Khem-cheese 10s

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Khem-cheese 10s

Post by Digger Goreman »

Scored a couple of skill-ups and rolled 5+5 for the skellie and 6+4 for the Throw-Ra.... Any suggestions that would be better than armoring their weak bones?

The Sand Storm
S1 Regen, Thick Skull
S3 Regen, Thick Skull, 5+5
S4 Regen, Thick Skull
S5 Regen, Thick Skull, Sneaky Git
S6 Regen, Thick Skull
S7 Regen, Thick Skull, (Niggling), Kick

Throw Ra: Regen, Pass, SH, +Ag, 6+4
Guardian: Regen, Decay
Guardian: Regen, Decay
Guardian: Regen, Decay, MiB
Guardian: Regen, Decay, Block
Blitz Ra: Regen, Block
Blitz Ra: Regen, Block, MiB

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khem-cheese 10s

Post by mattgslater »

Guard for the Skel, +MA or a skill for the Thro-Ra. Probably Block, keep that AG3 alive. But +MA is very tempting.

No player on Khemri merits +AV except a TG with 50k in buffs (3 skills or Block+MB). Then you should do it immediately. AV10 is a big buff @ 20% of the player's value.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: Khem-cheese 10s

Post by Digger Goreman »

mattgslater wrote:Guard for the Skel, +MA or a skill for the Thro-Ra. Probably Block, keep that AG3 alive....
I was hoping you'd chime in, Matt.... Some good thoughts....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
User avatar
Lunchab1es
Star Player
Star Player
Posts: 613
Joined: Tue Jun 01, 2010 7:21 pm
Location: Georgia, USA

Re: Khem-cheese 10s

Post by Lunchab1es »

I might think that the AV boost would be well placed on a Throw-ra with an AG boost to keep that valuable piece alive and well. Block would follow. But then I don't have that much experience with Khemri, sooo...

Reason: ''
Looking for: 5th ed Human Thrower #2
User avatar
Waldorf28
Emerging Star
Emerging Star
Posts: 499
Joined: Mon Apr 05, 2010 8:50 am

Re: Khem-cheese 10s

Post by Waldorf28 »

The +AV *is* a good idea for the Thro-Ra, once you have a +AG it would make sense to make every skill pick contribute to his survivability. (Mine just went Block, +AG, Fend).

However for me it would depend on how you play and what your modus operandi is on TDs. If the +AG Thro-Ra always runs it in, then +MA will increase his run rate and score rate, bringing you that next skill all the more quickly.

My personal preference on doubles for skellies is Sneaky Git - but that's because I only do three things with skellies:

1) a kicker
2) a couple of Dirty Players (Sneaky Git improves these)
3) the rest just plain old Fend

...for me skellies are designed to take the hits of and pin down the opponent's dangerous players. They need to stay mobile in order to do this and protect your more valuable pieces. Fend keeps them out of TZs and means they can maximise their usefulness on tagging the opponent.

Reason: ''
Commissioner at the UKBBL.
User avatar
Jimmy Fantastic
Super Star
Super Star
Posts: 780
Joined: Fri Jan 01, 2010 3:38 pm

Re: Khem-cheese 10s

Post by Jimmy Fantastic »

+MA over +AV for a Thro-Ra every single time with no exceptions.
Could take block instead, but Khemri are so slow +MA seems like the right choice.
No Guard on your team yet !?! makes the skeleton taking Guard even more of a no brainer than it already was.

Reason: ''
nick_nameless
Emerging Star
Emerging Star
Posts: 364
Joined: Wed Nov 17, 2010 3:41 pm

Re: Khem-cheese 10s

Post by nick_nameless »

Guard on the skellie was my first thought.

I like armor on the thro-ra

Reason: ''
Urb
Super Star
Super Star
Posts: 863
Joined: Sat Nov 06, 2004 3:06 am
Location: The Great White North

Re: Khem-cheese 10s

Post by Urb »

I'm following the general consensus. Gaurd and MV.

Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khem-cheese 10s

Post by mattgslater »

@Waldor: He has a Sneaky Git already; does that change anything?

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: Khem-cheese 10s

Post by Digger Goreman »

Still chewing on the +MV.... Right now I don't have a reliable two turn scorer....

Bah!, I'm going with the +Av and getting block next.... :orc:

All good points, gentlemen, and I do appreciate your help... it was a hard choice.... :-?

Team Summary:
3x stock Skellies
1x guard Skellie
1x sneaky git Skellie (only 5spp away from DP!)
1x kick Skellie w/niggling

1x T-Ra w added Ag and added Av
2x stock Guardians
1x Guardian w/MiB
1x Guardian w/block
1x stock Blitzer
1x Blitzer w/MiB

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Khem-cheese 10s

Post by mattgslater »

Digger Goreman wrote:Still chewing on the +MV.... Right now I don't have a reliable two turn scorer....
You wouldn't anyway. I still think it would be a good pick, but not because of 2TTD potential. You don't have support for a quick-score cage, and in any competitive game, you're unlikely to have motivation. To win with Khemri, you need two offensive plays: an 8-turn grind for when you receive in a competitive game, and a hustly version of the same play aimed at getting into scoring range within 3-4 turns, for when you receive on a short clock, or when you get a whole bunch of Cas early in the drive (or in the previous half). The +MA helps with ball retrieval and delivery into the cage, especially vs. Kick. It also helps when building your cage, once you've given him Block, as he can always play forward when he isn't the carrier.

+AV isn't bad. You really need to get him Block ASAP. Good thing he's an SPP hog, huh?

Get a Kickoff Return guy. The other Thro-Ra is a great choice, but a Skel will do; you just want to know you have a TZ on the ball.

Good call on Guard. Guard Skellies let you protect your cage more effectively; lock out one side, then square this guy up in a stack or wall with the Thro-Ra on the other side, and the Thro-Ra is effectively ST4. You can do it with a Blitz-Ra too, and maybe you should; but now, you can make both of them into hunters if you like, letting you have up to 6x MB and giving you a great target for Frenzy, Tackle, Piling On....

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
Waldorf28
Emerging Star
Emerging Star
Posts: 499
Joined: Mon Apr 05, 2010 8:50 am

Re: Khem-cheese 10s

Post by Waldorf28 »

mattgslater wrote:@Waldor: He has a Sneaky Git already; does that change anything?
For me it wouldn't - the optimum number of Dirty Players is two, and the optimum DP has Sneaky Git as well. But I appreciate that the way I skill my teams is a little, er, rigid!

Reason: ''
Commissioner at the UKBBL.
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Khem-cheese 10s

Post by Smeborg »

I would take +1MA on the Thro-Ra without hesitation.

For the Skellie, I incline towards +1AV (for LoS duty).

Hope that helps.

Reason: ''
Smeborg the Fleshless
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Khem-cheese 10s

Post by Smurf »

I'd go with skeleton with guard and MA for the Thro Ra.

MA gives you not just a better scorer but better ability for position.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Ullis
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1630
Joined: Wed Dec 05, 2007 11:31 am
Location: Finland

Re: Khem-cheese 10s

Post by Ullis »

+MA is great on a thro-ra, especially since you have the coveted +AG on it. It allows him to reach a cage faster and allows you to score from farther. All excellent qualities for a khemri offence. +AV is a marginal and costly skill that'll slow his development into a great ball carrier.

Guard on the skeletons is great because you should aim to get 3-d blocks for the TD's. Guard helps a lot there. Besides the obvious other benefits of Guard.

On Sneaky Git on skeletons as first skill will give you a drag on the team, it almost doubles the skeleton's cost, for a long while until the skeleton happens to get his second skill. Pick Sneaky Git if you get a Dirty Player skeleton to second skill and it rolls doubles.

Reason: ''
Post Reply