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Double 5 on a ST4 HE Blitzer

Posted: Wed Nov 11, 2009 11:53 pm
by mattgslater
Mighty Blow, Guard or +MA? I figured I'd post where the traffic is, but the team blog is here:

viewtopic.php?t=28910&start=0&postdays= ... highlight=

The league is very dodgy and low-AV, but there's a lot of ST5: Pro Elves, Wood Elves, Skaven, Undead, Undead, Necromantic and Orcs. I won't face the Orcs again until the postseason.

Here's the team as-is:
The New Albion Expatriates (3-1)
High Elves, TV 1.49M
TRRs: 2
Coaching Staff: Apothecary
Treasury: 0
FF: 3

Linemen:
José Cañusi: Kick (11)
Woody Nichols: Wrestle (6)
Grant Stume: Dodge (6)
Ellis Island: Dodge, Side Step (16)
Lando deFreeh: Dodge (6)
Homer the Brave: Guard (6)

Blitzers:
Uncle Slam: +ST, (Mighty Blow, Guard or +MA) (16)
Rush Moore: Side Step (8)

Catchers:
Rocky Redglare: -AV, Dodge (12)
Lou Z. Anapurgis: Dodge (14)
Cal Forney-Driemann: Dodge (6)

Throwers
Rhett Wydenblut: Dodge (7)

Posted: Thu Nov 12, 2009 12:38 am
by Storch
With that many elves, skaven, zombies and skeletons in your future, I would go Mighty Blow.

Posted: Thu Nov 12, 2009 1:02 am
by Jural
When it comes to High Elves, my opinion is they have enough speed, so +MA isn't a big deal. +AV might tempt me in some leagues, as it might help this player survive a LONG time.

However, I think this player benefits a lot from Dodge, Side Step, Frenzy, Leap or Tackle. (This is important because if the player never gets a double again, he is still useful.) The team benefits a lot if he has guard.

The fact that he is strength 4 means he is already a standout, so concentrate on making him better is what I say. And the best way to do that is Mighty Blow- he will advance faster with Mighty Blow. Plus he will have a lot of soft opponents in the wide to hit!

MAke the standout better I say, then follow up with Frenzy, Tackle, Dodge, or Side Step.

Posted: Thu Nov 12, 2009 1:49 am
by mattgslater
Lots of confirmation for my original inclinations. Unless somebody convinces me otherwise before Saturday afternoon (when I play my next game; not sure who), it'll be Mighty Blow. I'd complain about not being able to spam MB, but I've spammed Dodge, so I can't really say much. So far the only Tackle is on my other team, the Arabyans (Norse template).

Frenzy next, unless I roll a double or +Stat. If he doubles next, I'm thinking Grab to deal with the anticipated explosion of Side Step, and to facilitate the 1TTD. If I get another 10, MA8 it is (bwahahahaha).

Posted: Thu Nov 12, 2009 2:52 am
by DoubleSkulls
Another double I'd consider Guard. With S4 he's harder to shift and he's probably going to get in the thick of it quite a lot.

I like the frenzy, sidestep route for this guy though so maybe even juggernaut is worth considering on another double.

Posted: Thu Nov 12, 2009 6:17 am
by omnimutant
Movement is my new love so I'm biased. He who is faster generally can win the race quicker. duh... :P

Posted: Fri Nov 13, 2009 3:16 pm
by mattgslater
I'm surprised that the poll has come this close. I'm also surprised that nobody voted Guard.

I see the value of MA8... funny enough, in my head MB was competing with Guard (last game, I twice blitzed the ball-carrier and pushed him into one of my TZs, but one time couldn't work out a 2d block, and the other time had to move a guy up to do it). I'm wondering really though how much I'll get from MA8 given that I'll probably have an MA8/ST3 Blodger or even a Blodger and a Wrodger in the next game: that's the thing that makes me think of going for a skill.

I didn't put AV up because I have 6 more games in the season and a 4-round tournament, so he'll probably only improve one more time after this (he's my SPP leader right now, but it's mostly off of Cas and an MVP; I'm a firm believer in spreading the love, which is why most of my players have 6-8 SPP). I think I'm going to hold off on using him for ball activity until he breaks 25 SPP; at that point I can try to bring him up again. Besides, the old Magic Helmet was cursed for me (whenever I got one the guy I gave it to usually died within a couple games... even the Blodging Troll), so I'm hesitant to take AV increases.

Posted: Fri Nov 13, 2009 6:55 pm
by stashman
+AV

Posted: Tue Nov 17, 2009 8:42 pm
by Funksultan
+AV

A str 4 ag 4 model is going to be a star, any way you slice it.

Get him +AV and dodge as soon as you can, and enjoy his long, happy life of making opponents miserable.

Re: Double 5 on a ST4 HE Blitzer

Posted: Tue Dec 01, 2009 1:30 am
by mattgslater
I took Mighty Blow. I didn't think I'd need yet another MA8 guy, and I'm superstitious about AV increases; I have a bad track record with +AV players dying young. 2 games in, results can validate MA, AV, MB or Guard.
* Blew a TRR on a GFI; +MA would have made that automatic and saved me a RR.
* Got KO'ed on an armor roll of 9; +AV would have given him 2 more actions.
* Scored a Cas off an injury roll of 9; Mighty Blow took out a Ghoul and earned me 2 SPP.
* My Guard lino got SI'ed in the next game and missed 25-ish turns of play. I really missed him.

But another lino got Guard so I have two now, I won both games, and MB has earned me some free SPP (and got rid of a skill player early-on in a close game), so thus far MB seems to be as good a choice as any. Let's see how it goes over the season.

Edited for clarity.

Re: Double 5 on a ST4 HE Blitzer

Posted: Tue Dec 01, 2009 8:04 am
by cyagen
Because of the ST 4 I took MB. On a standard Blitzer I would have taken +1 MV, additional speed serves the HE well.

Re: Double 5 on a ST4 HE Blitzer

Posted: Tue Dec 08, 2009 9:50 pm
by Smurf
MA 8 is not going to make him any 'quicker' so to speak.

MB allows you to crack armour, only use it on armour, A player face down is better than a player face up.

Guard does not make the glitz of the position.

Armour is an option.

But to waste a double on him would be a loss. I'd choose MB!