Page 1 of 1

6+5 on chaos dwarf defender. Is +AG worth it?

Posted: Thu Nov 19, 2009 11:53 pm
by ulvardar
Well, title says it all.

I have a 6+5 for one of my CD. First skill of the team. Team are 2 Bulls, 6 dwarves, 4 hobgobs.

Should i create a dwarf able to dodge, or better to go the Guard route?

Moving 4, even with AG 3 he's not going to go so far, but... any suggestion?

Posted: Fri Nov 20, 2009 12:04 am
by Joemanji
Do not take the AG. Guard is way better. You will hardly ever need to dodge or handle the ball, and with MA4 where are you going anyway? It is just TV bloat.

Posted: Fri Nov 20, 2009 12:32 am
by mattgslater
MA 4 or less? Skip +AG. The only exception to the rule may be Dwarfs, 'cause they only have 0-4 AG3. Even then, it's debatable at best, at least on earlier players. Maybe you'd get consensus in favor from Dwarf coaches if you were talking about Blocker #6... but for Chaos Dwarfs, you're much better off using a Hobgoblin or BC to do whatever you'd do with an AG3 CD.

On top of that, it's the first skill of the season. It'd be great if you got +AG on a Hob or a BC, but you need to build your identity up-front and you don't get many opportunities to skill the Dwarfies. So take Guard. Unless you roll +ST, given your circumstances, Guard would be the best choice, at least for the first few Dwarfs. Later, on the 4th-6th Dwarf, you can look at +MA, Diving Tackle, Side Step, Prehensile Tail or Claw as a first skill on a Dwarf (Side Step maybe even for #3, as it replaces a Stand Firm). But an AG increase? Only if it was on a guy who already had +MA. That would be cool (Chaos Dwarf Blitzer!), but it's highly unlikely that it'll happen to your team.

Posted: Fri Nov 20, 2009 4:33 am
by DoubleSkulls
Don't take the AG. Guard is the best choice by a long way.

Posted: Fri Nov 20, 2009 4:38 am
by Jural
Look, if it was your 6th chaos dwarf, maybe it would be fun. Strong Arm, Sure Hands, Kick-Off return, and BAM! a Chaos dwarf ball handler! Mix in some doubles like Big Hand or Jump-Up and you'll never look back!

But even then, it would only be for fun, in my view. Guard is better for a Chaos Dwarf than every skill but +STR. And actually, on a first advance, you'll probably get more mileage for a couple of games out of guard than +STR (but +STR really is better.)

Re: 6+5 on chaos dwarf defender. Is +AG worth it?

Posted: Fri Nov 20, 2009 1:04 pm
by Tim
Even is it's fun to have an AG3 CD, i'd agree that it's not worth the additional 20k price tag and MA4 is too slow to take advantage of the higher AG.

Re: 6+5 on chaos dwarf defender. Is +AG worth it?

Posted: Fri Nov 20, 2009 6:31 pm
by Grumbledook
I'd even skip doubles to take Guard first skill on a Chaos Dwarf

+ST I would take though, +MV I might consider if it isn't the first one to skill up, but getting Guard on as many of them as possible should be a priority in my eyes

Re: 6+5 on chaos dwarf defender. Is +AG worth it?

Posted: Fri Nov 20, 2009 9:19 pm
by Smeborg
No doubt all those advising you to take a skill instead of +1AG are right.

However, having AG3 on an unexpected player can be quite handy. I once had an AG3 Zombie on an Undead side. I lost count of the number of times that he saved my bacon by handling the ball when I was in a tight spot.

As a sort of counter-example, I once took +1MA on not one, but two Chaos Dwarfs. I regretted it in the long term and wished I had taken Guard.

Hope this helps.