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6+6 on Skaven Runner
Posted: Fri Nov 26, 2010 8:38 pm
by DocMaXX
First Skill i Think of bighand team tv @1380 the other runners got block and one block Sidestep
Re: 6+6 on Skaven Runner
Posted: Fri Nov 26, 2010 8:49 pm
by Krulfang
+Strength. Makes the piece much more versitile.
Re: 6+6 on Skaven Runner
Posted: Fri Nov 26, 2010 9:38 pm
by inkpwn
Are you crazy, this question doesn't even need to be asked +ST all the way! You lucky sonofagun. Never rolled +ST in my entire career.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 1:17 am
by Smurf
Long legs. Then leap, etc... passblock, catch
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 2:34 am
by richardleitch5
a gutter runners job dont involve A, hitting things. or B, getting hit as its move should be enough to keep it out of harms way. yes it will at times get hit from time to time thats just life, give him long legs to turn it into a great pass-blocker, extra arm, big hand or one of the other dubble roll skills that help it do its job better and if you really think it needs help surviving a block maybe foul appearance to give a 1 in 6 chance of stopping the attack before it starts.
all in all its your team so you must pick something that fits how you play it.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 3:44 am
by mattgslater
No way I'd skip that ST point. Wrestle at 16, then Side Step or Leap. Horns on doubles. What a blitzer!
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 6:39 am
by Krulfang
Plus strength makes a gutter runner a fantastic piece. He's not just a runner any more. He's also a blitzer. This means your team has something a lot of people underestimate: options.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 11:43 am
by dines
richardleitch5 wrote:a gutter runners job dont involve A, hitting things. or B, getting hit as its move should be enough to keep it out of harms way. yes it will at times get hit from time to time thats just life, give him long legs to turn it into a great pass-blocker, extra arm, big hand or one of the other dubble roll skills that help it do its job better and if you really think it needs help surviving a block maybe foul appearance to give a 1 in 6 chance of stopping the attack before it starts.
all in all its your team so you must pick something that fits how you play it.
You must be a really competent skaven coach if you can protect 4 gutter runners from getting hit... No way I would give up the +ST on a gutter runner, and as already mentioned, you get a very mobile blitzer out of it.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 11:57 am
by Darkson
+ST for me without question - anything else is just a waste.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 12:17 pm
by Smurf
dines wrote:richardleitch5 wrote:a gutter runners job dont involve A, hitting things. or B, getting hit as its move should be enough to keep it out of harms way. yes it will at times get hit from time to time thats just life, give him long legs to turn it into a great pass-blocker, extra arm, big hand or one of the other dubble roll skills that help it do its job better and if you really think it needs help surviving a block maybe foul appearance to give a 1 in 6 chance of stopping the attack before it starts.
all in all its your team so you must pick something that fits how you play it.
You must be a really competent skaven coach if you can protect 4 gutter runners from getting hit... No way I would give up the +ST on a gutter runner, and as already mentioned, you get a very mobile blitzer out of it.
No... Rich just plays a lot of games at our club and ST is not the overriding defualt on the game. Disruption to your opponents plans is more poweful. Many coaches will be trying to get Safe Throw that Long legs nulifies. Give the GR Pass block to allow it to gain more points. Then Leap so he can bounce into position on a 2+. A high mobile defensive player.
The 2 teams that have stopped my WEs had Safe Throw, removing that problem would be great. It's a GR, still has AV7 and even if it had block and ST3 he just becomes a target to remove from the game. The Passblocking version can be hidden and then pounce. Skaven already has 2 blitzers and a big guy, they do not need a proxy blitzer who's value is IIRC about 150K with block and ST.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 12:39 pm
by EastCoast
+Str can be a tricky call on STR 2 players. A lot of people take it claiming it's a no brainer, but bear in mind an unskilled +Str gutter runner has the same TV as a dauntless, wrestle gutter runner. Long term the +Str gutter runner has the potential to be a better player... Of course, long term and gutter runner should rarely be used in the same sentence.
You've already got 2 blodge gutters by the look of it. I always try to build two Blodge, and two Wrodge. I would probably pass on the +Str in this scenario.
I would have taken it if I didn't have both blodging positions filled. Good luck with your choice!
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 12:57 pm
by Carnis
Surely Smurf is trolling, when he advocates taking mutations + passblock over +ST =). You just have to see through it!
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 1:33 pm
by Smurf
Carnis wrote:Surely Smurf is trolling, when he advocates taking mutations + passblock over +ST =). You just have to see through it!
What has amazed me is the inherent conservatism in the game.
Any one who says a 6+6 question gets the 'no brainer' response... which is a no brained repsonse.
Sure the little guys get block... oh yeah pile on the block.
We have a book full of stuff but many players focus on about 6 skills.
IMO be creative, one thing good about the BB electronic version is you can explore some combos in game.
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 2:10 pm
by Carnis
Smurf wrote:Carnis wrote:Surely Smurf is trolling, when he advocates taking mutations + passblock over +ST =). You just have to see through it!
What has amazed me is the inherent conservatism in the game.
Any one who says a 6+6 question gets the 'no brainer' response... which is a no brained repsonse.
Sure the little guys get block... oh yeah pile on the block.
We have a book full of stuff but many players focus on about 6 skills.
IMO be creative, one thing good about the BB electronic version is you can explore some combos in game.
It's not a nobrained re
sponse =). Suggesting passblock surpasses +ST quite possibly is. Exploring combos is fine, but one must admit, building the extra skills comes after the basics (dodge, block, tackle, sidestep, mb, guard, +ST,+AG,+MA)..
Re: 6+6 on Skaven Runner
Posted: Sat Nov 27, 2010 2:44 pm
by Porkus_Maximus
My personal experience has lead me to the conclusion that gutter runners can potentially be better blitzers than any other player on the team so I disagree with the argument that it's not a GRs job to hit things. It can be their job and it's a job they can do very well.
How many teams can boast an MA9, AG4, ST3 blitzer? What happens if you roll another double and take horns? mmmm sexy. Yeah he's public enemy no1 but then all GRs are living on borrowed time, you can't protect all 4 GRs all of the time it's just not viable. Sure he could be an excellent pass blocker with VLL but...what if your opponent doesn't pass? Plus until you actually get pass block, VLL will just be bloat because your opponent will have to pass directly over him to get the bonus. +ST is always useful both offensively and defensively. For me it's all about getting the most mileage out of the skills available and in that regard +ST wins out.