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DE Runner + ST Development
Posted: Sat Feb 27, 2010 8:14 am
by Rabid_Bogscum
Hey guys I'd just like to ask what skill progressions you guys would be thinking for a DE runner who gained a ST for first skill. This is the full team
http://www.slobb.doubleskulls.net/team_viewer.php?id=2. I'll be the first to admit there is probably some TV bloat in there. I had been running with just Runner but was missing her and my gun Witch Elf for a key game (note the niggles) and thought I might buy the runner as cover. A completion and MVP followed and now the sod has got +ST. Each one all I wanted was nerves and each one has grabbed a stat increase which has changed their development tree. I'd love to know what direction you guys would go with him/her.
Thanks Rabid
Re: DE Runner + ST Development
Posted: Sat Feb 27, 2010 9:36 am
by Marlow
First of all I would ask discreatly if Piper is a girl or a drag queen. Then I would train them in Block and dodge. Str 4 Ball-carriers are great. She can dump-off to Vixen who can then pass/leap to score.
I love the Shadowforge models by the way
Re: DE Runner + ST Development
Posted: Sat Feb 27, 2010 11:08 am
by Rabid_Bogscum
would I worry about nerves? and which would be doing the dump off.. I was thinking block dodge. I like your idea of the leap away with Vixen, my original plan was to give her wrestle and start her off with the ball, and offload it to the unstoppable st 4 tank, while wrestling her blitzers to the ground. I was almost wondering whether catch was worth while. I also cant work out whether safe throw needs to make an appearance somewhere
Re: DE Runner + ST Development
Posted: Sat Feb 27, 2010 11:16 am
by Marlow
I would still give Vixen Wrestle but go the other way. Start the ball on the drag queen and if they get hit dump-off to Vixen.
Vixen can then pass or score herself as required. Pass is probably more use than Nerves. I would however still go with Blodge as the first two skills on Piper. You do not have to hand-off if you do not want to.