A bunch of Dark Elf skills, plus: Which player to buy?
Posted: Fri Sep 10, 2010 8:22 pm
Good evening, sports fans!
So, my Dark Elf team the Har Ganeth Horrors managed to skill up on three of their Blitzers. The team, as it stood before the match, can be seen here. Onto the players. I got my mind set on a couple of them, but it would be nice to hear what you have to say about it as well. The main issue is #6, though. Anyway, the following players skilled up:
#3 (5+1): I want a Strip Baller, and this guy seems to have the most potential since he's pretty bare-bones at the moment. Later on, either Leap and/or Tackle.
#4 (4+6): I was a bit unsure about the Dauntless, but it's really paid off. The +MA is very tempting, because I feel he's sort of found his niche with the Dauntless so I might as well just generally make him "better". Otherwise, Tackle? Side Step?
#6 (2+5): I've got a very ambivalent relationship to +MA: I take it at every opportunity because I love the flexibility, but I always find the player short on skills so part of me always regret having taken it. Like in this case, where I'm stuck with a player with no real expertise, MA 8, and no real prospect of advancing again any time soon. How do I make the most out of this player? Do I go for a running machine, with Sprint? Do I go a generic Blitzer route with Side Step? Do I go Tackle? Leap? What do you feel is missing on the team, that this guy could help alleviate with his above-average mobility and a single "doer" skill?
Finally, as a bonus question: I need more players, especially as I lost a Lineelf. For a new 12th player, would you go Runner or Assassin? I'm leaning towards Runner, although I think the Dump-Off is kinda gimmicky, so I'd probably focus on Block, Dodge and then Accurate or somesuch, and use it as a faster Lineman. Two Assassins tickle my funny-bone, though. Player number 13 is likely to be another Lineelf; I need fodder on the line.
So, my Dark Elf team the Har Ganeth Horrors managed to skill up on three of their Blitzers. The team, as it stood before the match, can be seen here. Onto the players. I got my mind set on a couple of them, but it would be nice to hear what you have to say about it as well. The main issue is #6, though. Anyway, the following players skilled up:
#3 (5+1): I want a Strip Baller, and this guy seems to have the most potential since he's pretty bare-bones at the moment. Later on, either Leap and/or Tackle.
#4 (4+6): I was a bit unsure about the Dauntless, but it's really paid off. The +MA is very tempting, because I feel he's sort of found his niche with the Dauntless so I might as well just generally make him "better". Otherwise, Tackle? Side Step?
#6 (2+5): I've got a very ambivalent relationship to +MA: I take it at every opportunity because I love the flexibility, but I always find the player short on skills so part of me always regret having taken it. Like in this case, where I'm stuck with a player with no real expertise, MA 8, and no real prospect of advancing again any time soon. How do I make the most out of this player? Do I go for a running machine, with Sprint? Do I go a generic Blitzer route with Side Step? Do I go Tackle? Leap? What do you feel is missing on the team, that this guy could help alleviate with his above-average mobility and a single "doer" skill?
Finally, as a bonus question: I need more players, especially as I lost a Lineelf. For a new 12th player, would you go Runner or Assassin? I'm leaning towards Runner, although I think the Dump-Off is kinda gimmicky, so I'd probably focus on Block, Dodge and then Accurate or somesuch, and use it as a faster Lineman. Two Assassins tickle my funny-bone, though. Player number 13 is likely to be another Lineelf; I need fodder on the line.