An old school Goblin team?
Posted: Thu Dec 31, 2009 6:21 pm
Hey all
After playing through some more Blood Bowl matches on the computer game, I chose to experiment a little, and considering I always felt flat bored with other teams I thought "How can I make my goblins more interesting?" Five minutes later im in the matchmaker using 13 regular goblins and 2 trolls. I thought to myself, wow time for the biggest ass whooping in the world. Match ends 2-1...to me. I thought this was a fluke but turns out that second match, playing my cards right, I managed to pull a 1-1, although admiteddly both times the dice were fairly decent, but sticking to a game plan of opening tackle zones, split team to killerz and playaz, seemed to work pretty comfortably, even against Orcs in my fifth match.
Im not sure, maybe iv gone mad, but I am now greatly tempted to start an "old school" Goblin team in my local league [Or was it after LRb1 the Goblins got two trolls?"]. The reason iv started this thread is, I want to know what other people think? In a nutshell I would be a slightly tougher/faster and hit/miss reliability team over halflings [Take root or stupidity? Give me stupidity!]. However, it seems that the lack of secret weapons, while stealing away a lot of offensive power and wackiness, it seems that your team becomes somewhat more stable, because no one is going to be sent off aside from fouling.
Im not suggesting that I want to actually win with my Goblins, so to speak, but it seems to be a nice spin and more challenging than your typical Goblin team. What are other peoples views on this? Also I would like to know what edition Gobbos got their two trolls access to see how "old school" old school goblins really are.
Cheers
After playing through some more Blood Bowl matches on the computer game, I chose to experiment a little, and considering I always felt flat bored with other teams I thought "How can I make my goblins more interesting?" Five minutes later im in the matchmaker using 13 regular goblins and 2 trolls. I thought to myself, wow time for the biggest ass whooping in the world. Match ends 2-1...to me. I thought this was a fluke but turns out that second match, playing my cards right, I managed to pull a 1-1, although admiteddly both times the dice were fairly decent, but sticking to a game plan of opening tackle zones, split team to killerz and playaz, seemed to work pretty comfortably, even against Orcs in my fifth match.
Im not sure, maybe iv gone mad, but I am now greatly tempted to start an "old school" Goblin team in my local league [Or was it after LRb1 the Goblins got two trolls?"]. The reason iv started this thread is, I want to know what other people think? In a nutshell I would be a slightly tougher/faster and hit/miss reliability team over halflings [Take root or stupidity? Give me stupidity!]. However, it seems that the lack of secret weapons, while stealing away a lot of offensive power and wackiness, it seems that your team becomes somewhat more stable, because no one is going to be sent off aside from fouling.
Im not suggesting that I want to actually win with my Goblins, so to speak, but it seems to be a nice spin and more challenging than your typical Goblin team. What are other peoples views on this? Also I would like to know what edition Gobbos got their two trolls access to see how "old school" old school goblins really are.
Cheers