Underworld Development
Posted: Mon Sep 28, 2009 11:44 am
Hi,
I'm about to start an Underworld team in my local league. I got a couple of games with the team but I'm still not sure about the development of the players.
I went read most of the post of Plasmoid regarding the development of that team and the fact that it mostly struggles against bashing teams. From that I got the following ideas regarding the development of players.
2 things to know: 1- I agree with Plasmoid that the Blitzer should be mainly on the LOS on defense. 2- I always plan for 2 skills only. Injuries and stats increases always throw a wrench in the best oiled plans.
So here we go:
Troll: Claw, Guard (Pro) Claw to help development, Guard to help the others without activating. I usually go with Block on doubles for BG but the Warpstone troll would benefit more from pro IMO.
Blitzers: Guard, Fend (Dodge). If they are to do LOS duty they need guard to minimise the 2D against block. Fend and Dodge is to help them survive.
Linemen: Block, Horns (Dodge). These guys are the blitzers/safeties. I prefer block over wrestle because a Skaven on the ground is a Skaven with a boot in his face.
Throwers: Extra Arms, one with Block, one with KOR (Strong Arm or Dodge). I think that this is the optimal development.
Gobos: After playing a couple of game with a mutated Pact gobo, I find it hard not to give 2 heads across the board as a non-double skill. Any other skill seems sub-optimal. I assume that I'll have 8 Gobos on the roster and develop them in pairs.
Gobodancers: 2 Heads, Horns (Wrestle)
Gobocatchers: 2 Heads, extra arms (Block)
Gobobacks : 2 Heads, P. Tail (Guard)
Gobokamikazes: 2 Heads, Jump Up (Dirty Player)
Did I miss something?
Does it seems OK to the more experienced Underworld coachs?
I'm about to start an Underworld team in my local league. I got a couple of games with the team but I'm still not sure about the development of the players.
I went read most of the post of Plasmoid regarding the development of that team and the fact that it mostly struggles against bashing teams. From that I got the following ideas regarding the development of players.
2 things to know: 1- I agree with Plasmoid that the Blitzer should be mainly on the LOS on defense. 2- I always plan for 2 skills only. Injuries and stats increases always throw a wrench in the best oiled plans.
So here we go:
Troll: Claw, Guard (Pro) Claw to help development, Guard to help the others without activating. I usually go with Block on doubles for BG but the Warpstone troll would benefit more from pro IMO.
Blitzers: Guard, Fend (Dodge). If they are to do LOS duty they need guard to minimise the 2D against block. Fend and Dodge is to help them survive.
Linemen: Block, Horns (Dodge). These guys are the blitzers/safeties. I prefer block over wrestle because a Skaven on the ground is a Skaven with a boot in his face.
Throwers: Extra Arms, one with Block, one with KOR (Strong Arm or Dodge). I think that this is the optimal development.
Gobos: After playing a couple of game with a mutated Pact gobo, I find it hard not to give 2 heads across the board as a non-double skill. Any other skill seems sub-optimal. I assume that I'll have 8 Gobos on the roster and develop them in pairs.
Gobodancers: 2 Heads, Horns (Wrestle)
Gobocatchers: 2 Heads, extra arms (Block)
Gobobacks : 2 Heads, P. Tail (Guard)
Gobokamikazes: 2 Heads, Jump Up (Dirty Player)
Did I miss something?
Does it seems OK to the more experienced Underworld coachs?