Absurd "Guard" on a dwarf team

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stashman
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Absurd "Guard" on a dwarf team

Post by stashman »

My team have got 10 players with guard and it is good, but the games get a bit grinding and not boring but a bit to one dimensional.

And add to that 2 stand firm/grab and 2 side step (one with ST4) and one blitzer with MA6, AG4.

But I have problems with khemri (LRB5). I have probelms with 4 mummies with guard/stand firm etc.

Even with my 10 guard players I have problems, well I only have 3 with mighty blow.

I need some advice to face stronger teams. Weaker teams seems to work fine for me.

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Post by Digger Goreman »

:roll: My Image isn't Imagey enough! :roll:

Meh... good luck with that.... :zzz:

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Post by lerchey »

10 players with guard? holy ****. Ok, so maybe the best way to deal with the mummies is one of the following.

1) Stay away from them. Far, far away.

2) Put your own guards into play, then hit them hard with a Troll Slayer.

Trolls, Mummies, Ogres, makes little difference. Hit 'em, taken 'em down, break their armor, no more guards. :)

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Post by mattgslater »

Slayers with Mighty Blow!

Get some Stand Firm!

There is such a thing as too much of a good thing. You need 5x Guard on the pitch, meaning you'll ultimately want 6x on the roster. The rest are extraneous.

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Post by Storch »

Yeah, sorry, 10 is too much.

Even during the bashiest season our leaguehas ever seen my Chaos squad that was designed to rend opponents limb from limb only had 7 guards on a 14 man squad.

The reason you are having problems is that you have one-dimensionally spammed your team with guard in lieu of other useful skills and now you are paying the price.

I would not expect a lot of sympathy from this particular forum either.

The only tactic I can suggest is to use what you've got, Guard. Try to surround a Mummy, knock him down and then foul the crap out of him.

Lather, rinse, repeat.

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Post by Warpstone »

I really don't think you can have too much guard. Instead of skills, which for you are just fine already, perhaps try a bit more of a patient strategy that positions your LBs ahead of his cage. Sure, they will get beat around, but you have AV9 and block galore. You can work a 3-4 turn defence that slows down his cage to the point where he has to take risks and provide an opening due to being strung out or turning over.

It's almost like the way an agile team defends against a bashy team, but you've got the staying power to last out a bashing.

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Re: Absurd "Guard" on a dwarf team

Post by frogbear »

stashman wrote:Even with my 10 guard players I have problems, well I only have 3 with mighty blow.
I think your main issue is not with Khenri, but with your opponents not having alot of fun playing against this team.

Then again, I am just guessing...

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Post by Jural »

My dwarf experience- 5x guard is enough. If your longbeards have guard, there is minimal utility in your slayers and blitzers having it. Your slayers and blitzers should have concentrated on damaging, ball control, or player control skills, Not on setting up other players to hit!

Now, if you were an orc squad or a chaos squad doing this (with a ton of STR 4+) it makes some more sense, even though Stand Firm is probably more useful. Those squads can do some nasty things that make them nigh impossible to hit through, but dwarves just can't get to that level, not without mass stand firm (side step) and guard. And that comes at the price of success, I feel.

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Post by Carnis »

I really dont think you can have too much guard either. And a lot of FUMBBL dwarf teams prove this point.. Like SillySod's:

http://fumbbl.com/FUMBBL.php?page=team& ... _id=494068

The problem is, you are trying to beat up the mummies. Use 4 blockers to tie up the 4 mummies, and then play 7vs7 against the skeletons. If you're playing LRB5+exp, then its even easier as the TGs won't have block or MB. Them hurting you is less likely than them using a reroll for the block...

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Re: Absurd "Guard" on a dwarf team

Post by ulvardar »

stashman wrote: Weaker teams seems to work fine for me.

What a surprise :evil:


10 guards... :puke: .... welcome to the world of funny games of BB....


But well, as you said you wanted advice... be patient and add 10 Mighty Blow players, too... then everybody will love you.

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Post by Ullis »

Could the problem with Khemri be tied to positioning? Getting 2-d hits on lots of ST5 can be hard, even with all that Guard as you need three assists for a ST3 player. The Slayers can create problems with failed Dauntless rolls and Frenzy. Killing the mummies is obviously not a very reliable solution. As such, I don't think there can be too much Guard, but overall a few more MB might be more effective.

All that said, I do hate your team even though I've never played against it and it deserves every hardship Nuffle can throw at it. I'm playing against a similar team in MBBL with Skaven right now. :wink:

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Post by plasmoid »

Dauntless + guard = smackdown.

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Post by voyagers_uk »

I know your pain, I had 7 Guards and went up against a older style Khemri team. ST5+ MB and lost 5 players to Injury (2 deaths) by tring to go toe to toe with them.

I would advise putting the AG3 players on the line and dodging away, take out the support for the Mummies and then just use field position to own the match.


I am of the opinion that too much Guard being a bad thing is a fallacy put about by those who want to beat Dwarves. Challenges are to be overcome. for every Guard heavy Dwarf team there is a Mutated Chaos team that can rip it up....

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Post by Grumbledook »

Carnis wrote:The problem is, you are trying to beat up the mummies. Use 4 blockers to tie up the 4 mummies, and then play 7vs7 against the skeletons.
this

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Post by purdindas »

Their comes a point where you can have to much guard. Skills like mighty Blow would be more useful IMO. 6 guard would be the most I would go for with some other skills in there also in order to make your team more flexible.

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