Timed turns kicking my butt on FUMBBL
Posted: Sun Mar 13, 2011 9:36 pm
Okay, I need help. Timed turns are kicking my butt. The same lack of vision that's made me focus so heavily on the crutch of terminology makes me a slow player.
In my tabletop league, it's no big deal. We have a broad mix of skill levels, so we don't call time on anybody. It's a social affair; everybody's drinking beer and talking about last week's game and inquiring about what all the commotion is at the next table. I survey the pitch for a long time between my turns, and can plan my actions out "on the fly" because we're used to 3-hour games. So when I move my turn marker, it's not 4 minutes 'til I'm done, but it might be 10 or even 15 minutes from the start of one of my turns to the start of the next. But on FUMBBL, there's (understandably) a very different culture, and I'm experiencing major culture shock.
I've found that when I feel hurried all my plans go out the window. Despite having a terrible time adjusting to the format I'm not doing terribly (13-4-7, 2:1 TD, 3:2 Cas); in fact, when I'm facing a coach who tells me he's not worried about the clock I play pretty well. But when I look up and the turn timer is at 3:42 and I have three actions, I'm liable to make a mistake. Particularly, I've found that when I feel rushed I tend to misclick; in one game it turned what would have been a brilliant blitz into a horrid crowdpush, and in another it cost me a shot at a tie. Mind you, that's not my only fault (I rely too much on the odds and take too many contingent actions), but it's the one that keeps me from winning games against good coaches. Worse, it annoys them, which isn't what I want at all. I'm getting better just by playing, but I've got a long way to go before I'm finishing almost every turn inside of 3:00 or so, which I think is a reasonable target for me.
Have any of you struggled going from a casual format to a timed format? How did you solve this problem?
In my tabletop league, it's no big deal. We have a broad mix of skill levels, so we don't call time on anybody. It's a social affair; everybody's drinking beer and talking about last week's game and inquiring about what all the commotion is at the next table. I survey the pitch for a long time between my turns, and can plan my actions out "on the fly" because we're used to 3-hour games. So when I move my turn marker, it's not 4 minutes 'til I'm done, but it might be 10 or even 15 minutes from the start of one of my turns to the start of the next. But on FUMBBL, there's (understandably) a very different culture, and I'm experiencing major culture shock.
I've found that when I feel hurried all my plans go out the window. Despite having a terrible time adjusting to the format I'm not doing terribly (13-4-7, 2:1 TD, 3:2 Cas); in fact, when I'm facing a coach who tells me he's not worried about the clock I play pretty well. But when I look up and the turn timer is at 3:42 and I have three actions, I'm liable to make a mistake. Particularly, I've found that when I feel rushed I tend to misclick; in one game it turned what would have been a brilliant blitz into a horrid crowdpush, and in another it cost me a shot at a tie. Mind you, that's not my only fault (I rely too much on the odds and take too many contingent actions), but it's the one that keeps me from winning games against good coaches. Worse, it annoys them, which isn't what I want at all. I'm getting better just by playing, but I've got a long way to go before I'm finishing almost every turn inside of 3:00 or so, which I think is a reasonable target for me.
Have any of you struggled going from a casual format to a timed format? How did you solve this problem?