Slann Kroxigor - 1st skill - Piling On or Stand Firm?

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Which of the following skills do you think my krox should take as his first skill?

Break Tackle
9
17%
Grab
1
2%
Guard
34
65%
Juggernaut
2
4%
Multiple Block
0
No votes
Piling On
4
8%
Stand Firm
2
4%
 
Total votes: 52

Craigtw
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Slann Kroxigor - 1st skill - Piling On or Stand Firm?

Post by Craigtw »

I would like to get a sense of what people think is the best choice for the kroxigor as a first skill on a slann team (assuming no doubles)

The slann thread circulating now have piqued my interest, especially seeing as I have started a Slann team. 8)

EDIT - guess by the title of the thread I am already biased, but would like to get everyone's opinions!

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Post by bjorn9486 »

I'd say Guard, but Stand Firm would probably be a good choice as well.

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Post by Grumbledook »

Stand firm goes well with guard and prehensile tail

goes well with break tackle as well for marking receivers

guess it will all come down to how you personally plan on developing him and the role within the team

unlike lizzies you have diving tackle on blitzers already so the tying up role can be left to them

bashing support being more useful then looking at it like that, so Guard gets my vote, especially as it will make opposing guard players less effective as well

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Post by Ullis »

I think the Kroxigor's main benefit is shoring up part of the pitch. The slann team is not too fast, so tunneling an offence to one side of the pitch or acting as a pivot on the slann offence (I have no idea what that really means...) is what the Kroxigor can do. He's also a great plaything for the other team's Big Guys. For these purposes Guard or Stand Firm is better. I think Guard should come first.

On the other hand, Piling On makes him a dedicated killer, and a slann team really shines when it has more players on the pitch than the opposition against most teams. So PO might work too. This is something I haven't tried myself, but if you go down this route, I think you should try to build a killer Blitzer or two as well.

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Post by Craigtw »

So Guard seems to be the clear first choice, and I have to say that I am not surprised in the least.

But let's re-phrase the question....

Besides Guard what would be you first choice for a rookie krox on a rookie Slann team?

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Post by SillySod »

If you were sensible enough to already have guard.... stand firm.

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Post by Craigtw »

SillySod wrote:If you were sensible enough to already have guard.... stand firm.
Ironic - the one who calls himself "Silly" is lecturing me on being sensible! :P

I know that Guard is the sensible choice, but as I have said many times before sometimes I like to take the path less travelled just for fun and to try out different things.

For the record on my Slann team the krox did just get a skill, so this isn't just idle speculation. It may be another week though before I play again, so there is still time to decide.

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Post by Carnis »

PO after Guard. You block more than get blocked.

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Post by SillySod »

Well, I only really like SF as a skill choice after guard because it combines very well.

If you're looking for a sub-optimal first skill choice then stand firm and piling on are probably your best non-guard options... on their own they're roughly equally strong depending on the playstyle of the coach.

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Post by Ikterus »

I like Break Tackle.

Prehensile Tail and M6 are great assets on a big guy.

You need to be able to get away form the grunts tying you up. Piling On also gives you mobility but not as much as Break Tackle.

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Post by Craigtw »

Ikterus wrote:I like Break Tackle.

Prehensile Tail and M6 are great assets on a big guy.

You need to be able to get away form the grunts tying you up. Piling On also gives you mobility but not as much as Break Tackle.
I agree that Piling On can have a TZ marking detterent factor (as was said before - who would want to mark such a dangerous player?) But when it comes right down to it, there are definitely times that I would. If it means the difference between a TD or not - and the krox is the main threat, then I will mark him to avoid having him get to the ball carrier, in which case the Break Tackle is needed.

But then again, with Piling On, there may not be enough players left before long to make that effective offensive!

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Post by Jural »

Break Tackle isn't my choice for Slann. They are already dice heavy, and a skill which allows you a 1/6 chance of failure with a Loner re-roll is too much. Besides, your blitzers already having diving tackle, so making optimal use out of prehensile tail isn't as important as it is with Lizardmen. And without Break Tackle First, Juggernaut isn't a great choice in my book.

Aside from Guard, Grab is great to chain push along, and Stand Firm is just plain nasty for holding the line. I don't like Piling On- this is one player who I don't want to not stand up, and I don't want to lose his tackle zones!

The best "fun", non optimum skill is probably Multiple Block. High risk of turnover though without block (about 20%.) However, I find that the Krox acts near the end of many Slann turns, and keeping his tackle zones is important anyway, so Multiple Block isn't used that often and isn't that damaging.

Strong Arm should be avoided. Same with Thick Skull, and you start with Mighty Blow. That kinda sums up the Strength category ;)

My list-

1) Guard
2) Stand Firm
3) Grab
4) Multiple Block

They are probably in reverse order of "Kroxigor fun" though!

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