Supersnot!
- sann0638
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Supersnot!
OK, so my star snotling just skilled up again. So far +2 AG, Sprint, Sure Feet. And now he has a double. Do I look anywhere except Block?
Rest of team very well developed, Break Tackle on almost all ogres, bit of Block, Strong Arm, Jugs etc. He scores one-turn touchdowns with ridiculous ease, but is seldom picking up the ball. Catch would help him in this role, but Block would help to keep him alive.
Rest of team very well developed, Break Tackle on almost all ogres, bit of Block, Strong Arm, Jugs etc. He scores one-turn touchdowns with ridiculous ease, but is seldom picking up the ball. Catch would help him in this role, but Block would help to keep him alive.
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Block is a good choice, I think the only competition is leap (ignore the double.)
If you had to choose a double and it couldn't be block, I'd consider Fend and Sure Hands. Dauntless if you were really feeling lucky
Think about it this way- Block almost doubles this player's surviveability when he is blocked. Normally he would be knocked down like 70% of the time, with block it's about 40%... (assuming the 2 die block)
He will die sooner or later though- so leap is tempting. Nothing would be more annoying tham an AG 5 leaping titchy player
If you had to choose a double and it couldn't be block, I'd consider Fend and Sure Hands. Dauntless if you were really feeling lucky

Think about it this way- Block almost doubles this player's surviveability when he is blocked. Normally he would be knocked down like 70% of the time, with block it's about 40%... (assuming the 2 die block)
He will die sooner or later though- so leap is tempting. Nothing would be more annoying tham an AG 5 leaping titchy player

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He's exciting enough. Help him survive.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- sann0638
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Re: Supersnot!
But it's designed to keep him on his feet with the ball if he lands near the endzone but can't make it, or if someone happens to make it through the cage! He's the ball carrier, so would lose it with wrestle. Really not seeing any advantage of wrestle at all.
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Re: Supersnot!
i play against this team.....Please , please, choose wrestle. he wont get fouled honesttrentusdementus wrote:Block is a waste. Choose Wrestle next time.

Block all the way
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Re: Supersnot!
Sure hope this was toung in cheek Trent, one of the WORST use of a double on this player.Strentusdementus wrote:Block is a waste. Choose Wrestle next time.
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Re: Supersnot!
Well, it will save me 50k.Blammaham wrote:Sure hope this was toung in cheek Trent, one of the WORST use of a double on this player.Strentusdementus wrote:Block is a waste. Choose Wrestle next time.

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Re: Supersnot!
The wrestling Snot is designed to keep one of my three Ogres off of the line when defending. I simply hope he survives. I don't think it's a waste if I use him for the purpose he was designed (distraction). He will never be near the end zone with a ball in his hands. I will have other Snotlings for that.
In any case, I chose Hail Mary Pass for my double skill up. I believe that it will give me some options for offense. Which I will need. Snotlings cannot run the ball effectively and Ogres cannot pick up the ball reliably.
In any case, I chose Hail Mary Pass for my double skill up. I believe that it will give me some options for offense. Which I will need. Snotlings cannot run the ball effectively and Ogres cannot pick up the ball reliably.
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