League experience using Assassins as Stabbers
Posted: Fri Nov 27, 2009 9:19 pm
I put out a Dark Elf team (No Pain, No Gain) recently in our open league, in order to provide gentle opposition for some new teams. A secondary consideration was to gain general experience with DEs in preparation for next season, and specifically with Assassins. I esteem the Star Player Stabbers highly (especially Rashnak Backstabber, whom I have used to good effecty against a nasty Skaven team). So I was curious to see what the rookie Assassins on the DE team could do.
The starting roster was:
3 Blitzers
2 Assassins
6 Linos
2 Re-rolls
After 10 games, the roster is:
Witch Elf: Wrestle (6 SPPs)
Witch Elf: Wrestle (6 SPPs)
Blitzer: +1AG, Dodge, Tackle (42 SPPs)
Blitzer: Dodge, Tackle (18 SPPs)
Blitzer: - (0 SPPs)
Assassin: - (1 SPP)
Assassin: -1AG (0 SPPs)
Lino: Block, Dodge (16 SPPs)
Lino: Block (10 SPPs)
Lino: Block (10 SPPs)
Lino: Guard (7 SPPs)
Lino: - (3 SPPs)
Lino: - (0 SPPs)
2 RR, 1 Apoth, 0 FF, 0 CL, 0 money, TV 161
The all-round development of the team is pleasing (especially the Linos). (This is a "concept" and training team - I have deliberately chosen no ball movement skills - I know this is sub-optimal.) Although purchased late, the Witch Elves were very easy to skill up, due to their mobility - one did so in her first game, the other in her second. The roster would be bigger, but for a couple of deaths (one in game 1 before the Apoth was purchased, one in game 10, when a death was Apothd to a death...). The one permanent injury was also due to a failed Apoth. A classic BB Apoth, in other words.
Opposition has been Chaos (4), High Elf (3), Elf (2), Norse (1), which is all very gentle by the standards of our bash-heavy league. The team has got noticeably better as it skills up (WDLLLWWWWW).
The Assassins, which I have used in "Stab Mode" as often as I reasonably can, have achieved 27 armour penetrations between them in 10 games (including 11 KOs, 2 BH and 1 Death). This is somewhat better than it looks, as there have been 3 MNGs by the Assassins, and usually one of them will miss at least a half due to injury during the game. However, they have completely failed to skill up (1 SPP between them in 10 games), despite several attempts to give them TDs. They also seem often to be out of position (for example, left on the line of scrimmage due to a failed stab). In this respect (positionally), they seem wrong on what ought to be an elegant AG4 side. For example, this inhibits caging (on offense). The Assassins are naturally less useful, not only against higher AV teams, but against teams with lots of Block (the extreme being the game against Norse - not one armour penetration by the Assassins, as they were typically blocked away). Being weak and unprotected, you have to find ways to "hide" the Assassins in your defensive set-up (unlike, say a Lino with Block, who can look after himself). To be fair, the Assassins have contributed to some results, but this was more the case early on, whereas the Linos seem to have taken over as they skill up. Thus the Assassins seem to be becoming more of a liability with each game they play, even being inclined to lurk in the dugout at times (180,000 is rather costly for a pair of bench-warmers).
In conclusion (sadly), I despair of skilling up the Assassins, without unduly harming the team's results. Without skills, I cannot see them being of much use in the long term, whereas the skilled Linos are becoming outstanding. So, with a tear in my eye, I will probably limit Assassins to inducement options in my DE team next season. This conclusion is not just based on performance assessment. It is also to do with my preferred playing style for the team. I have encountered skilled Assassins, so I know it can be done, but I feel that SPPs on the Linos are more valuable for the way I like to play.
The starting roster was:
3 Blitzers
2 Assassins
6 Linos
2 Re-rolls
After 10 games, the roster is:
Witch Elf: Wrestle (6 SPPs)
Witch Elf: Wrestle (6 SPPs)
Blitzer: +1AG, Dodge, Tackle (42 SPPs)
Blitzer: Dodge, Tackle (18 SPPs)
Blitzer: - (0 SPPs)
Assassin: - (1 SPP)
Assassin: -1AG (0 SPPs)
Lino: Block, Dodge (16 SPPs)
Lino: Block (10 SPPs)
Lino: Block (10 SPPs)
Lino: Guard (7 SPPs)
Lino: - (3 SPPs)
Lino: - (0 SPPs)
2 RR, 1 Apoth, 0 FF, 0 CL, 0 money, TV 161
The all-round development of the team is pleasing (especially the Linos). (This is a "concept" and training team - I have deliberately chosen no ball movement skills - I know this is sub-optimal.) Although purchased late, the Witch Elves were very easy to skill up, due to their mobility - one did so in her first game, the other in her second. The roster would be bigger, but for a couple of deaths (one in game 1 before the Apoth was purchased, one in game 10, when a death was Apothd to a death...). The one permanent injury was also due to a failed Apoth. A classic BB Apoth, in other words.
Opposition has been Chaos (4), High Elf (3), Elf (2), Norse (1), which is all very gentle by the standards of our bash-heavy league. The team has got noticeably better as it skills up (WDLLLWWWWW).
The Assassins, which I have used in "Stab Mode" as often as I reasonably can, have achieved 27 armour penetrations between them in 10 games (including 11 KOs, 2 BH and 1 Death). This is somewhat better than it looks, as there have been 3 MNGs by the Assassins, and usually one of them will miss at least a half due to injury during the game. However, they have completely failed to skill up (1 SPP between them in 10 games), despite several attempts to give them TDs. They also seem often to be out of position (for example, left on the line of scrimmage due to a failed stab). In this respect (positionally), they seem wrong on what ought to be an elegant AG4 side. For example, this inhibits caging (on offense). The Assassins are naturally less useful, not only against higher AV teams, but against teams with lots of Block (the extreme being the game against Norse - not one armour penetration by the Assassins, as they were typically blocked away). Being weak and unprotected, you have to find ways to "hide" the Assassins in your defensive set-up (unlike, say a Lino with Block, who can look after himself). To be fair, the Assassins have contributed to some results, but this was more the case early on, whereas the Linos seem to have taken over as they skill up. Thus the Assassins seem to be becoming more of a liability with each game they play, even being inclined to lurk in the dugout at times (180,000 is rather costly for a pair of bench-warmers).
In conclusion (sadly), I despair of skilling up the Assassins, without unduly harming the team's results. Without skills, I cannot see them being of much use in the long term, whereas the skilled Linos are becoming outstanding. So, with a tear in my eye, I will probably limit Assassins to inducement options in my DE team next season. This conclusion is not just based on performance assessment. It is also to do with my preferred playing style for the team. I have encountered skilled Assassins, so I know it can be done, but I feel that SPPs on the Linos are more valuable for the way I like to play.