Starting Gobbo'

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zebulon
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Starting Gobbo'

Post by zebulon »

Hi, everibody, I'm going to play Gobbo for an 11 game league.
We are 30 coachs but we don't know the calendar before creating the team.

So, I thought to start like this:

2 Troll 220k
1 Pogo, no SW, ball carier 70k
1 Chainsaw 40k
9 Gobbo 360k for 13 players.

3 Roll 180 k

Total 870k Treasury 130k

The idea is to have as much as inducement as soon as possible.
At game 1, we can have Fungus+ a bride or Nobbla for exemple.

What did you think of this?

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Re: Starting Gobbo'

Post by nazgob »

i don't think I can argue with your logic. In fact I've going for a very similar thing in the league I'm about to start, at least as far as keeping my team value artificially low. I've got an extra 100k to spend, but I'm still looking for at least one bribe per match, preferably two.

that said, I really want to go secret weapon crazy, so took all three straight off the bat. I'm hoping to instill fear in the hearts of my enemies with a str7 piece (even if hes random), while the bomber is there for hilarity reasons.

mind you, i think that your build could well be more competitive and that ultimately, it comes down to taste/personal preference. the only thing you could do would be to drop one line goblin. you'd have 12 players, and if you're always planning to induce a star you'll have your thirteen, and not going secret weapon crazy (like me), your gobbos wont get sent off in the same way. this would give you more money for bludweiser babes (or bribes) as well.

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Da Shin Kikas
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Re: Starting Gobbo'

Post by Da Shin Kikas »

You need an apocathcary and you are going to run out of gobbos.
Buy more.

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nazgob
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Re: Starting Gobbo'

Post by nazgob »

thats what the treasury is for - replacing a troll/goblin when they die. an apothecary is wasted team value on a starting team.

keeping the team value low has so far earned me 4 bribes in 2 games, which makes my secret weapons so much more effective. I've got two reserves (dropped the bombardier, so only two secret weapons), and with bribes/fouling I was able to keep the man advantage in my second game (although my first was against orcs, so i can hardly be blamed for that).

basically, I've got enough money that if I were to lose a troll, I can replace him off the bat, and given that no one had skilled much (beyond a DP first skill), i don't care if goblins or trolls die. that said, as I now have a mighty blow fanatic, I'm starting to consider one.

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cyagen
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Re: Starting Gobbo'

Post by cyagen »

If you take only 2 SW, the ball and chain and the Pogoer are the one to take. They are great value and much more effective.

Yeah a chainsaw is fun, but much more unreliable.

The bombardier is a lot of fun, but is not worth the TV.

If your goal is TV optimization, then replace the chainsaw with the fanatic.

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Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
nazgob
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Re: Starting Gobbo'

Post by nazgob »

see, i dont run the pogo (yet).

fanatic is hilarious fun, while the chainsaw is an essential. on a team with no access to tackle, wrestle or block, it acts as my hunter.

"blodge this...brum brum BLARGH!"

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cyagen
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Re: Starting Gobbo'

Post by cyagen »

Can't argue with your point Nazgob, but if we are talking pure TV optimization, you are much better off inducing a Chainsaw against these blodging teams.

The Loony does not start with dodge and does not get SPP for chainsaw CAS, so Merc Loonies are much more effective,

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Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
Aliboon
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Re: Starting Gobbo'

Post by Aliboon »

The pogoer is a definite, MA7, leap not a SW all for 70k.

I'd then also have the loony and fanatic. The major advantage rostered SWs have over mercs/stars is that they are not loners, so can reroll kickbacks, failed blocks/gfis. This is golden. (They are also 30k cheaper).

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Re: Starting Gobbo'

Post by Carnis »

cyagen wrote:Can't argue with your point Nazgob, but if we are talking pure TV optimization, you are much better off inducing a Chainsaw against these blodging teams.

The Loony does not start with dodge and does not get SPP for chainsaw CAS, so Merc Loonies are much more effective,
this post is full of fail.

The induced chainsaw is either 70k or 110k. The induced chainsaw kicks back 1/6 times. The rostered saw kicks back 1/36 times due to RRs. Block&Dodge are nice, but not mandatory.

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Re: Starting Gobbo'

Post by cyagen »

Induced loony kicksback 1/12 times since loner applies only 1/2 the time.

Gobo TV maximization is all about keeping TV low and getting inducements. Unless you invest a lot of people to protect the Loony, he will not last more than 3 turns. A ST2 guy without dodge that got AV 4 does not survive long.

You are much better off paying the +30k to put a merc on the field.

Personnaly I would buy a roster Loony since when I play Gobo I don't care about winning or loosing, just causing mayem.

But if you want to optimise your TV, then the Merc saw is the way to go.

Reason: ''
Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
Carnis
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Re: Starting Gobbo'

Post by Carnis »

cyagen wrote:Induced loony kicksback 1/12 times since loner applies only 1/2 the time.

Gobo TV maximization is all about keeping TV low and getting inducements. Unless you invest a lot of people to protect the Loony, he will not last more than 3 turns. A ST2 guy without dodge that got AV 4 does not survive long.

You are much better off paying the +30k to put a merc on the field.

Personnaly I would buy a roster Loony since when I play Gobo I don't care about winning or loosing, just causing mayem.

But if you want to optimise your TV, then the Merc saw is the way to go.
Err..?

Because he is 30k more expensive, but kicks back 3 times as often, he is better TV optimization?

The right way to go is either a) dont take a loony at all or b) roster a loony at 40k, not c) hire a merc looney and pay 30k extra?

And for the record it's not 1/12. It's 1/6*1/2 +1/6*1/2*1/6 = 1/12 + 1/72 which is 7/72 which is about 1/10. Many coaches will not be too thrilled about using RRs for rolls that succeed 5/12 times, though.

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zebulon
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Re: Starting Gobbo'

Post by zebulon »

Thanks a lot for your answer.

Finally, I replace for my starting roster a Gobs by a fanatic.
The TV gonna be 900 Kpo. Enough for 2 bribes.

I don't want to test bombardier at begenning of the season. Later maybe.
And I don't think, like Nazgob, that buying an apo was good. Trolls get regen and gobs are so cheap.

So, Go On Gobbos, we want....nothing but fun :smoking:

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Re: Starting Gobbo'

Post by ulvardar »

If still considering it... my bomber injured an ogre last tourney. In the same tourney, my fanatic injured another ogre, a troll (orc team) and put an ice troll out of the game (by kicking it when it was on the floor). Of course, being a tourney, my fanatic had MB, so the sooner you have it, the sooner he can gain it.

On the other hand, my looney was pathetic. Only able to ko a black orc in 3 games.

Oh, once i induced Nobbla... oh, so cool, block & dodge... first block against him... 2 dices, pow, 6 (+3), 11 (+1)... bye bye Nobbla.... not worth the TV, next time i will induce Fungus instead.

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