High Elf Throwers
- mattgslater
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High Elf Throwers
OK, I'm at a crossroads in my Thrower's development.
Rhett Wydenblut (#12): 6/3/4/8 Pass, Safe Throw, Dodge, Accurate, 30 SPP
Height: 6'6"
Weight: 178 lbs
School: Shrine of Asuryan College
Quote: "They say I make it look easy. That may be true, but that's only because it is easy. I make it look fabulous."
My Thrower is probably about to get his third skill. He does my passing on offense right now, and on defense is a benchwarmer. In order to get on the field on D, he needs to beat out either a Lineman with Guard and Dodge (I have two) or a Catcher with Dodge, Wrestle, and AV6, who is my only Wrestle off the line. I have only one rookie, who is also a defensive benchwarmer. He could see action situationally in lieu of my Dodge/AV7 lineman, but for that to happen I'd have to have a reason to invest more in the line.
Here are the skills I'm considering, in alphabetical order.
Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Catch: I'm loath to pick up with this player, as it's not good for the team's Comp distribution. He has burned a couple of TRRs and gotten himself sacked a few times over 11 games on failed catch attempts.
Sure Hands: That said, sometimes I do pick up with him, and it'd be nice to have a Sure Hands guy to fish the ball out of a scrum late in the turn or late in the half.
I'm open to other ideas, but those are the three I think would be best. Which to take?
Rhett Wydenblut (#12): 6/3/4/8 Pass, Safe Throw, Dodge, Accurate, 30 SPP
Height: 6'6"
Weight: 178 lbs
School: Shrine of Asuryan College
Quote: "They say I make it look easy. That may be true, but that's only because it is easy. I make it look fabulous."
My Thrower is probably about to get his third skill. He does my passing on offense right now, and on defense is a benchwarmer. In order to get on the field on D, he needs to beat out either a Lineman with Guard and Dodge (I have two) or a Catcher with Dodge, Wrestle, and AV6, who is my only Wrestle off the line. I have only one rookie, who is also a defensive benchwarmer. He could see action situationally in lieu of my Dodge/AV7 lineman, but for that to happen I'd have to have a reason to invest more in the line.
Here are the skills I'm considering, in alphabetical order.
Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Catch: I'm loath to pick up with this player, as it's not good for the team's Comp distribution. He has burned a couple of TRRs and gotten himself sacked a few times over 11 games on failed catch attempts.
Sure Hands: That said, sometimes I do pick up with him, and it'd be nice to have a Sure Hands guy to fish the ball out of a scrum late in the turn or late in the half.
I'm open to other ideas, but those are the three I think would be best. Which to take?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: High Elf Throwers
I voted "something else" just so I could see the results without hitting the button. So there's one less "something else" vote.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: High Elf Throwers
I'm not quite sure what you mean, but do you man mark on offensive pass actions? If so, maybe consider Nerves of Steel. You could mark a couple guys and still pass and catch like you mentioned earlier but while still in Tackle Zones. The only thing to consider while doing that is that you are probably going to get hit a lot more.mattgslater wrote: Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Reason: ''
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Re: High Elf Throwers
I like Passing to my Throwers with the Line Elves to generate SPP's so I would go with Catch at 31 and then Block at 51.
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
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Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: High Elf Throwers
That's exactly what I mean: his 1+ QP means he can chuck from a zone, so I can man-mark with him on his own Pass action (this is great if the catch fails, as he can take a guy out of the resulting scrum). The reason I didn't list Nerves is that I'm afraid to mark two men with him, especially given that he doesn't have Block or Side Step. I'd normally just single up with him, and in that case Nerves would only help if I couldn't QP. That's an easy situation to avoid.bjorn9486 wrote:I'm not quite sure what you mean, but do you man mark on offensive pass actions? If so, maybe consider Nerves of Steel. You could mark a couple guys and still pass and catch like you mentioned earlier but while still in Tackle Zones. The only thing to consider while doing that is that you are probably going to get hit a lot more.mattgslater wrote: Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: High Elf Throwers
I'd go kick off return. MA 6 isn't that quick and those extra 3 MA could be a big help.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: High Elf Throwers
Never thought of that. That's a good one.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Master Wang
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Re: High Elf Throwers
I've seconded the Kick Off Return, so long as he's only used on Offense. If you want him on D, take Block.
Reason: ''
Thank you for those words of wisdom Master Wang.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: High Elf Throwers
I don't have to decide for awhile, I suspect, as we've got a couple coaches who are catching up slowly against the rest of our B-teams. But at this moment if I had to make up my mind, I think I'd take Block. Kick-off Return would help a little, but his first action is always just "get back out of blitz range, and stay within QP range of where the retriever can go." I'm afraid that if I did that and still had an action available I'd try something stupid.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.