Hobgoblin 2nd skill on a rather undeveloped CD team
Posted: Tue Dec 22, 2009 4:52 pm
I've got 3 matches in with my chaos dwarves (http://www.bloodbowl.krokodille.com/tea ... d=201&tid=), and so far it's been the hobgoblins that has done most of the heavy lifting. The development of chaos dwarves and bull centaurs is pretty straight forward (apart from actually getting the SPP's on the dwarves), but I'm uncertain on the hobgobs.
I've got one HG fast approaching his 2nd skill, and I'm unsure about what to chose if he rolls a normal skillup. He's got sure hands (the team has two other HG's with block), so I'm thinking Kick off return and use him as a delivery system to get the ball to my BC's that will, hopefully, score the most touchdowns.
While we're at it, I've got 3 RR's on the team and a full contigent of CD's. I'm really not rating the mino (AKA "The turnover Machine) before I get at least another RR, what do you guys think?
thanks,
-PiD
I've got one HG fast approaching his 2nd skill, and I'm unsure about what to chose if he rolls a normal skillup. He's got sure hands (the team has two other HG's with block), so I'm thinking Kick off return and use him as a delivery system to get the ball to my BC's that will, hopefully, score the most touchdowns.
While we're at it, I've got 3 RR's on the team and a full contigent of CD's. I'm really not rating the mino (AKA "The turnover Machine) before I get at least another RR, what do you guys think?
thanks,
-PiD