The Treeman Show: Blitzing Treemen, myth or truth?
Posted: Fri May 20, 2011 11:06 pm
I want to build this treeman:
The "HotStepper":
doubles: Block, Frenzy
normal: Break Tackle, Juggernaut, Guard
A Treeman blitzer. Covering a 4-square radius and targeting the cage center. I find myself blitzing with the trees more often than you think. People often leave my trees alone to minimize how much I block with them. This one is made to bank on that. BT to get into that cage. Juggernaut mainly to cancel Wrestle but the pushback option is nice if you do get Frenzy.
I have one tree with block with a second skill waiting, but seeing as I have never tried this one before, I would like to get your opinions before I make up my mind.
Normally I build one of these two trees:
The "RoadBlock":
doubles: Block, Jump Up
normal: Multiple Block, Grab, Guard
MB as first skill, start double-blocking ASAP. Very good at cage defending. Why so late on Guard? two reasons, first because I want the MB/Grab combination and second I want people to put players on this guys TZ in order to take away his assist. More chances for him to use the MB Grab combo.
JU? +4 and you can use MB even if you are prone!(compare to 4+ to just stand there)
The "Classic":
doubles: Block, Pro
normal: Guard, Multiple Block.
This is how I always used to build them. Pre LRB5. Guard and MB were the only skills worth having before Grab and Juggernaut came along(IMHO it was their appearance that made Break Tackle on a tree worth having). Pro is a great skill with out a doubt, but given that you will very seldom roll 2 doubles on a tree is it the best nowadays?
So what do you think people? stick to the old more traditional builds or is the hot stepper something to consider?
The "HotStepper":
doubles: Block, Frenzy
normal: Break Tackle, Juggernaut, Guard
A Treeman blitzer. Covering a 4-square radius and targeting the cage center. I find myself blitzing with the trees more often than you think. People often leave my trees alone to minimize how much I block with them. This one is made to bank on that. BT to get into that cage. Juggernaut mainly to cancel Wrestle but the pushback option is nice if you do get Frenzy.
I have one tree with block with a second skill waiting, but seeing as I have never tried this one before, I would like to get your opinions before I make up my mind.
Normally I build one of these two trees:
The "RoadBlock":
doubles: Block, Jump Up
normal: Multiple Block, Grab, Guard
MB as first skill, start double-blocking ASAP. Very good at cage defending. Why so late on Guard? two reasons, first because I want the MB/Grab combination and second I want people to put players on this guys TZ in order to take away his assist. More chances for him to use the MB Grab combo.
JU? +4 and you can use MB even if you are prone!(compare to 4+ to just stand there)
The "Classic":
doubles: Block, Pro
normal: Guard, Multiple Block.
This is how I always used to build them. Pre LRB5. Guard and MB were the only skills worth having before Grab and Juggernaut came along(IMHO it was their appearance that made Break Tackle on a tree worth having). Pro is a great skill with out a doubt, but given that you will very seldom roll 2 doubles on a tree is it the best nowadays?
So what do you think people? stick to the old more traditional builds or is the hot stepper something to consider?