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Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 12:56 pm
by Darkson
Dodge or Side Step.
Rest of the team (2nd Berzerker, 2 Runners, Ulf and 6 linos) have no additional skills.
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:00 pm
by voyagers_uk
go dodge, you can take Stand Firm on a normal later...
or ignore it and take Guard
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:11 pm
by inkpwn
Dodge. Extra mobile berserker. Plus the obvious defensive benefit.
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:13 pm
by duckwing
+1 Dodge
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:22 pm
by Darkson
Dodge it is.
Though was tempted by Tackle, seeing as my next game is vs Ogres, but I think that, other than an elf team, I've pretty much faced all the dodge teams in the league!
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:25 pm
by spubbbba
If you hadn't already faced all the elf teams then Diving Tackle could combine well with Jump up.
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 1:37 pm
by TheDoctor
+1 Diving Tackle
That skill is totally underrated. I had it on my Jump up Norse Runner and that combo is awesome (unless your opponent rolls 5s and 6s while dodging that is

).
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 2:56 pm
by Darkson
DT would be a good choice, but it's difficult to use correctly on the Cyanide game, as it doesn't show what the opponent rolls correctly - sometimes you use it when you didn't need to (such as if they rolled a 6).
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 5:47 pm
by pixmen
And for a league that lasts 13 games, if the first blitzer has Dodge, is it wise to give dodge on the second blitzer if he had a double (5+5)?
Re: Norse Berserker, 1st skill, double 1
Posted: Fri Dec 17, 2010 5:59 pm
by Pagan
And for a league that lasts 13 games
If it isn't a perpetual league I'd just take Mighty Blow. Not that interested in his survival and the extra offensive power fits his role.
Re: Norse Berserker, 1st skill, double 1
Posted: Sun Dec 19, 2010 11:26 am
by Carnis
I'd go MB too in a short format.
Re: Norse Berserker, 1st skill, double 1
Posted: Sun Dec 19, 2010 11:28 am
by pixmen
Thanks, let's go for MB
Re: Norse Berserker, 1st skill, double 1
Posted: Sun Dec 19, 2010 8:15 pm
by mattgslater
Side Step on Blitzers is also nice. Not sure I'd take it, though.
Re: Norse Berserker, 1st skill, double 1
Posted: Tue Dec 21, 2010 5:19 pm
by sunnyside
For Norse 13 games isn't really "short" you'll start feeling the "in like a lion out like a lamb" effect before then.
I've been pleased with dodge zerkers, jump up after taking a block is overated on a positional with AV7. Once your opponent starts hitting you with MB, most of the time you aren't going to jump up. It's much better not to go down. Also having frenzy and block means that, early on, they're often the person you'd like to use to use in blitzes, and dodge helps get them there.
Also note that a dodge zerker isn't a bad ball carrier. Ok, so they still aren't a good ball carrier. But the point is that while dodge alone is nice, dodge and stand firm is very nice, and dodge, stand firm, and guard is a whole lot of fun.
MB is nice, but I find Norse have their biggest problems up against the high AV teams, that high AV teams usually are very popular, and MB just isn't that great if you're trying to punch AV9. (Oh it signifiantly increases the odds of getting through, it's just that your odds of getting through still aren't so hot, and so often it won't have so much game impact. Especially since one of the Norse teams greatest strengths is that even the linemen are decent blitzers/ballcarriers, and so blitzing with the MB guy every turn is often sub optimal play.)
Re: Norse Berserker, 1st skill, double 1
Posted: Tue Dec 21, 2010 5:35 pm
by Carnis
sunnyside wrote:MB is nice, but I find Norse have their biggest problems up against the high AV teams, that high AV teams usually are very popular, and MB just isn't that great if you're trying to punch AV9. (Oh it signifiantly increases the odds of getting through, it's just that your odds of getting through still aren't so hot, and so often it won't have so much game impact. Especially since one of the Norse teams greatest strengths is that even the linemen are decent blitzers/ballcarriers, and so blitzing with the MB guy every turn is often sub optimal play.)
My last game (not exactly average odds, but not far out above average either):
http://fumbbl.com/FUMBBL.php?page=match&id=3101090 and many others disagree with you about that bit.
I'll agree its not AS GOOD against AV9, but it's still very viable as long as you have enough of it. High AV teams tend to have tackle enmasse anyway.