ST3 Slann Catcher has rolled a 10
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ST3 Slann Catcher has rolled a 10
Pretty self explanatory topic. My Slann Catcher with a ST increase and Dodge has rolled 6+4 for his third skill. Should I just get Block as I had intended, or are the stat increases at all worthwhile?
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Re: ST3 Slann Catcher has rolled a 10
I'd take Wrestle for him, unless you already have some other very reliably cage busters. ST3 (or more) and AG4 is such an excellent combo for the slann team.
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Re: ST3 Slann Catcher has rolled a 10
+1Ullis wrote:I'd take Wrestle for him, unless you already have some other very reliably cage busters. ST3 (or more) and AG4 is such an excellent combo for the slann team.
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Re: ST3 Slann Catcher has rolled a 10
Dude, High Elf Catchers rock!
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Re: ST3 Slann Catcher has rolled a 10
Wrestle or +1 AV.
Definitely not Block.
Definitely not Block.
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*This post may have been made without the use of a hat.
- TuernRedvenom
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Re: ST3 Slann Catcher has rolled a 10
Why not block? He'll likely be carrying the ball so I wouldn't give him Wrestle. He's also a very juicy foul target. Any linemen can easily be given Strip Ball and Wrestle to get at ball carriers. All the fancy work afterwards can be done by the catchers.Joemanji wrote:Wrestle or +1 AV.
Definitely not Block.
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Re: ST3 Slann Catcher has rolled a 10
Because he's the best man for the job. Wrodging st3 catcher can get anywhere to do it. A wrestling lineman may need a 3+ dodge + another +3 leap. The other catchers will likely do the offence anyway with this guy being benched or a supportive lineman type on offence.TuernRedvenom wrote:Why not block? He'll likely be carrying the ball so I wouldn't give him Wrestle. He's also a very juicy foul target. Any linemen can easily be given Strip Ball and Wrestle to get at ball carriers. All the fancy work afterwards can be done by the catchers.Joemanji wrote:Wrestle or +1 AV.
Definitely not Block.
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Re: ST3 Slann Catcher has rolled a 10
Ok, I sort of get that (besides benching him on offence, I'd never do that because you never know). But surely, on defence it's not that hard to keep your strip baller screened untill he can make the move. Leap means he can get in almost anywhere anyway.Carnis wrote:Because he's the best man for the job. Wrodging st3 catcher can get anywhere to do it. A wrestling lineman may need a 3+ dodge + another +3 leap. The other catchers will likely do the offence anyway with this guy being benched or a supportive lineman type on offence.TuernRedvenom wrote:Why not block? He'll likely be carrying the ball so I wouldn't give him Wrestle. He's also a very juicy foul target. Any linemen can easily be given Strip Ball and Wrestle to get at ball carriers. All the fancy work afterwards can be done by the catchers.Joemanji wrote:Wrestle or +1 AV.
Definitely not Block.
He is the best man for the job, I agree. But he's mighty expensive so I'd prefer a slightly less qualified frog (lineman with wrestle and strip ball) for such a risky (as in, get yourself killed) job.

That also means he doesn't need to invest in Strip Ball and can go Side Step first, and then follow it up by Frenzy (think of the possibilities!).
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Re: ST3 Slann Catcher has rolled a 10
Least in our league, it was rare to get 2skill slann linemen. Also, slann is a fragile team, you are most of the time tied up in TZs. The catchers & the krox are the only moving pieces really. The catchers stop moving too, when they roll snake eyes.
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Re: ST3 Slann Catcher has rolled a 10
Sorry, my team has developed slightly unusually, so I probably should have mentioned the current skills.
Catcher: guard, dodge, block.
Catcher: guard, dodge, block.
Catcher: AG5, dodge.
The Catcher in question: ST3, dodge, skill pending
Blitzer: block.
Blitzer unskilled.
"Krox": guard, stand firm.
Lineman: AG4, block, tackle.
Lineman: AG4, guard.
Several unskilled linemen.
So I don't have a single Wrestler yet, mainly because of the worry that Tuern mentioned: it makes me a bit nervous to have a player with a stat increase or double skill on the ground if it can be avoided. Plus, I wanted to give Block to the Guard Catchers so they could stay up and useful. I guess this guy is best suited to becoming the player I use to attack blodgers, though.
Catcher: guard, dodge, block.
Catcher: guard, dodge, block.
Catcher: AG5, dodge.
The Catcher in question: ST3, dodge, skill pending
Blitzer: block.
Blitzer unskilled.
"Krox": guard, stand firm.
Lineman: AG4, block, tackle.
Lineman: AG4, guard.
Several unskilled linemen.
So I don't have a single Wrestler yet, mainly because of the worry that Tuern mentioned: it makes me a bit nervous to have a player with a stat increase or double skill on the ground if it can be avoided. Plus, I wanted to give Block to the Guard Catchers so they could stay up and useful. I guess this guy is best suited to becoming the player I use to attack blodgers, though.
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Re: ST3 Slann Catcher has rolled a 10
Wow... talk about an impressive set of skills and stat boosts for a Slann team. Great Googly Moogly.
I would still consider making a linefrog or that catcher into a cage breaker if you can - with the 2+ leaping guard you have, I'd go for a linefrog to get wrestle/strip ball. That way a 2+ leap and a 3+ leap gets you a two die block many times to get the ball out of a cage.
On your 3ST catcher, I'd go block now if you want to make him into a ball carrier. Then Side Step or something if he makes it that far.
I would still consider making a linefrog or that catcher into a cage breaker if you can - with the 2+ leaping guard you have, I'd go for a linefrog to get wrestle/strip ball. That way a 2+ leap and a 3+ leap gets you a two die block many times to get the ball out of a cage.
On your 3ST catcher, I'd go block now if you want to make him into a ball carrier. Then Side Step or something if he makes it that far.
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Re: ST3 Slann Catcher has rolled a 10
That's one impressive team. 3 AG4 Guarders is a pretty dreamy proposition.
I'd still go for Wrestle next on the ST3 catcher and Sure Hands for the AG5 catcher. When you have the ball carrier down the opponent will have a lot more on his mind than fouling it as you can at the very least swamp the ball with all that AG4. That AG4 lino with Block and Tackle is of course well suited for the job but having two dedicated cage jumpers is not bad. You already have all the ball carriers you'll ever need.
Tuern, the issue in Wrestle+Strip Ball linos being used for cage jumping is the fact that you will very easily burn a reroll before even getting into the blocking part, especially if you're bringing a guarder with you first. Plus you'll still fail the leap 1 out of 9 even with a reroll. That's why it's so much better to have someone with AG4 doing the hit as having a reroll for the picking up of the loose ball is important (or even rerolling the block).
I'd still go for Wrestle next on the ST3 catcher and Sure Hands for the AG5 catcher. When you have the ball carrier down the opponent will have a lot more on his mind than fouling it as you can at the very least swamp the ball with all that AG4. That AG4 lino with Block and Tackle is of course well suited for the job but having two dedicated cage jumpers is not bad. You already have all the ball carriers you'll ever need.
Tuern, the issue in Wrestle+Strip Ball linos being used for cage jumping is the fact that you will very easily burn a reroll before even getting into the blocking part, especially if you're bringing a guarder with you first. Plus you'll still fail the leap 1 out of 9 even with a reroll. That's why it's so much better to have someone with AG4 doing the hit as having a reroll for the picking up of the loose ball is important (or even rerolling the block).
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