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Goblin Fanatic rolls 6+6 ??

Posted: Sun Mar 13, 2011 9:01 pm
by Skagen42
Ok so my fanatic just gained a new skill and rolled 6 & 6 ..

What to do ?

He has Mighty blow allready from his first level up..

Do i take the block skill to make sure he doesnt go down as often ?

Do i take the sprint for one extra chance to block ?

Do i take sure feet for safety on going for it?

or do i take the strenght for the awsomeness of blocking with str 8!?

I really really dont know heh..

Any input?

Cheers
~Skagen

PS: This is on the cyanide computer game if it makes any difference.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Sun Mar 13, 2011 9:08 pm
by inkpwn
Block, its the sensible choice.........before I hit him with a lightning bolt.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Sun Mar 13, 2011 9:50 pm
by Insane_Prophet
I'm going to have to say block as well. At STR 7 the Fanatic is already stronger than almost every other model you'll meet, so STR 8 just seems like diminishing returns to me, and not worth the extra two points of TV on a team that wants as many inducements as possible.

Block is even more valuable (to my mind) because once you hit the floor you're out of the drive, so anything that reduces that issue can only be an asset.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Sun Mar 13, 2011 10:45 pm
by Lunchab1es
Absolutely, no question at all, 100% block. +1 Strength will make a difference sometimes... block will make a huge difference, often.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Sun Mar 13, 2011 10:49 pm
by mattgslater
Block!

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 12:29 am
by MKL
Block, or ditch the double and take Grab

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 12:59 am
by stashman
Wrestle :lol:

Block is great, but I would consider PRO for a 50-50 reroll on pushback dices.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 1:14 am
by Dzerards
Block, block, block!

I'll go 2 dice uphill all day long against a Fanatic if I have block, though I usually can manage two in my favour as no-one ever seems to support them. You stick block on him and you've got a better chance of him staying on the pitch than with ST 8.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 1:45 am
by Wanchor
Block. Pro does not even come close.

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 2:40 am
by Corvidius
Tackle?

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 9:45 am
by Carnis
Sure Feet? ;)

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 12:57 pm
by Skagen42
Thanks for all the tipe :) I descided to go with Block, and the next match after that i was against a Chaos team, and on the first 2 turns my fanatic managed to seriously injure 2 beastmen and a chaos warrior ! one of which was all thanks to block :) (extremely lucky i know) and it was AWSOME :)

Really love it when goblins do those crazy things and the stars align and you just bulldoze the opponent hehe.

Cheers all

~Skagen

PS: Now to get really really lucky and get a few more dubles to get a MiGBlow Block Tackle Grab Sure feet Sprint fanatic :evil: :evil:

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 2:58 pm
by Dzerards
Well you really need to get doubles otherwise you run out of skills.

I'm I right in thinking only 4 of the 10 strength skills can be, realistically, used on a fanatic?

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 3:05 pm
by inkpwn
A ball and chain piece can't gain grab can it?

Re: Goblin Fanatic rolls 6+6 ??

Posted: Mon Mar 14, 2011 3:23 pm
by Carnis
inkpwn wrote:A ball and chain piece can't gain grab can it?
It can.