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Pestigor with AG4, Block Rolled Double 5s

Posted: Thu Oct 29, 2009 3:35 pm
by AviStetto
I have 2 ball-handling Pestigors on my Nurgle team. One has Block and AG4. The other has Block and Extra Arms. Each of them skilled up last game. The Extra Arms guy rolled a standard skill. The AG4 guy rolled double 5s. This presents a dilema on skill selection.

What skill would you give an AG4, Block Pestigor on a 10/Doubles skill roll?
- MA+1
- Dodge
- Leap
- Side Step
- AV+1

What about the Block, Extra Arms guy?
- Sure Hands
- Big Hand
- Two Heads
- Fend
- Foul Appearance

I also skilled up a Nurgle Warrios with Block. He rolled a 10 (6,4). Should I take the MA or AV, or play it safe with Mighty Blow?


-Avi Stetto

Posted: Thu Oct 29, 2009 4:00 pm
by Funksultan
Ugh... brain... hurting... so many right choices for the AG 4!

After bleeding out my ears... I've voted for dodge.

Makes him a blodger, making your opponents look for a tackling ball popper (which is becoming slightly more rare for some reason lately).

Also, AG4 + dodge makes him hard to contain, and he can usually get to where he wants. He can even do some nasty dodge-blitzing with the horns.

MA was #2. Never underestimate the value of an extra square of movement, especially when yer team is lacking on the zip zip.

Leap is cool, and nicer with AG4, but is still kind of a trick play that might not get a lotta quality use. Side Step also very nice, but he's more likely to be a target that gets knocked on his butt. Again, situational.

Don't like AV, dodge gives you more survivability.

Vote for dodge. :)

Re: Pestigor with AG4, Block Rolled Double 5s

Posted: Thu Oct 29, 2009 4:05 pm
by Rubric
AviStetto wrote:What skill would you give an AG4, Block Pestigor on a 10/Doubles skill roll?
This is the hardest one of the three. I like +MA when it makes the guy faster than anybody else on the team. When he's already got AG4, it looks even better. Dodge would be my second choice, and Leap a distant third. I doubt I would take side step before dodge (but then I am admittedly biased against that skill), and wouldn't even consider +AV.
What about the Block, Extra Arms guy?
I like Sure Hands, probably with Kick Off Return coming next.
I also skilled up a Nurgle Warrios with Block. He rolled a 10 (6,4). Should I take the MA or AV, or play it safe with Mighty Blow?
Again, I don't see much point adding AV. +MA is only good on this guy if you plan to take Break Tackle next. If not, I would just go with MB.

Re: Pestigor with AG4, Block Rolled Double 5s

Posted: Thu Oct 29, 2009 4:06 pm
by Rubric
Double post.

Posted: Thu Oct 29, 2009 4:13 pm
by Ironjaw
Ag4 MV7 Block would be a tasty looking ball handler (plus a nice looking defensive blitzer too)

Plus you have Regen so AV9 is less essential.

If it's LRB6 it's gonna be exceptionally hard to stop him with horns and everthing.

If he gets another skill I'd be very tempted by Sure Hands- then you have an ultimate carrier.

Posted: Thu Oct 29, 2009 4:15 pm
by Leipziger
+1 for +1 MA

Posted: Thu Oct 29, 2009 4:27 pm
by Pipey
It obviously depends on what teams you are up against in your league.

In a tackle-heavy environment I would probably go with the MA. Otherwise dodge is better on balance.

Posted: Thu Oct 29, 2009 4:34 pm
by Joemanji
I wouldn't go Leap. It is a good choice for a Beastman on doubles, but maybe not for a Pestigor. But with AG4, this guy has many other things he can be doing for you.

Probably go +1MA. I had two MA7, AG4 orc blitzers once and they were just silly.

Posted: Thu Oct 29, 2009 4:36 pm
by mattgslater
If you're not in a Dodge- heavy league, and you're not in a Dwarf- heavy league, Dodge is a good call. Otherwise, I'd take either +MA or Leap. Nurgle really wants a difference-maker, and a 3+ leaper who blitzes at ST4/Block is a difference-maker. MA7 also is a big jump over MA6; it makes caging easier, and it's important for tempo-control if you need a quick score.

I'd probably give this guy +MA regardless of the format: it just opens too many doors to be ignored. If he gets doubles again, Dodge or Side Step, depending on the format: either one will help keep him alive, and both have their limitations as a #4 skill.

Posted: Thu Oct 29, 2009 5:11 pm
by Mad Banker
an MA7 ball carrier is always nice but in a Nurgle team it's a very nasty surprise for your opponent.
So... MA for me.

Posted: Thu Oct 29, 2009 5:21 pm
by Grumbledook
Nurgle are a Dodge light team so it is easy for other sides to cancel out.

+MA for me, most other useful skills they can get on a normal roll anyway

Posted: Thu Oct 29, 2009 5:33 pm
by voyagers_uk
Leipziger wrote:+1 for +1 MA
ditto

Posted: Thu Oct 29, 2009 5:50 pm
by Carnis
+1 for MA on the ballcarrier. Dodge is nice, but you already dodge with 2+ and you dont have surehands which is what dodge is for (blodge/surehands vs leaping/stripping annoyances). You have tentacles & massed S-access, you dont usually need to resort to cage-leaping or other unreliable agi-stuff..

Surehands to the X-arms guy. Although..

Personally I would not waste two entire pestigors for ballcarrying and would rather look at having 1 with Surehands (to counter strip), another with X-arms or +AG (against every1 else/as a catcher). While still taking bashy/blocky skills for the other skillups (guard, mb, tackle, claw).

Wouldnt think twice about 6+4 on a warr either, would just take a skill instead.

Posted: Thu Oct 29, 2009 6:32 pm
by PubBowler
You've never going to have enough Dodge to make it a game changer.
MA is harder to negate.

Posted: Thu Oct 29, 2009 6:46 pm
by plasmoid
A guy that dodges with AG4 and blitzes with ST4.
Tackle or no tackle - I'd go with dodge.