Woodie ST 4 conundrum

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Heiper
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Woodie ST 4 conundrum

Post by Heiper »

Well, I've been quite lucky actually with this team when it comes to stats, so now I'm in a situation I never really thought out. I have a lineman that with his two first skills got AG and ST-upgrades. I'm thinking of going leap,block,strip-ball on this one, but I already have a WD thats like that (with ST4 but AG4). But you can't have to many cage breakers, right? Any views on how to continue with this player is appreciated.

Now the second "problem" :) I got ST-upgrade on my thrower too. This is his second skill, so should I just continue with developing him as a thrower or go a more blitz-route or ball handler with him? And get a second thrower to deal with the passing?

The ST4 WD is pretty straight forward though :)

Never thought I would ever get in a situation like this, 3 players with ST4 on a woodie team :S

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Re: Woodie ST 4 conundrum

Post by DoubleSkulls »

Don't worry, its self correcting :)

Since you've got a multitude of them I'd stick to bread & butter skills. So Wrestle & Dodge on the line elf, followed up with Leap (but that's a long way away). Depending on the volume of tackle I may take Dodge & Leap first as AG5 is great mobility.

The thrower I'd develop as a safety - block or wrestle again, with dodge and maybe tackle or strip ball. Then he can blitz anyone downfield and recover the ball to pass away in the following turn.

The War Dancer - frenzy is a great skill, as is sidestep.

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Re: Woodie ST 4 conundrum

Post by Smurf »

The line man can get away with it...

But the Thrower has a double! take strong arm! a S skill. This is 20k cheaper and better.

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Re: Woodie ST 4 conundrum

Post by grampyseer »

I agree with smurf. With two St 4 players, the thrower is hardly needed to mix it up.

I'll second the thoughts of Frenzy for the WD. We have a St 4 Frenzy WD in our league......he's awesomely irritating.

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Re: Woodie ST 4 conundrum

Post by DoubleSkulls »

I don't agree. The WD & Line elf with S4 will die soon enough and then you'll regret not taking it. According to the laws of Nuffle turning down the +ST "because I've already got enough" guarantees at least one, if not both of them, dying in the next game.

He's only 20k more than a line elf. If you want a long range passer just use your other thrower. Strong Arm? Its pretty marginal IMO. Accurate is enough for me - he's a 2/2/3/4 passer with that and you shouldn't need to throw long bombs often enough to need any better.

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Re: Woodie ST 4 conundrum

Post by Darkson »

+1 ST is better than Strong Arm imo - makes him all the more difficult to Blitz if he has the ball.

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Re: Woodie ST 4 conundrum

Post by Lord FlashHeart »

STR4 or not, Elves will die more easily sooner or later...probably sooner :) . But a STR-increase is very good, especially on an Elf team, IMO. I would say: don't let it pass.

I had a STR4 line-elf with Block, Dodge & Tackle and used him to create holes with great success. I was planning on giving him Frenzy or Side Step next but, with 3 SPP's from his next level-up, he was killed... of course. So you could go this way too.

Flashy

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Re: Woodie ST 4 conundrum

Post by Heiper »

Thanks for all the feedback :)

I think I'll go with the ST-upgrade on both of them, and go for a defensive route. After all, thats what you play most of the time with elfs, defense, defense, defense. Now all I can hope for is for them to survive until the next few skill upgrades :) That could be hard enough with all the fouling ;)

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Re: Woodie ST 4 conundrum

Post by Smurf »

You just about to give up on a 3+ long bomber, match it wish safe throw and you can put that ball anywhere you like.

A double is a 1:6 chance. IMO if you are playing a game where players need 'stat' or x skill to be defensive then your game needs to be tightened up.

Saying this, I'm going to try Humans next, all the humanies in our league lounge at the bottom, I've heard comments, so I'm going to see if I can win with them.

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Re: Woodie ST 4 conundrum

Post by Carnis »

Strong arm is REALLY marginal. If you really want to get longbombs get accurate + safe throw. Safe throw has other uses beyond throwing far + it makes longpasses more reliable too!

This way you can throw qp-short passes at 2+, longpasses at 3+, longbombs at 4+ and if you happen to roll a 2 on the longpass then skip using accurate and you'll get the ball back in hand and avoid the turnover. Same goes for 2-3's with the longbomb. Reroll with pass if you happen to roll a 1 on the initial die, and if you roll snake eyes you're stuffed either way.. Just don't reroll the 2's and 3's unless you *really* need to make that pass on that exact turn.

Should never pass out on +ST, although I wonder how much mileage you'll get out of +ST/AG liner. He'll need 51 SPPs for Blodge! In our league we have one in a pro-elven team and he's mostly been targeted with grinning opposing MB/PO/Tacklers and he's already got himself a niggle, and more is certainly on its way before he reaches skill #4.

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Re: Woodie ST 4 conundrum

Post by cyagen »

Retire the team and start playing blood bowl without the kid wheels on ;)

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Re: Woodie ST 4 conundrum

Post by Smurf »

Carnis wrote:Strong arm is REALLY marginal. If you really want to get longbombs get accurate + safe throw. Safe throw has other uses beyond throwing far + it makes longpasses more reliable too!

This way you can throw qp-short passes at 2+, longpasses at 3+, longbombs at 4+ and if you happen to roll a 2 on the longpass then skip using accurate and you'll get the ball back in hand and avoid the turnover. Same goes for 2-3's with the longbomb. Reroll with pass if you happen to roll a 1 on the initial die, and if you roll snake eyes you're stuffed either way.. Just don't reroll the 2's and 3's unless you *really* need to make that pass on that exact turn.

Should never pass out on +ST, although I wonder how much mileage you'll get out of +ST/AG liner. He'll need 51 SPPs for Blodge! In our league we have one in a pro-elven team and he's mostly been targeted with grinning opposing MB/PO/Tacklers and he's already got himself a niggle, and more is certainly on its way before he reaches skill #4.
There are ways of playing uber kick ass teams. And it means doing what you don't do. ST 4 is point less on a Thrower, the thrower should either be out of reach or not holding the ball and the team should establish a 2-3 turn TD rate.

Selective blitzes against bad opponents will help and not to mix it up too much. Blitz important positions, etc.

My winning with a low armour team comes from the ability to dictate the pace of the game.

Kick skill has worked wonders, making teams go on the long march to pick up the ball.

Leap and Sidestep have been advantageous too.

Set up has been really important in offense and defense.

BTW I had a defence play that nearly meant every time they offence dropped the ball they would next be seeing a flash of hands and an elf in the end zone with fans cheering. Stealing possession was my art, their next turn was back on the LOS wondering if they could get past my defence again without dropping the ball and watching the clock count down.

Not getting embroiled in the blocking game but mixing it up when there is a chance.

If I get caught in just a blocking game, then I cannot dictate the pace, then I have lost control and you may as well keep the players on the ground until the bash team has finished and scored.

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Re: Woodie ST 4 conundrum

Post by Gorbad »

I don't think I've ever had to to throw a Long Pass with a Wood Elf, Thrower or otherwise....

What the heck are you doing so out of position that you cannot do a hand off for the score? Or, if you really have to cross a vast stretch of pitch, a Quick Pass and a Hand Off?

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Re: Woodie ST 4 conundrum

Post by Smurf »

How do you get the ball carrier across the defence?

Some times you need multiple scorers to get the position.

The games we play has a lot of ball movement.

I'm going to have to visit another club and see how they play.

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Re: Woodie ST 4 conundrum

Post by DoubleSkulls »

Smurf wrote:ST 4 is point less on a Thrower, the thrower should either be out of reach or not holding the ball and the team should establish a 2-3 turn TD rate.
I'd not be using a S4 thrower to play as a passer. I'd build them as a sweeper/safety.

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