Spike 2010 Human Roster
Posted: Sat Aug 21, 2010 9:16 pm
This is the roster I am most likely to use for this years Spike as I am trying to improve upon my 5th position from last year and the other rosters are with more difficult teams and ones I have no experience with.
Spike Rules
SKILL PURCHASES
You may spend some of your 1,100,000 GC on upgrades for your players. The costs for these upgrades are based on the TV cost increase for a player who has earned a skill from experience; that is, 20k for normal skills and 30k for doubles, +1 MA & +1 AV. You may NOT add Agility or Strength to any player. You also may not add more than one upgrade per player, and no more than 2 players may be given the same upgrade. For instance, you could add "Block" to no more than 2 players on your team. "STAR PLAYERS" cannot be improved in this manner. The GC values assigned to these upgrades corresponds to the Value Modifiers Table in the Competition Rules, and depends on the skills available to the player scheduled for improvement.
Value Modifiers Table (from LRB 6.0, and Competition rules, p 27)
+20K New Skill
+30K Skill that can only be taken on a double
+30K +1 MA or +1 MA
1xThrower Leader
2xCatchers
4xBlitzers 2 Guard, 1 Tackle, 1 Frenzy
4xLineman 2 Block, 2 Wrestle
3 Rerolls
Spike Rules
SKILL PURCHASES
You may spend some of your 1,100,000 GC on upgrades for your players. The costs for these upgrades are based on the TV cost increase for a player who has earned a skill from experience; that is, 20k for normal skills and 30k for doubles, +1 MA & +1 AV. You may NOT add Agility or Strength to any player. You also may not add more than one upgrade per player, and no more than 2 players may be given the same upgrade. For instance, you could add "Block" to no more than 2 players on your team. "STAR PLAYERS" cannot be improved in this manner. The GC values assigned to these upgrades corresponds to the Value Modifiers Table in the Competition Rules, and depends on the skills available to the player scheduled for improvement.
Value Modifiers Table (from LRB 6.0, and Competition rules, p 27)
+20K New Skill
+30K Skill that can only be taken on a double
+30K +1 MA or +1 MA
1xThrower Leader
2xCatchers
4xBlitzers 2 Guard, 1 Tackle, 1 Frenzy
4xLineman 2 Block, 2 Wrestle
3 Rerolls