piece behind for someone to pick up off waivers.