skill for deathroller (only play-offs to go)

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Carloz
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skill for deathroller (only play-offs to go)

Post by Carloz »

My deathroller gained a normal skill (his first) in the last match of the normal season.
I was tempted for Multiple Block, but maybe I have only one match left to play with it and my opponent in the semi-finals is not that stupid that he will give me big presents for my Multiple Block.

So I was thinking of Grab.
Other ideas maybe?

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All dwarfs are by nature dutiful, serious, literate, obedient and thoughtful people whose only minor failing is a tendency, after one drink, to rush at enemies screaming "Arrrrrrgh!" and axing their legs off at the knee. (TP)
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El Hombre
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Post by El Hombre »

I'd go with strong arm :lol:

(no serious, I'm his opponent should we both reach the finals) 8)

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Post by voyagers_uk »

I would go with Multiple Block just for thos instances where you will use the DR are the same as you would want him to have Multi-Block... I.e. you will be caging and driving forward. ST7 is great even with loner.

I assume you have at least 4 Guards to increase the potential threat of 3 die blocks.

gun the engine and crush the opposition.

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Carloz
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Post by Carloz »

No, only one Guard (on a Blitzer), my two blockers with a skill all rolled double 6 8)

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All dwarfs are by nature dutiful, serious, literate, obedient and thoughtful people whose only minor failing is a tendency, after one drink, to rush at enemies screaming "Arrrrrrgh!" and axing their legs off at the knee. (TP)
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Joemanji
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Post by Joemanji »

Guard or Multiblock.

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Post by voyagers_uk »

in which case Grab might be the better option to channel pushes to the Line...

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Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
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Post by Craigtw »

I cannot remember if they start with it, but Break Tackle would be a solid choice on this piece - to get him where he is needed!

If I was your opponent I would be feeding him a sacraficial lamb just to tie him up!

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Funksultan
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Post by Funksultan »

You only have one guard, and that's on a blitzer?

I'd just go ahead with guard on the engine of doom. Your strategy is probably gonna be holding onto the ball for as long as possible, so the deathroller is gonna be there with the line, keeping the pressure on.

Guard is key to keep people from getting those single-die blocks to just push your dwarves away. It's a scary beast, but since you're thin on guard, I'd pick it up (you're going to get it on him sooner or later, and you need it sooner).

Just .02

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Post by Jural »

Grab is great, but guard is better.

The Deathroller starts with break tackle and stand firm already.

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