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+AG, Block Thrall Normal Skill Choice

Posted: Sun Mar 07, 2010 1:57 am
by Master Wang
Here's the team, The Night Terrors:

1 Bubbles Block, Dodge 31* NORMAL SKILL (GUARD?)
2 Bambi Vampire Block, Dodge 23
3 Fluffy Vampire 6* 5+6 (AGILITY)
4 Peasant +1 Ma 11
5 Drifter
6 -MA Wench Guard -1 Ma 8
7 Screaming Girl 2
8 Hobo Block, +1 Ag 31* NORMAL SKILL (???)
9 Unnamed Stranger Guard 7
10 Cheerleader 2
11 Drunken Frat Boy Block 7
12 Peasant 2 Guard 7
13 Fresh Meat 1 Ni, MNG
14 The Cripple -1 Ma 5
15 Even More Meat

5 RR
FF 7
110K

So after a huge amount of luck, I pulled a 2-1 win against orcs out of my ass and skilled 3 players. My main headache is my wannabe elf, Hobo. This guy sees a lot of the ball, so I'm thinking Sure Hands (also keeps a RR for other things). He's usually my backfield ball retriever, but he isn't there alone as he's too slow if I'm facing Kick so I'm also considering Kick Off Return. Also considering Fend (he's a big target) or Pro (he does a lot, often after the team RR is gone). He isn't usually fielded on defense as I can't protect him very well when the numbers dwindle, and the vamps are my main D-strategy.

For the vamps, Fluffy is a no-brainer, but as I already have 3 Guard Thralls I'm not sure I need it yet on Bubbles.

Re: +AG, Block Thrall Normal Skill Choice

Posted: Sun Mar 07, 2010 5:04 am
by mattgslater
Pro is better on AG4 than it is otherwise. Sure Hands would also be a good choice.

Re: +AG, Block Thrall Normal Skill Choice

Posted: Sun Mar 07, 2010 6:59 am
by TuernRedvenom
I would consider Sure Hands. But Frenzy seems best to me.
Tackle is meh, Fend is unnecesary. Never liked Pro (you'll likely use a reroll anyway if it's important). Wrestle is out since you have Block, Strip Ball would be ok but would be a lot better if you had Wrestle.
Frenzy on a mobile player is gold though.

Re: +AG, Block Thrall Normal Skill Choice

Posted: Sun Mar 07, 2010 7:56 am
by Master Wang
Hmm...

Frenzy would change his role on the team somewhat. He'd go from being a play maker to being a hitter. At the moment he spreads the play on offence, and if he plays on defense then he usually comes in after the vampires go after the ball carrier. I've got lots of Guard, which would support Frenzy but leaving him next to opposing players at the end of a turn doesn't sound that appealing. Nor does ending up on the sideline. I think Frenzy may wait until a 4th skill on a vampire after Blodge and Sidestep. But if more people chime in suggesting it, maybe I'll give it a go.

Re: +AG, Block Thrall Normal Skill Choice

Posted: Sun Mar 07, 2010 8:07 am
by Joemanji
Strip Ball.