Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I'm looking for a tournament team...I've had some bloodbowl experience before, but I still struggle to decide which team I want to use for tournaments.
I don't need to be top dog, but just a contender . Which of these two teams (also because I've to paint the team) do you think is best (and why)?
- Chaos dwarves
- Orcs
Which one is in your opinion the most capable? Let's assume that the tournament is 1.1K and you get skills after each match. One skill on a random player and one skill on a chosen player.
Thanks for the input guys.
How do you like to play? Chaos Dwarfs blitz better (deeper, and with less investment), but Orcs have a passing option. Both are solid, heavy-duty cage teams. Orcs are a little more vulnerable against speed, but in short formats and tournaments their superior ST is a major asset, especially for newer coaches or against other heavy teams (until peak development, when they start getting Claw/MB action, but that's not much of a tournament consideration). CDs are also more reliant on Guard, which makes them both less flexible and easier to game around in a limited format (particularly on the D-line; a CD DL with 3x Guard is easily pushed aside by a ST3 team with just 1x Guard, but that same team sees an Orc line as an immovable object clogging midfield). Chaos Dwarfs are singularly good at handling Skaven and Wood Elves, top teams in short formats. Both teams have fun gimmick options which can be taken or left: CDs have the Mino, who lets rookie CDs generate free blocks into the secondary (unless he goes WA...), while Orcs have Goblins and TTM.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
I'd like to mostly control the playing field: calculated and without too many risks. My major concerns are the teams i have to go up against:
- chaos dwarves: as you've put it, get easily smashed aside by superior strength (undead, chaos pact, lizardmen and orcs). And against norse i think the dwarfs can be spread around a bit too easy due to large amounts of frenzy. Even against wood elfs and skaven they can be caught relatively easy out of position. The hobgoblins make for easy targets (the mino also but less) which dwindles their number and mobility fast.
The bull centaurs are great, but they need skills (which means less guard for the dwarfs)...
- Orcs are great in my opinion, but they can be easily caught out of position if your not careful and struggle against (imo: the broken) amazon teams (which are a growing every year).
Both teams have a lot of flair and are also fun to play in a league...anyone else have some input or experience with these teams?
Both of these teams are top tier teams. I don't see either of these as better than the other. My favorite team is chaos dwarfs ('cuz I love the pointy hats). I have found they rarely get pushed around the pitch. Sure, some teams will have a little more strength, but you can counter that with your guard, etc. Against orcs, the Black Orcs are strong, sure, but they do not have block. Against lizards, your tackle will drive him to distraction (position is everything... attack the skinks!)
As for orcs, their strengths are less subtle. Use the obvious strength to push people around. Also, one of the first skills I like to take is frenzy on a blitzer. It gives you an extra chance to knock down blodgers, and it also makes people position themselves to avoid crowd pushes.
Hope this helps. Both of these teams are loads of fun. Both are very very good. I recommend you play both.
Lizards are the biggest problem for chaos dwarfs, the other teams you can cope with fairly well
if you are getting 2 skills after each game (albeit one is random) then you get the chance to get block and break tackle on centaurs, which makes them really good
otherwise not really much in it between the two, again the random skills might mean two on black orcs, guard and block being a fantastic combo on them
either roll a dice or take which team you like the minis best of
CDs vs. Lizards is all about matchup skills. If you can get your MB Dwarfs up on the Skinks, you'll win. If your Dwarfs have to fight Saurusauruseses all the time, you're in trouble. You could say the same thing about Orcs, though.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Maybe except for the fact that the orcs have an easier time breaking away from the sauri(uses?) due to the fact they have more strength to throw into the game. They also have goblins as a last resort...dodge in the cage for a 1 die block (but that last part is pretty desperate)...
Even without MB (you're right about that, wasn't thinking format and MB is for Dwarf #4 at best), he's still 75% to knockdown the Skink. And at 1.1M you can afford the manpower to foul.
Chaos Dwarfs and Lizardmen have something in common in that the optimum build just runs a few fragile ball-handlers. But the CDs have the BC, while the Saurus and Krox can't carry the ball as an option.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Grum - I can only recount my tourney experience, which has always been wins for the CDs, some of them difficult, but most of them easy.
It's true that I run the ball with BCs with Break Tackle, and I note that your and my tournament stats differ only in that my "TDs for" stats are better. I suspect this is because running the ball with BCs is a more reliable method (I am not seeking to re-open the old debate, I am just trying to understand the NAF stats).
Against Lizzies, I will typically tie up the Saurus, which includes marking them with Hobgoblins if necessary, leaving the CDs free to mark Skinks. As long as you mark enough Skinks in this way, you have the advantage. In particular, your opponent will rapidly run out of re-rolls, as he will blow them on dodges.
I also don't take Minos in tournaments, which may be an advantage in this particular match-up.
Why not the mino? In most tournaments over here anyway, you get to pick a double on a player: claw + mighty blow makes every other player rather squishy. Is it because he's too big of a liability?
My line-up at 1.1K would be:
- Mino
- 2 BC
- 6 CD
- 3 Hobgobs
and 2 RR
aka. the full option. The only thing that bothers me is the 2 RR...
only recent time i've had chaos dwarfs at a tourny (been using other races of late) and played lizards was at the BB
thats only 1mil and I took an early cas (though spubba had a saurus KO from throw a rock)
I also find marking with hobbos tends to get hobbos leaving the pitch, could have been a draw but my dice were pretty poor and his weren't
not sure what my overall record vs lizzies at tournies is with chaos dwarfs, but I can't think of a team I think i'd rather not face instead of lizards
don't know how much of a factor the coach is either, lizards only really seem to get taken by stronger coaches over in europe, don't think i've ever played a chump who was coaching them