Supersnot!

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sann0638
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Supersnot!

Post by sann0638 »

OK, so my star snotling just skilled up again. So far +2 AG, Sprint, Sure Feet. And now he has a double. Do I look anywhere except Block?

Rest of team very well developed, Break Tackle on almost all ogres, bit of Block, Strong Arm, Jugs etc. He scores one-turn touchdowns with ridiculous ease, but is seldom picking up the ball. Catch would help him in this role, but Block would help to keep him alive.

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Post by Heff »

Block

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Post by Jural »

Block is a good choice, I think the only competition is leap (ignore the double.)

If you had to choose a double and it couldn't be block, I'd consider Fend and Sure Hands. Dauntless if you were really feeling lucky :)

Think about it this way- Block almost doubles this player's surviveability when he is blocked. Normally he would be knocked down like 70% of the time, with block it's about 40%... (assuming the 2 die block)

He will die sooner or later though- so leap is tempting. Nothing would be more annoying tham an AG 5 leaping titchy player :)

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Post by stashman »

Consider PRO

Useful for landing!

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Post by sunnyside »

block.

In principle there could be solid arguments for wrestle, guard, or other skills if you were at or almost at a league reset.

But otherwise this little guy is a ridiculously hard to replace blitz/foul magnet, and they might not be around long on those choices.

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Post by mattgslater »

He's exciting enough. Help him survive.

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sann0638
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Post by sann0638 »

Thanks all - pro was another possibility, as it gives the reroll on landing and is the only thing that does, but Block was the obvious choice. That and whenever I have inducements he gets a personalised apo!

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Post by DoubleSkulls »

I think Block.

Sure Hands is another option since he'd be awesome at recovering the ball in zones (2+ in 1 TZ already).

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Post by Thadrin »

Snotlings with Block are annoying.

Only having ST1 isn't so bad if you've got Blodgestep.

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Re: Supersnot!

Post by trentusdementus »

Block is a waste. Choose Wrestle next time.

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sann0638
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Re: Supersnot!

Post by sann0638 »

But it's designed to keep him on his feet with the ball if he lands near the endzone but can't make it, or if someone happens to make it through the cage! He's the ball carrier, so would lose it with wrestle. Really not seeing any advantage of wrestle at all.

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Re: Supersnot!

Post by Glowworm »

trentusdementus wrote:Block is a waste. Choose Wrestle next time.
i play against this team.....Please , please, choose wrestle. he wont get fouled honest :D

Block all the way

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Re: Supersnot!

Post by Blammaham »

trentusdementus wrote:Block is a waste. Choose Wrestle next time.
Sure hope this was toung in cheek Trent, one of the WORST use of a double on this player.S

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Re: Supersnot!

Post by trentusdementus »

Blammaham wrote:
trentusdementus wrote:Block is a waste. Choose Wrestle next time.
Sure hope this was toung in cheek Trent, one of the WORST use of a double on this player.S
Well, it will save me 50k. :D

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Re: Supersnot!

Post by trentusdementus »

The wrestling Snot is designed to keep one of my three Ogres off of the line when defending. I simply hope he survives. I don't think it's a waste if I use him for the purpose he was designed (distraction). He will never be near the end zone with a ball in his hands. I will have other Snotlings for that.
In any case, I chose Hail Mary Pass for my double skill up. I believe that it will give me some options for offense. Which I will need. Snotlings cannot run the ball effectively and Ogres cannot pick up the ball reliably.

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