Sure Hands Hobgoblin 2nd Skill

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply

Which skill should he take?

Block
24
73%
Fend
0
No votes
Kick-off Return
8
24%
Something else
1
3%
 
Total votes: 33

User avatar
howabe
Experienced
Experienced
Posts: 91
Joined: Mon Nov 03, 2008 11:31 am
Location: Frankfurt am Main

Sure Hands Hobgoblin 2nd Skill

Post by howabe »

Hi guys,

I'm currently half way (6 games) through my first ever league as Chaos Dwarves, and have just gained a second skill on my ball-handling Sure Hands Hobgob. I have a pretty good idea of which skills I want him to end up with, but I'm not sure which order to take them in.
So my ideas for taking first would be:
Block - keep him standing more likely if cage is broken; make him more able to contribute to bash when without ball
Fend - similar to above, minimise risk from having to dodge etc if they break the cage but only manage a push
Kick-off Return - Give me more breathing space in getting the ball safe quicker/minimise turns needed to score in a pinch
Something else - probably obvious, that I've overlooked...

I have 3 other Hobgobs, one with Strip Ball (safety on defence, Wrestle and (Diving)Tackle to follow) and 2 unskilled (probably a DP and a second ball handler). Rest of team is generic Guard CD (one with Claw/MB) and BC (one unskilled/one Block)

So, which do you think would be the best skill for him to take at this point?

Reason: ''
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: Sure Hands Hobgoblin 2nd Skill

Post by Digger Goreman »

Block: gotta keep him on his feet till he hands off, then he can lend support by knocking down pursuers....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
solarflare
Experienced
Experienced
Posts: 113
Joined: Mon Jan 04, 2010 9:24 pm

Re: Sure Hands Hobgoblin 2nd Skill

Post by solarflare »

Take block.

Reason: ''
Image
wizmerlin
Rookie
Rookie
Posts: 8
Joined: Wed Jan 06, 2010 8:09 pm

Re: Sure Hands Hobgoblin 2nd Skill

Post by wizmerlin »

I voted for Kick-off Return. Block is another good choise though.

Reason: ''
Punk_in_Drublic
Rookie
Rookie
Posts: 59
Joined: Tue Sep 01, 2009 10:31 am

Re: Sure Hands Hobgoblin 2nd Skill

Post by Punk_in_Drublic »

I'd play it safe with block. I'd rather have at least 1 preferably 2 hobbos with block/surehands before giving one KOR and SH.

Reason: ''
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Re: Sure Hands Hobgoblin 2nd Skill

Post by Duke Jan »

Kick. Although it does depend on the rest of your team a bit. Alternatively go for the kick-off return. The idea is that the dwarves should keep him safe (until the sacrifice to Hashut) so he doesn't need block. Besides, it is a bad idea for slaves to start standing up for themselves*.

*From the Chaos Dwarf perspective, not talking 19th century US here, that's not allowed after all.

Reason: ''
Image

Nuffle Sucks!
User avatar
howabe
Experienced
Experienced
Posts: 91
Joined: Mon Nov 03, 2008 11:31 am
Location: Frankfurt am Main

Re: Sure Hands Hobgoblin 2nd Skill

Post by howabe »

I took Block in the end.
Had my next match today, losing a very close game to Undead (my first defeat with this team).
Hobgoblin in question didn't really do anything... basic ball collection and hand-off, then sitting most of the game out after being crowd pushed, so decision didn't really make a difference yet.
The Bull he handed off to got +ST as his first skill though, so thing aren't too bad :)

Reason: ''
Post Reply