Orc Thrower rolls his second double (in two skill-ups)

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Piousman
Star Player
Star Player
Posts: 750
Joined: Mon Nov 16, 2009 4:01 pm
Location: Ohio, USA

Orc Thrower rolls his second double (in two skill-ups)

Post by Piousman »

My Orc Thrower has rolled its second double (1:1) in two skill-ups. I took Dodge for the first, planning to take Block on the second skill. But rolling a double makes me think again.

The Orc Thrower has access to GP normal and AS on doubles.

Looking at the AS, Catch and Strong Arm look like good choices are . I often (happen to) run a hand-off to Thrower with a pass to another player and run for TD, so both the Catch and the Strong Arm could either improve its chances of success, or extend its reach. The Catch to help with the hand-off and Strong Arm for the pass and allow further passes.

On the other hand Strong Arm seems weaker than Accurate (for example) (no +1 at Quick Pass, for example).

Or should I stick with Normal Skills and take Block, and be done with it?

My current team is as follows:
Thrower Dodge & ....? (the one we are taking about)
BoB S5 & ...? (thinking of either Block or MB, probably Block)
Bob Block
BoB Guard
BoB
Blitzers Guard
Blitzers Guard
Blitzer Stand Firm
Blitzer Strip Ball
Lino Block
Lino
Gobbo

Thanks for the help!
Piousman

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by DoubleSkulls »

Thrower I'd take Sure Feet or maybe sidestep. He's a pretty good runner of the ball so Sure Feet makes him a bit quicker.

BOB - for me its a toss up between Guard and Block. Block & MB do pretty much the same in terms of increased cas so skilling up faster - but Block reduces turnover and keeps you on your feet more. S5 Guards are hard to shift and make your opponent's life very awkward.

Reason: ''
Ian 'Double Skulls' Williams
Patchwork
Emerging Star
Emerging Star
Posts: 496
Joined: Wed Jun 13, 2007 8:58 am

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Patchwork »

Your right that Strong Arm is weaker then Accurate, it's the combo of both that is really good and opens up some great back up options for moving the ball if the running plan isn't working or if you need to score fast. If that's more skills then you'd want to put towards it or if you'd prefer to strengthen the running game, I'd go for sidestep. A block (when you get it) dodge sidesteper is a pain to deal with, especially in an orc cage.

Reason: ''
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Smeborg »

If you give the Thrower Sidestep, you are potentially looking at a build of: Block, Dodge, Sidestep, Fend, which is as good a defense as you can get for a Runner (unless you get stat increases).

So I would be inclined to take Sidestep. Sure Feet is extremely good, too, but perhaps would have been better as the first doubles roll, to be followed by Sprint (second doubles roll) and then Kick-off Return (next normal roll).

Reason: ''
Smeborg the Fleshless
Grogmir
Emerging Star
Emerging Star
Posts: 345
Joined: Fri Dec 29, 2006 11:57 am
Location: Brighton, UK

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Grogmir »

I wouldn't have taken the first dodge personally. (Would have gone for Strong Arm - Accurate etc)

But now you've got Dodge, the Dodge, SStep, Block, Fend is to hard to turn down. Go for that and never ever give the ball to anyone else! :lol:

Reason: ''
Spike Cup Reading 07 -- Runner Up, DE's. Damn you Lycos!
Conflict south 07 - Winner, Dark Elves.
Brighton BB league runner up 07 - DE's.
Brighton BB league runner up 06 - Dwarves
User avatar
Piousman
Star Player
Star Player
Posts: 750
Joined: Mon Nov 16, 2009 4:01 pm
Location: Ohio, USA

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Piousman »

Thank you for the feedback.

I was wondering why no one thinks Catch would be a good idea, for a hand-off (with reroll) and then Pass (with reroll) combination (preferably to someone else with Catch).

Is that something that becomes too easy to predict, and thus easy to spoil?
Or are the other options better?


Piousman

Reason: ''
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Craigtw »

I think it is because it's use is so limited, the other skills you will get more use out of.

The Catch skill only works when you pass (or hand off) to that player, and only when he fails the first attempt. Granted it gives you more assurance to be able ot get the ball to him, but there are other skills which will be more useful more often.

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
Patchwork
Emerging Star
Emerging Star
Posts: 496
Joined: Wed Jun 13, 2007 8:58 am

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Patchwork »

Catch can be a handy skill, it has certainly been useful to me for re-rolling hand offs as well and there are players that I'd see benefiting greatly from it but I don't care too much for it is this case because in my opinion it's up against strong arm as a choice for a skill to improve your passing options and I much prefer the options given by strong arm combined with accurate on an orc thrower, compared to the options catch on him would give. Again though, that is assuming you follow strong arm up with accurate.

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by DoubleSkulls »

Its not even that catch is a bad choice, but that there are choices that are better.

Reason: ''
Ian 'Double Skulls' Williams
Schattenschwinge
Rookie
Rookie
Posts: 1
Joined: Tue Jan 12, 2010 6:36 pm

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Schattenschwinge »

What about Kick-off-return? Movement 8 while receiving would be nice for Orks, especially when the oponent has Kick.

Reason: ''
Patchwork
Emerging Star
Emerging Star
Posts: 496
Joined: Wed Jun 13, 2007 8:58 am

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Patchwork »

Kick-off Return is a great skill for an Orc Thrower but it's a general skill, so doubles aren't needed.

Reason: ''
mrmojoz
Experienced
Experienced
Posts: 68
Joined: Mon Jan 04, 2010 6:51 pm

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by mrmojoz »

Smeborg wrote:If you give the Thrower Sidestep, you are potentially looking at a build of: Block, Dodge, Sidestep, Fend, which is as good a defense as you can get for a Runner (unless you get stat increases).

So I would be inclined to take Sidestep. Sure Feet is extremely good, too, but perhaps would have been better as the first doubles roll, to be followed by Sprint (second doubles roll) and then Kick-off Return (next normal roll).
I have a Chaos Warrior with Blodsend, he is a monster.

Reason: ''
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Smurf »

I'd go with Strong Arm. It allows him to move the ball more quickly to a cage than running does. Then couple it with Accurate. You'll have a mighty fine orc thrower to upset your opponents with.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
User avatar
Fassbinder75
Star Player
Star Player
Posts: 592
Joined: Fri Mar 20, 2009 12:47 pm
Location: Melbourne, Australia
Contact:

Re: Orc Thrower rolls his second double (in two skill-ups)

Post by Fassbinder75 »

Smurf wrote:I'd go with Strong Arm. It allows him to move the ball more quickly to a cage than running does. Then couple it with Accurate. You'll have a mighty fine orc thrower to upset your opponents with.
+1

I'm a fan of Orc passing teams, in terms of pure effiiciency its perhaps a little bit off the pace but much more fun. A strong arm can compensate for an annoying kick off as much as KOR.

Reason: ''
minimakeovers.wordpress.com
Post Reply