Two Chaos Warrior skills.

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Powerhausen
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Two Chaos Warrior skills.

Post by Powerhausen »

So last match, two of my Chaos Warriors gained skills and I'm not 100% sure on what to take on either of them.

First one has +MA and Block as it is. I'd love to get a double on it, but stuck with a single I'm thinking probably Tackle? At the moment he's mostly using is MA 6 to keep up with ball carriers and potentially being a scoring threat as well, and I'm thinking with Tackle he could (better) use his MA for defensive work as well. However, I can't shake the feeling there could be something cooler I could do.

The second is a 6+5 roll on a completely fresh Warrior. Normally I'd love an AG 4 player in the squad, but not at the expense of Block. And without any other skills, I don't see what I'd use the AG 4 for, plus it would be tricky to get 16 SPP's on ball handling, with such a slow player and considering he should be somewhere cracking skulls instead. So, at the moment I'm leaning towards Block, but I can't help but feel like I'm passing up on an opportunity.

And yeah, it would be awesome if the rolls were the other way around. :(

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mubo
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Re: Two Chaos Warrior skills.

Post by mubo »

I would say sure hands for #1. Use him as your ball carrier. Beastmen can blitz as well as CWs.

#2, I'd probably take the AG. Opens up some interesting possibilities such as 2 heads. He become a nice option if you need to hand off. Block/Guard might be more 'optimal' though.

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Funksultan
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Re: Two Chaos Warrior skills.

Post by Funksultan »

No question on #2... +AG

I had 2 +AG CWs a few leagues back, and they are amazing. Passers, Catchers, Dodgers, Ball Handlers... there's very very little they can't do. AG4 is a HUGE boon to any Chaos team, don't even think about it. Grab it!

(side note, I wish when asking advice, people would let us know more about the league... single-season vs multi-season vs online BB sometimes make a difference. Like that first CW... single season? I'd take +MA as well. Multi-season? +AV all the way... keep em breathing)

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DoubleSkulls
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Re: Two Chaos Warrior skills.

Post by DoubleSkulls »

Take the AG. He's a great ball carrier, but also its just really handy for blitzing, picking up balls in TZ and general repositioning.

The other one I'd be tempted by Frenzy since with S4, Block and MA6 he's going to be able to use it quite effectively. IMO its a better choice than tackle.

I'd also consider Guard and Mighty Blow too.

I'd not take sure hands. Dedicating a CW to ball carrying duties I find leaves the LOS a little too weak against other bash teams - and if your AG4 is pulling back too then that would definitely leave you short of strength.

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Re: Two Chaos Warrior skills.

Post by Powerhausen »

It's a persistent league, so the team is in for the long run.

I definitely won't go Sure Hands. To use him as a ball carrier, that would mean positioning him in a place where he can actually run and pick up the ball, something that will take a couple of rounds and keep his ST 4 away from the action in the breakthrough phase of the attack, so I disagree on that being a good choice.

I've been missing a Frenzy player, so I like that idea. However, I find it a bit academic if you put your Frenzy on a Chaos Warrior or Beastman. Tackle would work as a "blocker" kinda deal as well. But I'll definitely sleep on it.

And yeah ... I think I'm convinced about going +AG. If nothing else, I know I'll be all "what if?" if I pass up on it.

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solarflare
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Re: Two Chaos Warrior skills.

Post by solarflare »

I think guard would be my first choice on #1. (And +ag on #2...)

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Storch
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Re: Two Chaos Warrior skills.

Post by Storch »

I'll toss my vote in for the AG+ on the second guy.

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Powerhausen
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Re: Two Chaos Warrior skills.

Post by Powerhausen »

Allright, AG it is! It means I'll be a bit low on purely defensive Warriors but hey! Nothing worng with mixing up the ol' formula a little, eh?

On a related note, I think I'll eventually like to develop him into a ball bearing (hee hee) Warrior, so I'm thinking about giving him a mutation of some sort as a third skill to help him out, which of course means, converting up a model! Since this takes a little effort, I'm thinking about getting ahead of myself and crank one out right away, so assuming he gets +AG and Block, what would be best for a third skill in your eyes: Extra Arms, Big Hand, or Two Heads? Extra Arms would be a bit of a bitch to model, and I already have two Extra Arms Beastmen figures, so I guess that's out from the get-go.

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Funksultan
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Re: Two Chaos Warrior skills.

Post by Funksultan »

I know the mutations are fun to model, but with the two I had, things worked better building a standard CW kit, with AG4 to make him a threat.

AG, Block, MB, Claw, Guard, etc.

The reasoning behind this is it puts opponents in a very difficult spot when he's out in the open. If I leave him alone, he's a catcher/receiver/dangerous roamer. If I man up on him, it's a very dangerous place for whoever gets the job of marking him. If he goes through the trouble to remove him... all the better for the rest of your team.

More thoughts to that are those mutations aren't that helpful to a late-bashy team like Chaos...

Two Heads - If he can't make the dodge at ag4, where are you trying to go?
Big hands - Helpful, but he doesn't have the movement/escape to make it worth getting in there in the first place.
Big Hand - Already picking up and catching like a champ. Very minor upgrade.

He -could- be a ball carrier, but that's not optimal. Ball carriers shouldn't be exposed to too much threat, so his ST4 and AV9 are kinda wasted on that position.

Make him an all around terror. Leave me alone, and I'm gonna score. Get next to me, and I keel joo. God forbid you get dodge on him. Now this terror is harder to knock down, and can reposition himself at will.

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Re: Two Chaos Warrior skills.

Post by Punk_in_Drublic »

Gotta side with the sultan here.

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