Orc with too much luck

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Greyhound
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Orc with too much luck

Post by Greyhound »

Hi this is my Orc team, and I have a wee too much luck

5 RR
Fan factor 9

1 Troll
2 BO block
3 BO block guard
4 BO block mighty blow
5 BO block guard mighty blow
6 Blitzer guard stand firm mighty blow
7 Blitzer AG4 guard tackle Mighty blow
8 Blitzer AG4 guard tackle mighty blow Pro
9 Blitzer AG4 ST4 tackle dodge leap
10 lineman AG4 block fend
11 lineman ST4 block
12 thrower MV6 block dump off KOR

I just got a double on the ST4 Lino, wohat would you give him considering the unique team. I put the rookiest BO on the LOS these days.

Usual way to play when kicking is:
Troll + BO2 + AG4 Lino on the LOS. Fend Lino usually dodge/Fend away to give assist where required.
3 other BO + ST4 Lino slightly behind, closing in ASAP depending where the target is.
Blitzer6 is Mr Assist, he sticks where required.
Blitzer7 and 8 cage/Blitz/Block and dodge when required to get the game moving
Blitzer 9 is my hunter/Wardancer leaper who goes for the ball.

Thrower comes to the pitch only on receive and he runs the ball, ready do dump off, until I see a good opportunity with all this AG4 around, and he shoots where required.

So based on this playstyle I'm think my Lino is basically a fast BO with no access to ST skill so I should focus on Mighty Blow or Guard... boring?

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Re: Orc with too much luck

Post by Grumbledook »

you seem to have posted your elf team by mistake

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Re: Orc with too much luck

Post by Catt »

Grumbledook wrote:you seem to have posted your elf team by mistake
Yeah, your AV9 ST4 Elf Team from hell!

That's some luck. And I thought my DEs were lucky with their ST4 Blitzer.

It must be a tactical nightmare to play your Orcs.

As far as the skill goes both mighty blow and guard would of course be decent choices but given that you've got decent access to those to skills anyway maybe something like grab might be useful for manipulating player positions. However you can never have too much guard.

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Re: Orc with too much luck

Post by The Painted Goblin »

With a line-up like that, I don't think it matters much what you give anyone else, does it? :)

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Re: Orc with too much luck

Post by Greyhound »

I'll admit than my half elf half Orc are a real pleasure to play. Any double on AG4 will be more leap from now on. It's just too good.

I hear guard would work well especially against the dwarfs.
I lack frenzy to make grab that good though.

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Re: Orc with too much luck

Post by frikipe »

Maybe discard 2 RR will be a good idea to lowering tr and fire the Troll of course that negates 240K inducements to your oppo.

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Re: Orc with too much luck

Post by mattgslater »

Awesome.

Stand Firm next on everybody, except maybe Pro guy, who can get Strong Arm at 176 to play permanent ace, as a vanity pick. AG4/Guard/Stand Firm is crazy.

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Re: Orc with too much luck

Post by Carnis »

Guard the lino, dont sack the troll. Sack 2 RRs though..

Seems like a hacked team though tbh ;). Weighed dice ?

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Re: Orc with too much luck

Post by Greyhound »

It's on cyanide, only played in league format, fair and square also there are a lot of bug I think it's just a rare gem of luck.

I haven't decided yet on the skill for the Lino. This morning I think guard

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Re: Orc with too much luck

Post by mattgslater »

Yeah, I've had teams like that. It's an outlier, but not an unbearable one.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by Asperon Thorn »

He's auxilary. Go with Frenzy.

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Re: Orc with too much luck

Post by Greyhound »

went with Guard, since my troll died I found that having guard on the blitzer and on just 2 BO was too little.

I'll also have a lot of dwarf in front of me, and I'd rather make sure they don't neutralise my ST advantage with more guard than I do.

I'll go Frenzy on the BOs

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Re: Orc with too much luck

Post by Greyhound »

The team progressed and continued to have luck on the skill .

I think I'm never ever going to roll a better team than that

1 Troll block
2 BO block
3 BO block guard mighty blow
4 BO block mighty blow
5 BO block guard mighty blow
6 Blitzer guard stand firm mighty blow
7 Blitzer AG4 guard tackle Mighty blow
8 Blitzer AG4 guard tackle mighty blow Pro
9 Blitzer AG4 ST4 tackle dodge leap
10 lineman AG4 block fend
11 lineman ST4 block
12 thrower MV6 AG4 block dump off KOR

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Re: Orc with too much luck

Post by mattgslater »

Guard goes farther with Stand Firm. On the Orcish big nine (BOB/Blitzer/Troll), I like to get some Guard and Mighty Blow early, but spam Stand Firm over time. So by the time I hit 1.6M I have 4x MB (3+Troll), 6x Block (2+Blitzers) and 3x Guard, with probably only 1x SF (and maybe a Side Stepper) plus some toolbox skills (Frenzy, 2x Tackle). But when I hit 2M, I tend to have the same 4x MB and 3x Guard and a few more toolbox skills (Grab, PO, another Tackle) and maybe another Block player, but probably 5x SF.

Please don't get me wrong. Guard is a power skill, no doubt about it. A couple guys with Guard make a huge difference, especially on offense. That said, Guard isn't the best skill for keeping your guys upright in general; it's a lot better than nothing, but in its passive use it's too easy to game around. What it's best for is warding off or reducing the odds on key blocks that can only be made from up to a few angles, or for engineering a ST advantage on your own. Orcs have quite a few built-in ST-advantage machines; a little Guard goes a long way.

Frankly, the more Guard the merrier, but if you need more than three Guard players on any non-Dwarf team, you can probably solve your problem in several different ways. The more ways you can think of to solve your problems, the more holistic your comprehension of the game becomes.

Dwarfs are the exception. They are otherwise really good at a strategy for which they lack the most important asset. Spamming Guard goes a long way toward masking that deficiency. But even so, it's far from infallible. I'd rather have a ST4 guy than aST3/Guard guy anyday.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by juck101 »

That team is nuts. Really good rolls

Guard or frenzy would be awesome choice on the st lineorc. But I personally would consider getting rid of the thrower unless you like catches. I can't see with 4 ag orcs that you need a av8 make weight to run the ball. Just an option as defensively surehands on a ag4 dude is all you need for some awesome options. Granted the ma keeps the thrower just about an option but I would rather see some bob skills and just use blitzers for the ball. Your two lineman are great, why change the team synergy on attack

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