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I'm looking at running a Necro Team for a TR 100 progression Tourney (6 rounds), but I can't decide wether I should take 2 Flesh Golems or 2 Werewolves.
I am pretty set on running 2 Wights and 1 Ghoul, 5 Zombies and 3 Rerolls. The Big Question is the Werewolves or Golems?
I've not played Necros, but I think I might plump for the FGs because:
a) 1 FG isn't that great, 2 can be really effective. Where as 1 Were can be great on his own.
b) You only have 11 players, so that AV9 + thick skull will be useful.
c) Stand Firm + Guard or Block will be a handful at TR100.
Reason:''
*This post may have been made without the use of a hat.
Do you have to go Block with the Werewolves? I'm thinking I would put Sidestep on both of them, put MB on the wights, then set the wights up in the middle like inside backers and the wolves as your safeties. Use the frenzy / sidestep to completely rule the sidelines and possibly force the action down the middle where the MB wights are.
I'm sure there's a better way to put this, but Ironjaw's 7 zombie roster is giving me a serious hard on. You surf, mighty blow and foul like an absolute maniac.
I recently sucked up a storm with necros at an event. Without Block the wolves will have problems since frenzy forces you to throw two blocks which might be tough to constantly get even a single assist on since most of the team is slow. At the event were were not allowed to select block so I got my wolf juggernaut and let me tell you I used that convert to push a ton so block would have been way better. You might look at wrestle for one as a safety and block for another as the sideline pusher.
SierraKiloBravo wrote:Do you have to go Block with the Werewolves? I'm thinking I would put Sidestep on both of them, put MB on the wights, then set the wights up in the middle like inside backers and the wolves as your safeties. Use the frenzy / sidestep to completely rule the sidelines and possibly force the action down the middle where the MB wights are.
In fact, I'd use 2 zombies as tight ends, 2 as linebackers, 1 as a centre, the 2 wolves as wide recievers and the wights as running backs. Then you have the ghouls to use as quarterbacks and can run the classic (invented by Jervis Johnson himself) "Salted Ritz Cracker" play on moslty all teams barr Nurgle- who Necromantic usually struggle against. The only play that has a chance of working against them is the "Chocolate Hob Nob" that Pippy devised, but I can't remember exactly how it goes...
Anyway, as you're unlikely to meet any nurgle at tournaments, for the SRC play it's essential you have a ghoul with sure hands, one with shadowing, two wolves with block, and 2 wights with tackle.
That skill set will win you 75% of games without any tactical accumen apart from knowing the Salted Ritz Cracker.
SierraKiloBravo wrote:Do you have to go Block with the Werewolves? I'm thinking I would put Sidestep on both of them, put MB on the wights, then set the wights up in the middle like inside backers and the wolves as your safeties. Use the frenzy / sidestep to completely rule the sidelines and possibly force the action down the middle where the MB wights are.
In fact, I'd use 2 zombies as tight ends, 2 as linebackers, 1 as a centre, the 2 wolves as wide recievers and the wights as running backs. Then you have the ghouls to use as quarterbacks and can run the classic (invented by Jervis Johnson himself) "Salted Ritz Cracker" play on moslty all teams barr Nurgle- who Necromantic usually struggle against. The only play that has a chance of working against them is the "Chocolate Hob Nob" that Pippy devised, but I can't remember exactly how it goes...
Anyway, as you're unlikely to meet any nurgle at tournaments, for the SRC play it's essential you have a ghoul with sure hands, one with shadowing, two wolves with block, and 2 wights with tackle.
That skill set will win you 75% of games without any tactical accumen apart from knowing the Salted Ritz Cracker.
I supposed I asked for this. Oof.
I'm still not sold on Tackle over MB on the wights. Tackle helps against Dodge, sure, but MB helps against everyone. If you're taking 13 guys and looking to foul, why not just take that to the extreme and take skills that help you clear the pitch? Sidestep helps on the surfing and minimizes the risk of the wolf being surfed as well. Although, maybe Wrestle and Block on those wolves would be better.
This tournament allows you to allocate your MVP at the end of each match...so providing the Werewolves are able to do something ie score, cas etc...then they should be skilling up after each the first 2 games at worst.
Like a previous poster has mentioned, I might refine my tactics and go for the 13 player Zombie Foul Fest
If the tournament would be 105 TV, would you then take a Flesh Golem? Or just more Zombies?
A Flesh Golem with Guard should be very annoying for your opponnent. I also have a new respect for Stand Firm (played against an Orc coach who used a SF-Blitzer as a great obstacle to protect his cage).
What about a Ghoul with Wrestle as an additonal counter vs. Blodge players? I like Ghouls with either Blodge or Wrestle/Dodge, but then no Sure Hands.
Reason:''
NAF-nick: Heroic_Tackle
German RTO for the NAF
Come and join the Killing Spree, a Blood Bowl tournament in Berlin on the 12.10.-13.10.2013! http://www.ufobnbb.de/killingspree/
1 Were, 2 FGs: 12, 2 Wights, 2 Ghouls, 5 Zombies, 3 TRRs. 5 ball-carriers and 12 men! Two FGs are way more than twice as cool as just one. You don't need them, but if you can afford them, get them. I'm normally all for starting 2 Weres, but in this case, the second one really isn't worth his opportunity cost, sorry. Having just one is actually kind of liberating at the rookie level.
Most of the time, try to use the MVP to skill a FG or Z... until you get your #2 Were (then pass with him so you can MVP him). Save your money for a Were, but the one reserve Z is good as it lets you foul like you had 13, but with a tougher interior and less pressure on the skill players. Having only one Were means more SPP for your Wights and Ghouls, and you're likely to have Block by the time you get the second Were (MA8!), so you can focus on scoring with the new guy until he improves.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.