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Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Mon Nov 29, 2010 10:50 pm
by Porkus_Maximus
Just wondering what other people would pick given the choice. Another mutation? Passing? Strength? Ignore it and take block? Personally I'd consider this a fantastic skill roll for this player... if it was @ 51spp. Big hand, block, leap and very long legs would be excellent... but big hand, very long legs, leap, block leaves him extremely vulnerable with the added problem of very long legs being almost useless until leap is rolled. In addition I'm almost forcing myself to take leap as a third skill no matter what, and Nuffle will probably taunt me by giving me 6+6 at 31spp.

So far 3 out of the 4 GRs have been blessed with at least 1 +Stat or double on their first 2 rolls.

+MA, Wrestle
+AG
Big hand, (1+1)
Wrestle

This is more of a happy go-lucky team designed for fun and shenanigans, I'm not too concerned with optimal development but I also never like to waste a skill combo. Feel free to give suggestions for both the most optimal choice and the most fun/quirky/unique choice.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Mon Nov 29, 2010 10:53 pm
by inkpwn
Fun option? Two heads. Good skill in game, makes you a dodging machine. That and the possibiity of model conversion :D

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Mon Nov 29, 2010 11:28 pm
by Khail
I'd say Two Heads as well.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 12:16 am
by mattgslater
Ditto.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 12:37 am
by nazgob
fourthed.

who needs leap when you dodge in tackle zones on a 2?

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 1:01 am
by Insane_Prophet
I like two heads. An outside option could be Hail Mary Pass, so that if you pick the ball up in all those tacklezones you can chuck it out on anything other than a 1, but that still leaves you with the problem of getting to the ball in the first place. Two Heads on the other hand should find plenty of use.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 4:56 am
by SierraKiloBravo
Another vote for Two Heads. Generally, skaven play by the mantra, "If the ball is on the ground, it's mine and I'm gone." Big Hand and Two Heads make it easier for you to get in, get out and get gone.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 8:57 am
by Darkson
Left head says "+1 to Two heads"
Right Head says "I agree with Left Head"

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 2:58 pm
by Rutger
Agreed, two heads combos really well with big hand.
After that block and then side step.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 3:38 pm
by Thadrin
two heads and big hand is an awesome combo and should give your opponents fits.

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Posted: Tue Nov 30, 2010 6:18 pm
by Harry Buddha Palm
I have a two-headed big-hander and he is awesome indeed.