Gutter runner that skilled up twice in one game

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What to give this ball-hogging runner

+MA and Sprint
25
100%
Wrestle and Strip Ball
0
No votes
Wrestle and Dauntless
0
No votes
Wrestle and Tackle
0
No votes
Other, please explain.
0
No votes
 
Total votes: 25

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Master Wang
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Gutter runner that skilled up twice in one game

Post by Master Wang »

My one game old, one spp gutter runner went crazy against some very unlucky High Elves coached by my younger brother and bagged four TDs, a comp and an interception. His exploits mean he'll get two skill ups if the BOTOCs bug this discovered gets ironed out. His progression would have been wrestle, dauntless (or strip ball), but one of the rolls was 6+4 so I have the chance to get an instant one turner. I've never had one before, but am not sure if I want one given my defense orientated playing and the lack of Wrestle on my other runners (I made a mistake taking Block on all the other three).

In case it helps the team is like this:

Blitzer w/Guard
Blitzer w/Guard
Runner w/Block + Sidestep
Runner w/Block + Sidestep
Runner w/Block + Big Hand
Runner w/ ? + ?
Lineman w/Kick (finally!)
Rat Ogre
2 unskilled linemen
3 rerolls

Enough money to buy two more linemen and a thrower, or 3 linemen (undecided but not to bothered about this).

I know the team would benefit from me focusing on developing the blitzers and linemen if I can, and this is one reason why I'm leaning against making him a one turner.

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Thank you for those words of wisdom Master Wang.
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DoubleSkulls
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Re: Double skill up gutter runner.

Post by DoubleSkulls »

Two Heads. Its awesome.

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AswanJaguar
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Re: Double skill up gutter runner.

Post by AswanJaguar »

Double skill up is a confusing title :P

Sounds like you rolled a double, rather than two skills.

Hence DoubleSkulls' reply I guess :P

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Patchwork
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Re: Double skill up gutter runner.

Post by Patchwork »

I know it's not what you planed for this gutter runner but I'd take the extra movement and develope him as a one turner. Just having the threat of a one turn touchdown will be something your opponents will need to take into account and has the possibilty of throwing them off their normal tactics.

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DoubleSkulls
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Re: Double skill up gutter runner.

Post by DoubleSkulls »

Doh, take the MA & Sprint IMO. Its dull but effective.

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Re: Double skill up gutter runner.

Post by Mootaz »

Wouldn't you normally have to chose your first skill before you know what the result of the second skill up roll is?

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Master Wang
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Re: Double skill up gutter runner.

Post by Master Wang »

Mootaz - the game was played on the botocs client where the skill rolls are automatically rolled, but not chosen after the match. I guess it does deviate from the official rules slightly.

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mattgslater
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Re: Gutter runner that skilled up twice in one game

Post by mattgslater »

I voted MA and Sprint. MA and Side Step would be a credible alternative if your opponents don't know how to stop chains; it's not quite as good as the 5/6 to Sprint, but it's more fun, and more applicable in other contexts. Either way, the 1TTD option is too much to pass up.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Double skill up gutter runner.

Post by bjorn9486 »

DoubleSkulls wrote:Doh, take the MA & Sprint IMO. Its dull but effective.
Agreed; its cheap but effective

However, I'm not a fan of playing against a OTS and thus would never take it, so I'd take another combination.

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Grumbledook
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Re: Gutter runner that skilled up twice in one game

Post by Grumbledook »

+MA and Block, then sidestep next

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Master Wang
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Re: Gutter runner that skilled up twice in one game

Post by Master Wang »

Well the votes so far have been pretty clear: make the one turn scorer. It'll suck not have Wrestle on any of the runners, but they'll die or pick up injuries soon enough. I'll have to protect him a bit until he goes up again when I guess Block to keep him on his feet will be my choice. Was going to make the two with Side Step markers, the Big Hand guy ball recovery and this guy the Blitzer type, but will re-do on of the SS'ers as the Blitzer with either Strip Ball, Tackle or Dauntless next.

Still a time to convince me otherwise as the game hasn't been uploaded yet.

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Thank you for those words of wisdom Master Wang.
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Grumbledook
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Re: Gutter runner that skilled up twice in one game

Post by Grumbledook »

taking the MA doesn't mean turning him into a one turner :roll:

public opinion isn't always right ;]

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Re: Gutter runner that skilled up twice in one game

Post by mattgslater »

Ain't that the truth. MA10 is just cool. Still, there's no good reason not to develop a situational 1TTD. Those do save games, and it's there to be had.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Grumbledook
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Re: Gutter runner that skilled up twice in one game

Post by Grumbledook »

you only need to push him forward one square

no need to waste a skill on sprint making him more useless the rest of the time he isn't one turning compared to the amount of times he will be useless for scoring in one turn cause you couldn't get a chain push for just one square

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Re: Gutter runner that skilled up twice in one game

Post by mattgslater »

Agree with this. That's why I recommended Side Step instead of Sprint: it's nice to be able to take the knockdown one block earlier. It also makes him less of a target.

Do be aware that against some developed teams (particularly bash teams) chainpushes are extremely difficult to pull off. Two Stand Firm guys will almost certainly stop any chainpush that doesn't open off a leaping blitz or a Grab against the noseguard, and Skaven are not particularly great at either, given that their only AG4 players are ST2 and their only +ST guy is not allowed to take Grab. The need to keep an open square almost guarantees that a Grab block from a SV against a bashy noseguard will be 1/2d, and on turn 8 most coaches will take a knockdown, yielding a push only 1/9 of the time. So it's down to the leaping blitz, which is somewhere between 8 and 16 out of 27 to get in (the latter dependent on successful Dauntless if it's against ST4+). Not that you should always expect to see this... Stand Firm is one of the most underrated skills in the game and a lot of coaches don't know how cool it is, or simply can't afford it on their hard-to-skill blockers.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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