High Elf Throwers
Posted: Sat Feb 13, 2010 4:38 pm
OK, I'm at a crossroads in my Thrower's development.
Rhett Wydenblut (#12): 6/3/4/8 Pass, Safe Throw, Dodge, Accurate, 30 SPP
Height: 6'6"
Weight: 178 lbs
School: Shrine of Asuryan College
Quote: "They say I make it look easy. That may be true, but that's only because it is easy. I make it look fabulous."
My Thrower is probably about to get his third skill. He does my passing on offense right now, and on defense is a benchwarmer. In order to get on the field on D, he needs to beat out either a Lineman with Guard and Dodge (I have two) or a Catcher with Dodge, Wrestle, and AV6, who is my only Wrestle off the line. I have only one rookie, who is also a defensive benchwarmer. He could see action situationally in lieu of my Dodge/AV7 lineman, but for that to happen I'd have to have a reason to invest more in the line.
Here are the skills I'm considering, in alphabetical order.
Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Catch: I'm loath to pick up with this player, as it's not good for the team's Comp distribution. He has burned a couple of TRRs and gotten himself sacked a few times over 11 games on failed catch attempts.
Sure Hands: That said, sometimes I do pick up with him, and it'd be nice to have a Sure Hands guy to fish the ball out of a scrum late in the turn or late in the half.
I'm open to other ideas, but those are the three I think would be best. Which to take?
Rhett Wydenblut (#12): 6/3/4/8 Pass, Safe Throw, Dodge, Accurate, 30 SPP
Height: 6'6"
Weight: 178 lbs
School: Shrine of Asuryan College
Quote: "They say I make it look easy. That may be true, but that's only because it is easy. I make it look fabulous."
My Thrower is probably about to get his third skill. He does my passing on offense right now, and on defense is a benchwarmer. In order to get on the field on D, he needs to beat out either a Lineman with Guard and Dodge (I have two) or a Catcher with Dodge, Wrestle, and AV6, who is my only Wrestle off the line. I have only one rookie, who is also a defensive benchwarmer. He could see action situationally in lieu of my Dodge/AV7 lineman, but for that to happen I'd have to have a reason to invest more in the line.
Here are the skills I'm considering, in alphabetical order.
Block: He's got Dodge, and I don't have a ton of Blodge. It'd be nice to have another one. I also often run him up to man-mark, even on a pass action. (The Necromantic coach hates this: "I'm going to pass. Oh, and I'm going to square-mark your Wrestle guy. It's still a 2+, thanks." 'Course, now it wouldn't be the Wrestle guy.....)
Catch: I'm loath to pick up with this player, as it's not good for the team's Comp distribution. He has burned a couple of TRRs and gotten himself sacked a few times over 11 games on failed catch attempts.
Sure Hands: That said, sometimes I do pick up with him, and it'd be nice to have a Sure Hands guy to fish the ball out of a scrum late in the turn or late in the half.
I'm open to other ideas, but those are the three I think would be best. Which to take?