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AG4 Werewolf - rolled 10 for 2nd skill.

Posted: Fri Nov 12, 2010 2:33 pm
by Gaixo
Topic is fairly self-explanatory. One of my necro werewolves has AG4 and rolled a 10 for his second advancement. The 10 was not a double. I can see the value in adding MA or AV, but I worry about him surviving long enough to get dodge + block.

In the short term, I'm in the middle of the playoffs and will be playing dark elves or orcs next, and a win would deliver me to lizardmen or more orcs. In the long term, this team will most likely see another 16-25 games.

Not a whole lot of other development on my team. Block/Dodge/MB werewolf is the only standout, also have two blocking golems, a tackling wight, zombie kicker and two useless ghouls. My other wight died. :cry: Any advice appreciated.

Re: AG4 Werewolf - rolled 10 for 2nd skill.

Posted: Fri Nov 12, 2010 4:23 pm
by Coach
A Werewolf is already fast enough imo and you could do with the standard skills, especially to protect that great agility increase. So I would take Block personally.

Re: AG4 Werewolf - rolled 10 for 2nd skill.

Posted: Fri Nov 12, 2010 4:55 pm
by Joemanji
+1

Re: AG4 Werewolf - rolled 10 for 2nd skill.

Posted: Fri Nov 12, 2010 5:00 pm
by Ulthuan_Express
Aye, Block. A move boost can be great on them, but not at the expense of something that basic and useful.

Re: AG4 Werewolf - rolled 10 for 2nd skill.

Posted: Sat Nov 13, 2010 7:32 pm
by Gaixo
Thanks, guys.