Human VS Undead for a 1.2m tourny
Posted: Tue Feb 22, 2011 2:42 am
So the rules are 1.2m (up to 100k on skills, 20k singles 30k doubles) star players can be taken after 11 men from the starting roaster.
So the two team builds im thinking about are:
Undead:
2 Mummies
2 Wights (both with mighty Blow)
2 Ghouls (Both with Block)
3 Zombies
2 Skeletons
Setekh (star player) Block, jugg, strip ball, break tackle, loner
2 Rerolls
1.2m
VS
Humans
1 Ogre (with block)
4 Blitzers (1 with mighty Blow)
1 Thrower (With leader)
5 Linemen
1 Mighty Zug (star player) Loner, block, mighty blow, st5
1 Reroll
1.2m
My play style is a 2-1 grind running game/cage. So thats the reason for no catchers as i feel they are just targets in my play style, anyone got any improvements to either roaster? what are peoples preferance?
I feel that the undead roaster is slightly more rounded, however the human team is abit faster with abit more reliable st5 players as they both have block.
So the two team builds im thinking about are:
Undead:
2 Mummies
2 Wights (both with mighty Blow)
2 Ghouls (Both with Block)
3 Zombies
2 Skeletons
Setekh (star player) Block, jugg, strip ball, break tackle, loner
2 Rerolls
1.2m
VS
Humans
1 Ogre (with block)
4 Blitzers (1 with mighty Blow)
1 Thrower (With leader)
5 Linemen
1 Mighty Zug (star player) Loner, block, mighty blow, st5
1 Reroll
1.2m
My play style is a 2-1 grind running game/cage. So thats the reason for no catchers as i feel they are just targets in my play style, anyone got any improvements to either roaster? what are peoples preferance?
I feel that the undead roaster is slightly more rounded, however the human team is abit faster with abit more reliable st5 players as they both have block.