Block, Wrestle, Bessle or Wock?
Posted: Fri Oct 16, 2009 3:06 pm
Heya TBBers,
Question: When you are piloting a non-bashy team (Skaven in my case, although this could go for wood elves, Humans in a very bashy league, skelly/zombie laden ppl, etc), do you prefer the Fend/Block strategy, Fend/Wrestle, or a combination of the two?
There are pros/cons to each (I know I'm stating the obvious to most TBBers, but for the record...).
Fend/Wrestle: Against block-heavy teams, you can take a bunch of them to the ground, opening foul opportunities, and keeping you off your feet for a follow up block from them. At the same time, you're on the ground too, and you're not bashy, so fouling is probably a better proposition for them than it is you. Also nice to have more people that can wrestle down that ball carrier.
Fend/Block: Staying on your feet gives you tackle zones to slow your opponent down, and adds assists for your other boys who may still be facing blocks. Another huge pro for block is of course, the greater chance of earning SPPs. Who doesn't like SPPs? As above, if you're not bashy, staying on your feet might be a bad thing as well.
A combo strategy meshes these two together. You may be able to pull that wrestle guy in to sack the ball carrier, and you can pull in the block guy for some offense, but there's the added trouble of trying to have enough balance to make it work, and the frustration when you mismatch them, and have to wrestle when a block would have been huge, and vice versa.
If there are other awesome suggestions out there, I'm all ears as well, but this is what most coaches do to keep their linemen breathing.
Question: When you are piloting a non-bashy team (Skaven in my case, although this could go for wood elves, Humans in a very bashy league, skelly/zombie laden ppl, etc), do you prefer the Fend/Block strategy, Fend/Wrestle, or a combination of the two?
There are pros/cons to each (I know I'm stating the obvious to most TBBers, but for the record...).
Fend/Wrestle: Against block-heavy teams, you can take a bunch of them to the ground, opening foul opportunities, and keeping you off your feet for a follow up block from them. At the same time, you're on the ground too, and you're not bashy, so fouling is probably a better proposition for them than it is you. Also nice to have more people that can wrestle down that ball carrier.
Fend/Block: Staying on your feet gives you tackle zones to slow your opponent down, and adds assists for your other boys who may still be facing blocks. Another huge pro for block is of course, the greater chance of earning SPPs. Who doesn't like SPPs? As above, if you're not bashy, staying on your feet might be a bad thing as well.
A combo strategy meshes these two together. You may be able to pull that wrestle guy in to sack the ball carrier, and you can pull in the block guy for some offense, but there's the added trouble of trying to have enough balance to make it work, and the frustration when you mismatch them, and have to wrestle when a block would have been huge, and vice versa.
If there are other awesome suggestions out there, I'm all ears as well, but this is what most coaches do to keep their linemen breathing.